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Posts with tag doom

Blood Pact: Demonology 101 at 90 in the end of Mists

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill finishes out with demon form.

You just boosted your warlock to 90, and now we have all basic warlock at 90 laid out for you: Long-time readers will know that demonology AKA "demo" isn't my favorite warlock spec, but as I admitted to a friend recently, I can't recall seeing a "bad" demo warlock in organized raid. Demo 'locks are such well-oiled machines that once it clicks in your mind how to play, it's hard to not rock the meters.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Framing a fighter jet's power

Blood Pact Framing a fighter jet's power MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill extends her thanks to her guildmate @FinalflameWoW for his 'copter flying.

I started part one as an introduction, to set everything up. While "yaw" (keybinds and macros) and "pitch" (procs and cooldowns display) are important parts of a UI, you can't start doing your damage dealing job without a health bar to take down. So this week, we're going to look at all kinds of health bars you can find on a warlock's UI.

You can see all my unit frames in action here in the full version of the header image. Remember: I'm using the addons I use as examples, because it's easiest to draw from what I know. You can be an accomplished DPSer with minimal addons on a mostly default interface, if you so wish.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Taking care of your DoTs

Blood Pact Taking care of your DoTs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill admits to problems with DoT clipping (*gasp*) and finds a way to fix it.

Every warlock has at least one damage over time effect to take care of. Destruction has Immolate. Demonologists flip between Corruption and Doom (Metamorphosis), though I suppose you could count Shadowflame off Hand of Gul'dan as one. Affliction is the "DoT spec," starring Agony, Corruption, Unstable Affliction, with appearances of Haunt.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

WoW Moviewatch: Doom!

Doom! is a brief video creaed by Ninth Batter for the Blizzard Cataclysm commercial contest. A gnome stands on his soapbox in Stormwind, announcing the upcoming destruction about to be laid down on Azeroth. A pair of commenters stand nearby and provide a small tad of insight and humor to the situation.

If you don't recall the name, Ninth Batter is also the chap who brought us Nobody Like You. It's pretty keen to see him back in the mix.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.

Filed under: WoW Moviewatch

Warcraft movie subtitled on IMDb, likely fake


A few tipsters have alerted us to the fact that the Warcraft movie now has a subtitle on the Internet Movie Database -- instead of "Warcraft," it's now called "Warcraft: Rise of the Lich King." Though keep in mind what we've said before: almost anyone can edit those IMDb entries, which means this is less than even a rumor. It could be that some IMDb editor saw the title of the book somewhere and confused it for the movie's new title, or it could just be that an overzealous fan threw in a title of their own. Especially this early in a movie's pre-production, nothing is guaranteed.

Two other things to note here: back at the BlizzCon panel a few years ago, Chris Metzen did tell us that the movie wouldn't focus on Arthas anyway, so calling the movie "Rise of the Lich King" seems like it would go directly against that plan. Then again, we do know that when Sam Raimi became attached to the project, he brought his own set of ideas, so maybe he's convinced Blizzard to tell the story of Arthas yet again. Secondly, the IDMb crew page has been updated: apparently the Aaron Sims Company has been contracted to do some early character work for the movie. Unfortunately, their work is all over the map -- he's worked on Evil Dead II (great), Men in Black (pretty good), and Doom (whoops -- one of the worst videogame-based movies around). It's early though -- we do know Blizzard won't let Uwe Boll touch the movie, so hopefully they've chosen worthy talent here already.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, News items, Death Knight, Wrath of the Lich King, Rumors

Why they shouldn't make the Warcraft movie

Our good friend Kevin Kelly (who writes for Joystiq) has apparently turned traitor -- over at the Spout blog, he's written up four reasons why they shouldn't bother making a Warcraft movie at all. His arguments go from shaky to solid -- he first claims that movies made from videogames just don't work anyway, In response, I'd submit to you Doom, and -- oh wait. Never mind. His second reason is that they just wouldn't make enough money, even if every Warcraft player bought a ticket, but I don't know if I'd worry about that: Transformers made money, and that movie was a high-budget pile of junk.

