The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link!
This week, WoW.com had the pleasure of interviewing Diziet of Lightning's Blade, a healer who plays a 2500+ rated druid-warlock-death knight 3v3 composition. He also balances competitive road cycling and a PvP blog on Elitist Jerks on the side! Diziet had a lot to say about arena and WoW PvP, in addition to some other things that might surprise you.
WoW.com: Why do you play restoration druid? What is it about the class's toolbox that appeals to you for competitive arena?
Diziet: I started playing a druid late in season three. I was overwhelmed by the extensive mobility and flexibility of the druid and warlock classes, having played a mage. The concept of playing a flexible class with a seemingly never ending repertoire of abilities was a very different experience than that of playing a mage during late season 3.
Druids provided, and still provide, a great and easy to use amount of 'raw power', an amazing amount of healing output usable on the move. That was a very different and powerful play style rewarding basic and strong gameplay. Back then, and still now, druids could just stand in the open and out heal any kind of caster without casting a single spell, based on hots alone.
I always stuck with a very defensive style of gameplay on my druid, utilizing tree form even in The Burning Crusade days. I would try to watch for any kind of hints of target switches or incoming crowd control spells from my opponents and I would try my best to prevent or negate them by doing simple things such as moving away, out of LoS (Line of Sight), or by putting hots before damage came.
Back during TBC, druids had the ability to either play a more control based playstyle with feral charge (a tool I utilized a lot) or with a restokin spec to provide damage (something similar to what priests might do now). I enjoyed those play styles quite a bit too, especially in the 2v2 and 3v3 brackets. With the talent tree changes in WotLK, I was forced to play a more one-dimensional but effective play style.
So, in a nutshell, I was attracted by the raw power of the class (in terms of heal per second, heal per global cooldown, and heal per mana), and used it to build a very defensive healing style.