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Posts with tag dpsing

5 tips to improve your DPS, no matter your spec

5 tips to improve your DPS, no matter your spec
Readers may have recently caught our six simple tips for getting started in tanking, and the follow-up, six simple tips for getting started in healing. We couldn't really come up for six simple tips for getting started in DPS, other than, you know, hit things with damaging spells, don't stand in bad, that sort of thing, so we're taking a slightly different angle with this short guide. And yes, some of the tips will be kind of obvious to old hands, this guide is aimed at new players, but you never know, you might just learn something if you stick around.

While tanks and healers are in the spotlight by merit of their lower numbers in groups, DPS stress comes from the fact that your skill is almost always visible. No, a mistake from you isn't as likely to wipe the group as a mistake from a healer or a tank, and yes, there is safety in numbers, but there's no escape from Recount or Skada, or another DPS meter of your choice. As such, DPS is a numbers game, and it's a case of the bigger the better in many cases. So, what can you do to improve your DPS?


1. Don't fear the meter

That is a retro song reference if I ever saw one. I mentioned meters a moment ago and they're back again, from a positive angle this time. While DPS meters can be less than perfectly accurate, and a source of stress for DPSers, they're also a great way to analyse your performance. DPS improvement, as we'll see going forwards, is a lot about information.

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Filed under: Analysis / Opinion, Raiding

Blood Pact: The importance of heroic Spine

Blood Pact The importance of heroic Spine MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill, Savior of Azeroth, revisits some old patch 4.3 raid fight that everyone might have forgotten about and reflects on the insights into DPS it gave her.

Heroic Spine of Deathwing, 25man: I hated this fight with a passion.

At first I hated it because I could not possibly contribute as my favorite spec affliction and call it even with the rest of my guild's raid. I could pass by on normal, blaming my lack of burst for my low-metered results, but that wasn't going to cut it on heroic.

Then I started to hate the fight as I struggled to squeeze out every last drop of damage I had in me, even min-maxing my offspec demonology to progress with. Warlock hell, they called it. What a lockblock! My anger started to extend to things outside of WoW, emotionally and physically, because I was so frustrated with my apparent failure to kick some Destroyer derriere.

But the fight really opened up a lot of the finer points of DPSing an encounter. Heroic Spine reminded me that the fight isn't all about the end DPS number when the combat logs stop flowing.

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Filed under: Warlock, (Warlock) Blood Pact, Cataclysm

Healers need something like the raid dummies

Healers need something like the raid dummies
If you didn't know by now, there will be a new raid dummy setup in Mists of Pandaria's latest beta build. They will be located in Shattrath and are designed to mimic a raid boss. They will have 50 million health, can be killed, respawn quickly and are set up in such a way that they won't interfere with other people's tests. They will not turn to face you, so you can practice DPSing from behind, and will give a full suite of raid buffs for the duration of your combat with the dummy.

The idea behind this new marvelous tool is to make it so players can get a better idea of their actual numbers in terms of damage output under the optimal conditions. It's a way to really bring simcrafting back into the game instead of solely through a spread sheet, adding a layer of practical application.

It's a fantastic idea, something that I think should have been around for a long while. While I agree something like this is fantastic for DPSers, lets not leave out the other player types as well. Something like this could be absolutely amazing for healers, something that I know would be most welcome.

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Filed under: Mists of Pandaria

Ol' Grumpy and the crushing disappointment of roles

There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me.

One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank.

This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

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Filed under: Analysis / Opinion, Cataclysm

5 ways to keep your healer happy in 5-man heroics

While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love.

Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

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Filed under: Analysis / Opinion

In defense of gear simulations

Josh Myers is not a scientist. The closest he's ever come to being one is winning the Science Fair in 8th grade and getting straight As in physics in high school. Despite these clear signs telling him to look for a career in science, he decided instead to go for a degree in English. His wallet hasn't forgiven him since.

"Just sim it" is a phrase almost everyone who has played World of Warcraft in the past few years is familiar with. Should my enhancement shaman use Tunic of Failed Experiments or Voltage Source Chestguard? Sim it. How much of a DPS increase is the four-piece Firelord's Vestments bonus? Spreadsheet it. How much DPS am I losing since I can't afford a Flask of the Winds on my hunter? SIM IT!

I'll be the very first to say that saying "just sim it" isn't a constructive thing to say. Beyond being slightly rude, it doesn't explain why simming is such a good idea. However, while I find "just sim it" to be in poor taste, the actual act of simming or spreadsheeting gear choices is a really good idea. This post aims to address why we encourage spreadsheeting your DPS choices.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

Addon Spotlight: DrDamage

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, the doctor is in.

Welcome to the first Addon Spotlight post-Cataclysm edition! With the release of Cataclysm and the subsequent changing of environments, instances, raid and dungeon progress, and everything in between, certain addons that we've come to rely on continue to thrive or slowly die out as the world's needs change. Little forgotten addons, we salute you and hope that you find a way back into our hearts.

This week, your HMO better cover out-of-system doctors, because we're going to the best. Occasionally called "Doctor TMI" among my friends, DrDamage is a beefy little addon that adds a completely new level of understanding and information to your damage and healing abilities. Sometimes you learn a little too much about your skills. Nonetheless, DrDamage is a unique addon that can help you feel your way through Cataclysm's new skills and abilities, making you a heroic king again in no time.

