It's a phenomenal time to be a
Paladin these days. Let's face it, no matter how we spec, we're actually wanted all throughout Northrend. As Holy, we've got spots in parties, raids, and refreshingly even
Arena teams of
any bracket. As Retribution, we're actually sought after in groups and -- paired with the right teammates -- can actually shine in Arenas, too. Protection Paladins are just about the best tanks in the game right now, even in raids, what with all trash being AoE'd to kingdom come.
Patch 3.0.8 has a few changes that should boost us and balance us in some areas. One big change is how
Divine Shield,
Divine Protection, and
Avenging Wrath cannot be used within 30 seconds of each other anymore, and the removal of
Forbearance from Avenging Wrath once again. This reworks the quick fix post 3.0 where Retribution Paladins were devastating opponents with wings and a bubble. It wasn't the most elegant solution and hurt Paladin tanking about as much as it toned down Retribution dominance in PvP. With Patch 3.0.8, Paladin tanks can look forward to frontloading massive threat comfortable with the thought that Divine Protection is a mere thirty seconds away. Furthermore, Divine Protection no longer has a penalty, making it nearly identical to a
Warrior's Shield Wall. That's right, Tankadins get even
better.
Read more →
Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It