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Posts with tag dota-2

Breakfast Topic: Do you have any MOBA experience?

For those unfamiliar, Heroes of the Storm belongs to the genre that's been referred to as MOBA -- Multiplayer Online Battle Arena. Valve calls its Dota 2 an ARTS, an Action Real Time Strategy, but since they're the only game that uses ARTS, let's stick with MOBA. I don't have much history with this genre of games and for good reason: I'm not a very competitive person. When I try to be competitive, I turn into a raging maniac and I'm not fan of being that guy. Unfortunately for me, MOBAs are an extremely competitive genre. I played two rounds in League of Legends a couple years back and decided to never touch it again. Heroes of the Storm's technical alpha has pulled me in due to its co-op mode, allowing you to play with a team of human players against a team of AI players. Having a strong co-op mode available might make me rage less when I take my chances at PVP.

I'm curious how many of you have tried a MOBA before, whether it be League of Legends, Dota 2, the original Defense of the Ancients mode in Warcraft III, or something else in the genre. Are you a MOBA veteran? Never touched one? Touched one but didn't like it? Whichever camp you fall in, are you going to try Heroes of the Storm when you get the chance?

Filed under: Breakfast Topics

Blizzard and Valve settle DOTA dispute, Blizzard DOTA officially Blizzard All-Stars

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Blizzard and Valve have been going back and forth about ownership of the DOTA title for awhile now. It's a complicated issue that's been summed up very well by Joystiq's JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'"

As of today, it turns out Valve has those rights. The two giant companies have amicably settled the issue amongst themselves. Valve will release its DOTA title as Dota 2, and Blizzard will release its as Blizzard All-Stars. Personally, I'm a bigger fan of All-Stars, anyway. It gives the name some real flavor and, as stated by Blizzard VP Rob Pardo, "ultimately better reflects the design of our game."

Of course, regardless of the decisions made here, the fan community will inevitably continue calling this genre of games DOTA or some variation thereof. If you care to read the full press release regarding this agreement, hop behind the cut below.

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Filed under: News items, Heroes of the Storm

Rumble Between the Junglers: Questions about the DotA name

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks.

Behind the scenes, people are moving about, reading papers and commenting on filings and jockeying around the words of a paragraph to make it "feel" nicer. We don't like using the word "community," one might say, because it is a sympathetic word, and we do not need sympathy at this hearing. Thousands of dollars an hour are thrown at the problem for however long the team needs to work on it. I bet there were a few nice late-night sushi orders.

These are the stars of the show -- two copyright and trademark filing teams, potentially backed up by a litigation team, positioning over the DotA trademark ownership issue. Last week on The Lawbringer, I gave a summary of what is happening between Valve, Blizzard, Riot Games, and the DotA community, concluding that the fight over who owns the DotA name has to be fought now because of a fight brewing for years as the genre grew.

In order to expand our minds just a bit and start thinking like we want to understand the problem, we need to build a framework around the DotA issue with questions about what this is all about. Let's boil the issues down to simple questions.

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Filed under: Analysis / Opinion, The Lawbringer

Rumble Between the Junglers: How the DotA fight began

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks.

Defense of the Ancients is a genre all unique to itself. Sure, the concepts are not brand new and the bulk of the original game was created using the Warcraft III World Editor, but the lasting appeal and standing reverence of the DotA genre continues today and shows no sign of slowing down. Part tower defense, part real-time strategy unit movement, this game type has experienced astounding growth all over the world over the last decade. As the genre grows, Defense of the Ancients-style games, or MOBAs (multiplayer online battle arenas), or ARTS (action real-time strategy), or... wait... what are we calling this genre?

My initial reaction to the entire naming fiasco was wonderfully summed up by Joystiq's own JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'" He's right to be cynical -- justice will be meted out over a word that was born in the Blizzard maps community because of the actions of two super-huge gaming companies. That's not all there is to the story, however.

Therein lies the crux of the hot topic of the day -- Blizzard has finally thrown in its opposition of Valve's attempt to trademark the name Dota for its upcoming release of DOTA 2, a literal successor to the original DotA throne. The problem is that there are a whole bunch more facts, people, and anecdotes in this story than most people know.

I wrote a short post on the Dota trademark issue a few days ago that served as the basic of basics, what the news was about. Here's the short version: Valve is attempting to trademark a name that many gamers (and companies) consider to be a general term for the genre rather than the proper name for the game that spawned the genre. Hell, it could be both.

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Filed under: Analysis / Opinion, The Lawbringer

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