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Posts with tag dnd

Officers' Quarters: The importance of finding 'me time'

murozond's hourglass
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

Something most nonofficers don't realize is the amount of time that officers spend dealing with guild business when we're otherwise off the clock. Nights with no official events can seem like a great time to log in and enjoy a relaxing solo play session. You plan to work on an alt, level a profession, or earn some achievements.

Then a member whispers you about a loot issue, someone else needs a few alts invited, a third member wants to talk strategy for the next raid, and so on. Suddenly your night is gone and you haven't managed to finish anything you actually set out to do -- especially relax. This week, one guild leader wants to know how to carve out some time for herself.
Hi Scott,

I assumed leadership of our social/casual guild early in the winter, and with the help of two senior officers have resurrected that which was once essentially dead. We have enjoyed the process of breathing life into our little community, and welcomed new guildies with open arms. As the weeks passed interactions between the members increased, guild chat started being used, dungeon runs and retro-raids started happening again, and each week more players entered the fold.

Then with the addition of the spouse and friends of one of our guildmates, we embarked on a raiding career. We are now 5/8 DS 10N, and run regularly two or three nights a week. As is so often the case, we now have more DPS that are interested in raiding than spots available, so we have stepped up recruiting to find enough raid-ready people so that we can start a second raid group.

I sometimes find this process exciting and rewarding, but more and more I am feeling overwhelmed. In addition to raiding and leading the guild, I am also an extremely serious alto-holic. I love questing. I have all the professions covered (some more than once), and on top of seeking out and collecting all the professional recipes, I also collect mounts and pets.

I don't mind putting my responsibilities to the guild and the raid team before my own playtime, but I am finding it harder and harder, with the growth of the guild, to carve out any time for myself.

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Filed under: Officers' Quarters (Guild Leadership)

The Daily Quest: Dave Arneson rolls a 20

D&D co-creator Dave Arneson passed away earlier this week. While you might not have played D&D, know that he and the late Gary Gygax were the pioneers of this genre of games. I would not be surprised to hear from Blizzard on this in the upcoming days.

On a personal note, I ran into him around the age of 10 while in a St. Paul, Minnesota comic book store (Schinders, for those of you wondering). I was looking at Magic cards mainly, but he was browsing around and came over and talked with me when he saw I had turned my attention to one of the D&D 2e books. The clerk later told me as I was checking out who he was.

Filed under: News items, The Daily Quest

All the World's a Stage: Magical table, magical screen

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

As with many other people, my first experience of roleplaying was with a "tabletop" roleplaying game in high school. The older kids introduced me to Vampire: The Masquerade, and although I wasn't enthralled by the whole "bloodsucking" thing, I quickly realized that the basic activity was lots of fun, and I ended up starting my own roleplaying group with Earthdawn, a more traditional (yet surprisingly original) fantasy setting. Those games were my some of my happiest memories from high school.

In college I couldn't find many people who were interested in playing with me, and when I came to live and work in China after graduating in 2000, I thought that my roleplaying days were over for sure. You may imagine my surprise when in late 2007, I came across another foreigner here in Nanjing, discussing Dungeons and Dragons with his Chinese wife in one of my favorite restaurants. It turns out he needed another player for the group he has going here, and although his wife wasn't interested, I happened to appear, ready and eager to join up.

Originally I had thought that WoW would be the only way I could continue roleplaying while living in the far East, but starting to get back into my old hobby has given me a chance to see more clearly what the differences are between tabletop roleplaying and roleplaying in a game like WoW. Each has its own advantages and disadvantages, and different people have their preferences. Both have a special value which is mainly derived from connecting creatively with other people.

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Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)

Breakfast topic: DND

I've never put up a Do Not Disturb message -- as a rogue, I'm just not popular enough to warrant constant group invitations. But I know they're a must for tanks, healers, raid leaders, and quasi-famous people who don't want to be bothered, and as my paladin levels higher I'm beginning to think I might want one in the future. Holyo of Kilrogg has started a forum thread asking people for their best DND messages, and the forums have responded:

  • <DND>: Playing D&D.
  • <DND>: _____ is ignoring you.
  • <DND>: No.
  • <DND>: Do you really think I have two other people out here in the middle of nowhere to summon you?
  • <DND>: I have 1/2 in Imp Sap. How lucky do you feel?
  • <DND>: It is pitch black. You are likely to be eaten by a grue.

What's your DND message?

Filed under: Breakfast Topics

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