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Posts with tag dk

Sartharion sings the blues

Once you start throwing multiple drakes into the mix, I love the Sartharion encounter. It's very frantic, and takes everyone performing. What I don't love is how hard it is to see the shadow fissures that spawn in the encounter when there's a lot going on. Red on red is awful, and then when you throw a Death Knight's Death and Decay into the mix if you're using one? It's pretty much an orgy of red, and you can't really tell which red is from what source.

I quite literally leapt for joy when Daelo, lead encounter designer, mentioned that they'll be turning blue in a future patch. It's a minor tweak to the encounter, but it will seriously help those moments when you have a void zone beneath a Death and Decay and you have a tank who is tanking loads of whelps and elementals which are already obscuring their vision. The hardest part of the fight isn't the movements, the hardest part is being able to see.

This does make me wonder what they'll do with future, similar things. The terrain alone makes the void zones hard to see during Sartharion, but the largest issue (I think) is Death and Decay. It's big, fluffy, and extremely red. Will they simply not be able to use red ground effects anymore? My raid doesn't do it, but there are raids out there that forbid Death Knights from using Death and Decay for the specific reason that it hides AOEs beneath it, so I have to wonder if there's a better solution to the problem than changing colors without removing the 'cool factor' of the DnD particle effect.

Filed under: Patches, Analysis / Opinion, Raiding, Death Knight

Blizz wants more Frost and Blood, working on EP fix

This is a slightly esoteric Death Knight issue, so those of you not yet converted might want to just move along. It is also an issue close to my own heart, as I am pretty enamored of my Unholy DPS DK. What am I talking about? Ebon Plague stacking, of course. The other two main DK diseases, Blood Plague and Frost Fever, stack just fine, but if you've got two UH DKs with the talent in your raid, only one of them at a time gets to have EP applied to the target. This lowers the DPS of any DKs that don't have it applied, since so many of our skills do damage based on the number of diseases we have applied to the target. Most sources estimate the DPS loss as not very high, but it's still annoying as heck.

Ghostcrawler has finally addressed this problem, and says they plan on fixing it by making EP count as a third disease for everyone that's talented for it, regardless of who cast it (if I'm reading correctly). But he does note that this fix is not top-priority, saying "our priority right now is making sure more DKs spec Frost or Blood, not how to reward groups that bring multiple Unholy DKs," going on to say that they nevertheless will fix this bug.

According to Armory Musings (thanks to the Scarlet Mathematician for pointing me to that site), Unholy does account for almost half of all Death Knights, so it makes sense that Blizz would be trying to up the market share of the other specs some. Still, I love the Unholy play style, so I hope they fix EP sooner rather than later.

Filed under: Bugs, Death Knight

No account-wide DKs just yet (for some)

As of the shortly before Wrath launch time, the plan for Death Knight character creation was as follows:

  • If you have a level 55 or greater character on any realm,
  • You can create one DK per realm on any realm you like.
  • You can't, of course, create DKs of the opposite faction on a PvP server on which you already have characters.

Since the expansion launched, though, due to technical limitations, it has only been possible to create a DK on servers on which you have a 55+.

3.0.8 was supposed to ease this restriction, returning to the original design of DK unlocking being acount-wide rather than server-wide. However, "due to unforeseen circumstances," this change was not fully executed. Some people are able to create DKs on any realm as intended (myself included), but some are not. Neth promises that we will see the change come to all "in the near future," hopefully after some rolling restarts tonight. And here's hoping those same rolling restarts solve the Wintergrasp crashing bug that's annoying us all so intensely.

Filed under: Bugs, Death Knight

PTR updated to build 9464

A new build, number 9464, went up on the PTR last night for the perpetually predicted, not quite here yet patch 3.0.8. The changes aren't huge; for the few list, you can check out MMO Champion. But there are a few that interest me.

Scrapbot repairs equipment, as we discussed previously.

