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Posts with tag dismount

A random pet macro for your noncombat buddies

This is pretty simple (I know there are a few versions floating around), and just a few minutes with the macro API will probably get you something just like this (or probably better), but if you, like Bornakk, have so many noncombat pets that you don't know what to do with them, this macro that a guildie gave me a while back might help. Plug this text into a macro, save it as "Critter" and throw it on your toolbar.

/run CallCompanion("CRITTER", random(GetNumCompanions("CRITTER")))

As you've probably surmised, it'll choose a random critter from your noncombat pets and bring it out for you to play with. As I said, this is super-simple -- you could add /dismount on to the front of this and use it as a one-stop "dismount and summon pet" macro, or I'm sure our commenters (who are much better at this macro stuff than I am) will have lots of other ways to play. We posted a more complicated one a while back, and you can still replace CRITTER with MOUNT, but this one's even easier than that.

But like Bornakk, I tend to collect way too many noncombat pets and I can never choose which is my favorite. A random macro like this helps pull out a friend I haven't seen lately.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Mounts, Achievements

WoW Rookie: Saddle up your mount at level 30


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

UPDATE: Progress gallops forward and mount requirements have changed ... Visit our updated WoW Rookie mounts post for the latest mount information.

Hitting level 30 is a major milestone in today's World of Warcraft: the level at which you get your mount. Up to this point, you've spent plenty of time hoofing it, getting to know the lay of the land. On the back of your trusty steed, you'll be able to zip across increasingly larger zones and quest areas in style. You'll start off on a standard ground mount, such as a Horse, Wolf or Kodo. Later, you can upgrade to faster versions of those creatures and eventually to mounts that can fly (in Burning Crusade and Wrath content).

Mounts used to become available at level 40. Now that the game extends to level 80 and early character progression has been sped up, you get to speed up at an earlier level, too.

Read more →

Filed under: Features, Guides, WoW Rookie, Mounts

The perils of crossing water on a mount

This is something we've all dealt with: my Hunter is traipsing through Terrokar right now, and nothing makes me more frustrated than hitting those little rivers on my mount and having to dismount in water. When you think about it, the logical reasons for our mounts disappearing once we hit water are pretty sound -- you don't want that cat or wolf you worked so hard for to drown. But on the other hand, it's a huge annoyance -- not only does it slow you down while crossing the water, but you have to wait another second afterwards to resummon the mount.

On larger bodies of water, this isn't so bad, but those little rivers are nothing but trouble (and Gnomes have it even worse). Even cowboys knew how to ford with their horses -- why can't we do the same with our mounts?

Zarhym, the new CM, doesn't seem very empathetic, so odds are that this won't change anytime soon. We can only hope that in future designs, Blizzard stays away from putting the deeper water all over the landscape, where it acts as nothing but an annoying roadblock in front of our next quest. It's not like we don't have enough problems with the water as it is.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Quests, Mounts

Dismounting automatically, or on command

Do you guys like the new AutoDismount option built into the interface? There's now an option that you can check or uncheck (in the interface window) that will automatically dismount you from your flying mount whenever you start casting a spell-- and that includes dropping into stealth, shapechanging (for druids-- Hugsy of Thunderhorn tested it for me), and mining and herbing.

I used to use an addon called EZDismount a while back that did exactly this, but I eventually ditched it because it seemed like it kicked me off my mount too much. But since the patch, the AutoDismount seems to be working perfectly-- it saved me tons of clicks farming herbs while flying around (and towing my orphan behind-- what can I say, I'm a multitasker). I don't know if Blizzard has theirs set up differently, because I haven't used the old addon in so long, but so far it just seems to work better.

But I do realize that not everybody likes it, and unfortunately, it seems the checkbox only seems to work for flying mounts-- AutoDismount is set on by default for all ground mounts now. If you want to turn it off for all mounts (so that you get an error message, just like before, when you try to cast a spell while mounted), you can simply type this: /console autoDismount 0. That, we're told by Slouken, the UI blue guy, is all you need to type in once, and it's set off for all mounts. I'd assume to turn it back on, you just type /console autoDismount 1. And there's a few helpful dismount macros in that thread as well-- you can use a hotbutton to select a random mount in your inventory, or use a hotbutton to turn on or off AutoDismount (if, for example, you want to use it in battlegrounds, but not in PvE). Interesting stuff. I'll be autodismounting, I'm sure, but with all that info, it's good to know that you have control over when you get on and off your mounts.

Filed under: Patches, Tricks, How-tos, Add-Ons, Mounts

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