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Posts with tag dispels

Spiritual Guidance: Discipline and holy priests changes in patch 5.0.4

Discipline and holy priests changes in patch 504
Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests.

I'll admit that I got a bit spoiled using Angelic Feather on the beta. It just makes questing on foot so much quicker. Whoosh! Whoosh! It's great fun and makes errands between the mailbox and auction house so much more efficient. I have another priest to level to 85 before Mists of Pandaria comes out, so I've been anxiously awaiting patch 5.0.4 to go live so I could level in style. Whoosh!

Anyway, with the existing talent system getting tossed out the window, many of your favorite priest talents are moving around or undergoing changes. Many talents will now take the form of passive abilities granted by your specialization. Some talents will actually remain talents but will now be accessible to all three priest specializations instead of restricted to certain trees. The list after the jump will tell you where many of your talents will have gone after patch 5.0.4 hits. If you don't see a favorite talent of yours, keep reading! It's probably one of the new (well, sort of new) talents.

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Filed under: Priest, (Priest) Spiritual Guidance

The Art of War(craft): What the new Cataclysm dispel mechanics mean for PvP

The world as we know it is going to change. We're taking a break from our soon-to-be-obsolete (but still ultimately useful until Cataclysm comes out, at any rate) introductory guides to focus on something that will shake the foundations of World of Warcraft PvP. A few days back, Zarhym took to the forums to explain how Blizzard was going to change dispel mechanics in Cataclysm, and boy, were they big changes. So big that we have to simply set aside whatever it is we're doing and try to wrap our heads around how it's going to affect PvP. Here's some of what Zarhym said:

  • Druids will be able to dispel defensive magic, curses, and poison.
  • Paladins will be able to dispel defensive magic, diseases, and poison.
  • Priests will be able to dispel defensive magic, offensive magic, and disease.
  • Shaman will be able to dispel defensive magic, offensive magic, and curses.

While he goes into detail a lot more in that post and through several other posts on the forums, that small nugget of the planned changes in Cataclysm should already give us an idea of where they're headed. PvP is going to change. All healing specs -- not classes -- will gain defensive dispels against magic, the most common debuff type in the game. Most team compositions will have at least one member capable of removing magical debuffs and capable of dealing with almost all forms of crowd control. That's huge.

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Filed under: PvP, The Art of War(craft) (PvP)

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