Blizzard has
filed an opposition in Valve's ongoing trademark application to trademark the word
DOTA, an acronym for the
Defense of the Ancients map made popular through
Warcraft III's custom map scene.
DOTA was responsible for a good portion of
Warcraft III's success and widespread competitive play, and the community has been calling the genre
DOTA for many years before Valve began development of
DOTA 2.
Valve hired on
DOTA developer Icefrog to develop a new
DOTA product from the ground up in house. Other
DOTA developers went off to form Riot Games, which makes the incredibly popular
League of Legends. And even as Riot tries to shift the nomenclature from
DOTA to
MOBA, the community that started it all is still winning out. Even Valve head honcho Gabe Newell said he didn't like the
DOTA or
MOBA acronym, instead substituting
ARTS, or Action Real Time Strategy, in its place.
Filing an opposition does not necessarily mean that Blizzard wants to trademark
DOTA -- it doesn't. Rather, an opposition makes light of information otherwise not seen and shows that there is more at stake and more people and parties have a stake in the word
DOTA as being a community-owned term.
Valve and Gabe Newell
responded to Blizzard's opposition by stating that the game being developed was a true sequel to
DOTA and rightfully should have the moniker trademarked. However, the
DOTA genre is still very much a term used to describe the three-lane tower setup of the classic
DOTA map.
Blizzard will be releasing its own Blizzard
DOTA game in the future through its brand new Battle.net Arcade system.