Vampiric Blood, which got a huge buff in early 3.0.8 builds, has been taken down a little bit, although still better than it is now. In the latest build, it temporarily gives the DK 15% of his maximum health, and increases the amount of health generated through spells and effects by 35%, for 20 sec. Previously in 3.0.8, it was 20% max health and 50% increased healing. In live, it's just 50% increased healing.

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Filed under: Rogue, Patches, Death Knight

Warrior and DK threat bug hotfixed

My own Death Knight is not quite up to raid tanking yet; I've got a few more levels to go on that one. However, some players have noticed that DK threat, especially on single targets, seems a bit low - significantly lower than the other three tank classes, to the extent that the tanks were having trouble keeping threat against high DPS.

It turns out that there was a slightly complicated bug involving Frost Presence, the foundation of DK tanking. It went like this:

  • Some aspects of Frost Presence don't go away when you die, and some do (this is the bug).
  • Part of the threat boost, however, does go away when you die.
  • When you res and come back without changing presences, the game doesn't reapply Frost Presence, because it sees that you already have some of the effects of it.
  • However, you still don't have all of the threat boost.

So potentially, DKs who die and come back without switching to another presence (Blood or Unholy) and then back to Frost were missing out on 15% of the 45% threat that Frost Presence brings. This has been hotfixed now, so there is no further need to worry about it. If you saw your DK threat go up a lot yesterday, that's probably why.

Ghostcrawler adds that "it is likely" that Defensive Stance was also being affected by this bug, although I haven't seen any prot warriors complaining about their threat since 3.0 hit.

Filed under: Bugs, Raiding, Death Knight

Roll a Death Knight (almost) anywhere in 3.0.8

Oh, you poor unfortunate souls! Forced by the cruel silver hand of fate to roll a Death Knight only on realms on which you already have a level 55 character. You've cried out in pain as the lashes of this restriction struck you, and through the anguish you've yelled "Yo Blizz! Lemme roll my DK anywhere, aight?"

Word. Big Blue's got your back.

Starting with the launch of 3.0.8, you'll be able to roll a new Death Knight on any realm as long as you have a level 55 character somewhere. The normal restrictions for character creation are still in place, though--can't make an opposite-faction DK on a PVP server, can't roll a DK on a server closed to transfers unless you've got a 55 there already, etc. All fair!

Before you ask why this feature wasn't implemented from the get-go, remember that it wasn't even very long ago that the developers were deciding "how is dk formed?" (though they did say that the restriction would be lifted soon after Wrath launched).

So fret not, ye oppressed. Soon, your chains (of ice) will be broken.

Filed under: Patches, News items, Death Knight, Wrath of the Lich King

Breakfast Topic: Death Knights and you


It's over a month after the release of Wrath of the Lich King and the World of Warcraft's first new class since its release. And though I'm guessing you all know exactly what I'm talking about, for the sake of clarity, I'll spell it out: we're talking about Death Knights. When everyone had an expansion box in their hot little hands, the first thing most of them seemed to do was hop off to roll a shiny new Death Knight. (Note: calling a Death Knight "shiny" to their face may or may not wind up duels to the death, but personally, I wouldn't risk it.) The starting zones were crowded and no one could have wanted for companionship while leveling up towards Northrend (unless they needed a healer, anyway). But after a month and a half? The rush is over and the crowd has died down. Have you rolled your Death Knight? Were you waiting on getting a main (or a main and an alt or two) to 80 first? Is anyone out there still rolling Death Knights?

Filed under: Breakfast Topics, Leveling, Death Knight, Wrath of the Lich King

Patch 3.0.8: Analysis of Death Knight changes


Well, I don't know about the rest of you guys, but I'm certainly having fun playing my death knight. I can solo a lot of the more difficult quests in the game; my Blood self-healing along with my glyphed Death Strike keeps me topped off and out of danger almost all the time; and I bring desirable buffs to parties and raids.

I keep thinking to myself, "Something has to change! I can't have this much fun all the time!"

Well, guess what, WoW community? You've gone and done it. You've gotten us buffed. Great. Just great.