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Filed under: Add-Ons, AddOn Spotlight

Spiritual Guidance: Going to the dark side

Silvermoon City records show that Dawn Moore was born and raised by a loving fire mage and holy priest. Fox Van Allen? He crawled out of an ethereal sludge and was raised by warlock cultists. Dawn once saved some puppies and bunnies from a burning zeppelin while simultaneously defeating Undermine drug lords. Fox? He tried to eat those same bunnies. Each Sunday in Spiritual Guidance, Dawn brings you information on how to walk, talk, and dance like a holy or discipline priest. Fox brings you trollish recipes for gnome genocide. Dawn Moore: the choice is clear. [Paid for by priests for Dawn Moore - nsfw]

It's about that time in a major content patch when things start to slow down. We've run all the 5-mans we can stomach, and in Icecrown Citadel we're starting to really close in on our goals as the 20% buff and our accumulated gear help to fill in the gaps of what we need to succeed. As this happens, your wish list of equipment is undoubtedly getting smaller; maybe you're done gearing up, or are just waiting for a few more pieces to drop. Maybe you're cursing my name for reminding you that you've had the most terrible luck at getting that wand, cloak, or whatever to drop. But regardless of where you are, I'm certain you've found yourself thinking, "hmm, I could use that for offspec."

Like most classes, priests are starting to think about where to go next. Do I gear out an alternative healing set? Should I collect more spirit items for Cataclysm? Do I spend my extra badges on PvP gear? (Dawn says yes! But that's another article.) How about honing out skills in that other healing spec we don't like quite as much as our favorite? Oh, and then of course, there is always the sweet seduction of the shadows.

Today, I've put together a little guide for healing priests who want to dabble in the darkness of the shadow tree. While there are notable differences between the styles of playing holy or discipline, the switch to shadow is more than just tossing on some hit gear and taking a trip to the trainer. But before we get started though, I have a small task for everyone.

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Filed under: Priest, (Priest) Spiritual Guidance

Encrypted Text: Combat in Wrath

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.

Ahh Combat. The cornerstone of the end (and mid-) game PvE Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec. Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush to burn through the last tasty bits of, well, whatever stands in its way.

Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS and overall damage done can mean the difference between getting another invite or not.

I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"

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Filed under: Rogue, Analysis / Opinion, Expansions, Classes, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

CC: How to run instances without a net

Running 5 man instances is the bread and butter of gearing up any PvE character. There are some short instances, and some longer ones. There are some bosses that are ready for fun, and others that like to die fast. Many people consider it a universal truth that all you need to do these instances is solid crowd control. When you're faced with a pack of six or seven level 70 elite mobs, the last thing you want is one or two of them running loose.

But what can you do if you don't have any CC available? Are you just out of luck? Nope! There are a few tricks to running instances without CC, and if you pay close attention, you won't miss the lack of sheeps at all.

In fact, you might just start preferring to run without crowd control entirely.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Instances, Guides

Why does everyone want to DPS?

You see them in the arenas and in the battlegrounds, looking for groups in Ironforge and Orgrimmar, and complaining on the forums and their blogs. They are ret paladins, balance druids, enhancement shamans, and shadow priests who would like to see their class be able to DPS in raids. But why does everyone want to DPS? Tanks and healers are precious commodities, and DPS are a dime a dozen.

I talked to a couple people in-game who had switched from one role to another during their time in WoW. Most of them agreed that DPS was more attractive than healing or tanking and gave a number of reasons:

  • DPSers don't have as much responsibility. Unless you pull aggro, you're probably not going to directly kill anyone as a DPSer. Healers get blamed a lot for wipes.
  • All classes are pretty much forced to learn how to DPS just to level, but may not learn tanking and healing until they get in instances (if ever.)
  • DPSers get to be right in front of the boss and directly contribute to the death of the enemy. (Note: not true for dagger rogues, who get to spent every boss fight staring at the boss's backside.)
  • The DPS role is seen as the more masculine and aggressive role, instead of protecting and healing, which are seen as more feminine roles. Or, as a female elemental shammy friend of mine said, "Guys just like to punch things." Oh, now I'm all gender-confused, because I also like to punch things.
  • DPSers can show off their individual skill and power by comparing crits and DPS meters. What are healers and tanks going to say? "Wow, look at how much aggro I held on the mob?"
  • There are simply more DPS classes than tanks or healers.

To be fair, there are also some unique challenges for DPSers:'

  • Do you know how many of us there ARE? Try getting a guild invite as a rogue or hunter.
  • Because there are so many DPSers, we're rarely praised and often mocked, since we're seen as easily replaceable. "Don't complain -- do you know how many mages would kill to get into this guild?"
  • Some healers see DPSers as big, dumb brutes who push buttons mindlesssly. This hurts our fragile self-esteem.

So I'm turning the question to you guys. Why is DPSing more popular than tanking or healing? Which role do you like the best? What could be done to even out the balance a little more?

Census above courtesy of warcraftrealms.com, level 70s on all servers.

Filed under: Analysis / Opinion, Instances, Raiding, Leveling, Classes

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