His last two points are probably more solid, though -- he says that unlike Lord of the Rings, which the Warcraft movie is often compared to, most people (even players of the games who skip cutscenes) would walk in having no idea what the story was about, which means the story would have to be dumbed down or just be a confusing mess. And finally, we can't really argue with the last point: since that first piece of concept art, we haven't heard a peep out of Legendary or Blizzard about what's happening, so maybe the flick's not getting made anyway.

And by the end of the piece, we've got to agree with Kevin: even if a big-budget worldwide movie release didn't get made, we'd much rather have a high-quality DVD of Blizzard's cinematics anyway (or maybe even a feature-length put together by the same department -- they do awesome work). The odds are against a live-action Warcraft movie already, it seems -- maybe it would be a better idea for Blizzard to just release something themselves.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Lore, Wrath of the Lich King

Breakfast Topic: So what sorta pet are you gonna get?

This question is mostly for hunters, but if you are not a hunter, please feel free to pretend you are a hunter and answer accordingly.

As you already know, patch 3.02, also known as "Echoes of Doom Doom do Doom Doom", will bring with it all those nifty changes to hunter pets' abilities and talents, in addition to doom. Beast Mastery hunters are even getting especially special pets in the form of Exotic Pets through their 51-talent point, called Beast Mastery. Some Beast Mastery hunters will not be getting the Beast Mastery talent, however, because they feel like the coolness of the pet plus a few extra pet talent points do not a worthy 51-talent point make. Other Beast Mastery hunters are just like, "WHOA! Did you see that friggin Core Hound?!" Still other Beast Mastery hunters find the booming sound of Exotic Pet footfalls far too loud, or for other reasons simply prefer normal pets: "Dude, I'm gonna get me a Gorilladin!" or "I've always seen myself as a Pink Flamingo Hunter, and now my hour of destiny has arrived at last!"

So what sorta pet are you gonna get? And why? I'm still undecided myself. I've always enjoyed my Owl most of all, but I'm not tremendously impressed with its new disarm skill in Wrath, since its usefulness seems too limited for my taste. The exotic pets are sometimes really nice looking (like the Spirit Beasts), but sometimes have too much of that "grumpy stompy" look (like Core Hounds) -- though I admit some of those abilities they have are very tempting. I might get used to them, or I might end up going with a Beast Mastery talent build without the Beast Mastery talent, in order to have a wider selection of pets to choose from (in addition to scatter shot). In fact, while writing this post, I just realized how utterly clueless I am about which pets I'll like best. I really have to try them out. Do you have some better idea of what you'll prefer?

Filed under: Hunter, Breakfast Topics, Wrath of the Lich King

Conquering fear of PvP (before conquering the Alliance)

It's an interesting moment, the one that mikkeneko talks about over on WoW LJ. It's the one where you first enter a battleground, or an Arena, or just head out into the world, attack someone of the opposite faction and win, and first realize that yes, you can PvP.

I come, like many more experienced gamers, from a Counterstrike background (and a Doom and Quake background before that), so I've almost always known the thrill of taking on other humans at their own computers. But this moment happened for me before I ever played WoW -- back in the days of Dark Age of Camelot, I entered a battleground, saw nameless player opponents in front of me flagged red, actually killed one, and realized that yes, I could actually do this. Our own Dan O'Halloran just recently had this experience in WoW, I believe -- he told us on the podcast a little while back that he'd never played PvP, and a week or so later, he told me he'd tried out a battleground and learned it was actually a lot of fun.

PvP isn't hard -- you mostly play the character as you play it in PvE, and as fast as high-end Arena matches can get, battlegrounds especially are simple enough for even casual players to enter and at least partly influence the battle. I don't remember what's so scary about PvP but I do remember it being scary way back when. If you haven't played PvP yet, though, you're missing out -- jump into a battleground, throw some spells or swords around, and you'll find that you too can PvP.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Blizzard, PvP

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