Read more →

Filed under: Patches, Analysis / Opinion, PvP, Raiding, Classes, Talents, Buffs, Death Knight, Wrath of the Lich King

Death Knight changes for the PTR announced

Death Knight changes for the next patch have been posted, following up the recent discussion on Rune Strike and tank balance. The devs seem to be making good on what they discussed, and overall things are looking like they're coming along alright, though I expect some number tweaking to happen over the course of the upcoming PTR.

There are a whole load of new changes (22, to be exact) but a few of them really stand out. There's quite a bit of Blood love to try and make the spec more desirable at the endgame, one change being Heart Strike. While keeping its cost of one Blood Rune, it acts like a Cleave instead of a Haste debuff. It still hits harder than Blood Strike, too. That's pretty awesome!

One thing I personally don't see as a good change is switching Corpse Explosion to Runic Power, off of an Unholy Rune. Maybe I'm doing something wrong, but on my Unholy Death Knight I never seem to have enough Runic Power to use the abilities I want to use, and this won't help that. Of course, I don't have any spare Unholy Runes either. Maybe the spec needs some Runic Power generation love someday. To see the full list of changes, click through the link below.

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Filed under: Patches, Analysis / Opinion, Death Knight

WoW, Casually: 7 reasons to make a Death Knight

Robin Torres writes WoW, Casually for the player with limited playtime.

Many casual players have discovered the wonders of making a Death Knight since WotLK was released, but in case there are still some holdouts, here are some reasons why those of us with limited playtime should definitely give the class a try.

7. Gnomes.

Seriously. Widdle gnome Death Knights with pigtails destroying multiple mobs 10 times their size are worth the price of admission. The spousal unit and I went back to our neglected Alliance server just to make a gnome DK duo. Our guild there has long since dispersed and our friends are all on different servers, but who cares? It's all about fun and tiny agents of death = fun. Awww, dks in love.

6 more serious reasons for a casual player to make a Death Knight are after the break.

Read more →

Filed under: Analysis / Opinion, Leveling, Alts, Death Knight, WoW, Casually

Note to self: Don't level a profession right before a restart

Here's a pro tip for you all this morning.

Don't level a profession right before a server restart.

I finally got around to creating a Death Knight yesterday, and after working through the starting zone I decided to stop off and level my herbalism a bit before heading to outland. I know the market for herbs is strong right now because of Inscriptions (which I'm also leveling), so that seemed like a good idea.

I was working my way through Elwynn Forest gathering up all the flowers I could. After I hit 75 herbalism I went back to train to the Journeyman level and pickup Apprentice Inscription. There was about 5 minutes left before the server restart, so I decided that I would sit there and mill some herbs and make some ink.

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Filed under: Analysis / Opinion, Bugs, Inscription

Forum post of the day: Best LOL moment in "Wrath"

Wrath is an odd mix. It's unquestionably darker in tone than both classic WoW and Burning Crusade, but it's not hard to find funny bits and pieces scattered around. Därkseid of Deathwing, after having a disgusted murloc refuse to be rescued by him ("Ewwww, orc!") during a quest in the Borean Tundra, started a thread dedicated to peoples' favorite humorous moments so far in Wrath. All the normal world PvP events can be found here (aggroing a Storm Giant while being attacked and Feigning Death onto your enemy? Check!) but you'll also find a growing catalogue of memorable quest text and great NPC dialogue, like Akini's entry on this page.

For my money it's tough to exceed the tongue-in-cheek commentary you'll find in the books scattered around Acherus as you start a career as a Death Knight, including the one pictured above. Some of them are actually serious and give accounts of the Scourge's spying into the preparations made by the Horde and the Alliance for an assault on Northrend. Some of them, like The Death Knights of Acherus, are just hilarious, namely the entry concerning one "Harmony" whose period of service turned out to be extremely brief: "The name of this death knight was found in violation of common Scourge decency. Struck down by the Lich King." Well, Arthas, in such matters I defer to your excellent judgment.

