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Mists of Pandaria: Guide to Rogues

glowing rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

While Mists of Pandaria is still actively being developed and patches are dropping regularly, the rogue of tomorrow is starting to take its final shape. The amorphous blob of shadow that we see on the horizon is congealing into something resembling a functioning class. In fact, rogues have been receiving fewer changes these past few weeks than any other class. I'm not surprised by this fact, as there's really not much to improve upon when we're already a model class.

With talent choices reduced to a half-dozen easy decisions, there's really not much you can mess up while playing your rogue in Mists. I like to think that you can break a class down into three basic categories: customization, enhancement, and execution. You need to pick the talents and glyphs that best suit your situation, gear up with the right gems and enchants, and finally push the right buttons.

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Filed under: Rogue, (Rogue) Encrypted Text, Mists of Pandaria

Mists of Pandaria talent preview new ability roundup


A few days ago, Blizzard launched its official Mists of Pandaria talent calculator, which also contained a full list of abilities for each class, complete with the level learned and tooltips. Several new abilities were revealed, as well as changes to existing abilities. Some of the highlights:
  • Druid: Symbiosis (level 87) Creates a symbiotic link which grants the druid one ability belonging to the target's class, varying by the druid's specialization. In exchange, grants the target one druid ability based on their class and combat role.
  • Mage: Alter Time (level 87) Instant, 3-minute cooldown. Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 seconds. Effect negated if the caster dies within the 4 seconds before the effect occurs.
  • Paladin: Blinding Light (level 87) Instant, 3-minute cooldown. Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 seconds.
  • Rogue: Dispatch (level 70, assassination) Instant, 30 energy, melee range. A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 200% weapon damage plus 766 to the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Warlock: Demonic Portal (level 88) 70-yard range, 5-second cast. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges.

Ths possibilities behind Symbiosis are incredible. A moonkin Heroic Leaping to safety in PvP? Bears borrowing pally shields to finally get their ranged silence? Resto shaman begging for an Innervate? (Wait, that happens already.)

Alter Time is also super cool and really increases the Arcane flavor of the class. "Hi, I just hit you with a cooldown-boosted stacked Arcane Blast ... and now, I will do it again." I see mages figuring out just how far they can fall in 4 seconds, in order to troll their raid leaders.

Check out the full list of changes and new abilities at Wowhead News.

World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: Mists of Pandaria

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