Filed under: Humor, Wrath of the Lich King, Forum Post of the Day

Breakfast Topic: What did you level first?

Our topic for today comes from one of our readers, Grindal. He (she? Sorry!) wrote in suggesting we ask all of you a question. What did you level first? Did you level your main right away? Did you try out an alt in Northrend? Did you roll a Death Knight? Heck, is your new Death Knight your new main?

Personally, I went straight to my main. No questions about it. I hit the Howling Fjord and started questing like crazy. Eventually I rolled my Death Knight with the name I had been reserving for months now, but I didn't really play it at all. I just wanted to start accumulating rest. That's about all I did on all of my alts, actually. I made sure my 70s were in inns. That's it. Beyond that, it's been all Shadow Priest all the time. I was lucky in that I got into Northrend a little bit ahead of the crowds, so I'm usually a zone ahead of most people. I just finished the Dragonblight last night just as the masses rolled in, and now I have the Grizzly Hills more or less to myself. Once people start flooding that zone, I'll be over in Zul'Drak.

How are things going for all of you?
What did you level first?
My main!8580 (66.1%)
An alt!2258 (17.4%)
I don't have Wrath yet and cry myself to sleep at night2143 (16.5%)

Filed under: Priest, Analysis / Opinion, Breakfast Topics, Leveling, Death Knight

Preparing for Wrath Day 5: Dungeoneering and you

I can see that Adam's post yesterday was something of a graphical hit with readers, which frankly I am at something of a loss to reproduce. Stupid Adam with his stupid Photoshop. It's pictures you want? I got your pictures right here, pal. Did Adam get to see Arthas in a highly compromising position? An action shot, dare I say?

Anyway, leaving aside that unpleasant little intrasite feud that will probably escalate and leave millions of people dead, I wanted to use today's Preparing for Wrath to remind people that some things, especially if you're a hardcore achievement bunny like me, are going to get a lot harder to do once Wrath goes live. I think we can all agree that Outland is going to empty faster than a Dave Matthews concert after the cops show up, so you're going to want to exploit the fact that most people are hanging around Shattrath with nothing to do.

Foremost among the things you're probably not going to be able to do (at least easily) on once Wrath hits? Outland dungeons. Warriors and Paladins will also want to be aware of a certain demographic shift that's going to affect the likelihood of their getting a group slot.

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Filed under: Paladin, Warrior, Analysis / Opinion, Odds and ends, Instances, Expansions, Leveling, Death Knight, Wrath of the Lich King

Ask a Beta Tester: Leveling, the Taunka, and mounts


All of us here at WoW Insider are staggering around somewhat zombie-like in the wake of BlizzCon with the patch (probably) coming tomorrow and the amount of information we're hoping to get out in the next 24 hours. So in all truth I don't know whether the answers to today's questions are completely factual or just stuff that started swimming in front of my eyes at 1:00 this morning. Arthas is actually a girl underneath all that armor, just like Samus Aran. The zone music to Icecrown is "Won't Get Fooled Again" by The Who. The Hateful Gladiator cloth belt is a pink tutu. Flying bunnies will be available in the next expan-

(Sound of a short scuffle in the background, followed by a whip crack)

Thank you, Dan, a little perspective is always useful in these difficult times.

Jason asks...

Will Northrend be accessible at 68 like Outland was accessible at 58? Or do I need to be a solid 70 to quest and instance in Northrend?

Technically, Northrend will be accessible to anyone with the Wrath of the Lich King expansion installed; you can hop a boat or zeppelin on any character of any level. There's no "You must be THIS HIGH to cross through the portal to Outland" restriction, but you won't be able to pick up any of the quests available in Northrend until level 68. Could you grind your way to 68 in Northrend from the mid-60's? Maybe, but I wouldn't recommend it.

Read more →

Filed under: Expansions, Features, Humor, Lore, Leveling, Factions, NPCs, Alts, Death Knight, Wrath of the Lich King, Achievements

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