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Posts with tag dr

Warlords of Draenor: A peek at Diminishing Returns changes

Senior PvP designer Brian Holinka has been on Twitter today clarifying the changes to diminishing returns in Warlords of Draenor. Along with the recently posted indications of changes to CC, Community Manager Lore tweeted and then posted about the changes to DR, or Diminishing Returns:

Lore
One other thing I just mentioned on Twitter that I'd like to bring up here as well -- we're also planning on having fewer DR categories (and thus, more shared DR's) in WoD. Again, still in development, anything can change, but that's what we're looking at.

The reduction in DR categories is welcome indeed, as we've discussed here in the past, there are 117 abilities across 13 categories, excluding things which CC and don't DR at all. This is baffling for new PvPers, and even advanced players often won't know every spell's category. As part of the big CC cull in Warlords, Blizzard's devs are looking to simplify DR. And Holinka has added more detail to their plans.

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Filed under: PvP, Blood Sport (Arena PvP), Warlords of Draenor

Definitive word from Blizzard on Diminishing Returns

Dealing with Diminishing Returns
Diminishing Returns on CC is one of PvP's more confusing systems. DR, as people call it, is the mechanic whereby if you're repeatedly CC'd by CCs of the same nature, the duration is shorter the second time, shorter again the third, and then you're immune. The tricky question is, of course, what DRs with what? So if you're feared, does that mean subsequent Seductions will be shorter? If you're CCing with Sap, does that mean that a Hex used straight out of it will be shorter in duration?

Various sources have had a stab at sorting out just exactly what DRs with what else, but there is so much mixed messaging and conflicting information out there. I was researching it for a column, and struggling, so I dropped PvP Designer Brian Holinka a line on Twitter. He came back saying that he'd try to get the CM team to put something together, and he's a man of his word. Community Manager Lore just posted a summary of just what DRs with what.

How do you use it? Well go on over to the forum thread he made, do a CTRL+F of the spell you're looking for, and you'll be able to see what it DRs with. If you want to look at specific categories, then follow the links in the first post.

This is a truly fantastic resource, and it's about time there was a definitive source of this information. But my god, there needs to be some optimization done in this system. It's insanely huge and confusing and hard to remember. Stick with your own spells at first, when you're working out your comp's CC chains, and worry about the rest as you go!
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Encrypted Text: Finesse in PVP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

World of Warcraft is more than just a game. Over the years, an entire ecosystem surrounding the game has developed, created by the gaming community. I've read a few WoW novels and comic books, seen fanfics and fan art featured on the community portal, and I've enjoyed so many awesome pieces of WoW machinima. It's actually quite common for the community to influence the game itself, as we've has seen countless changes implemented after community demand. The fan-created Leeroy Jenkins video, for example, still represents WoW for most of the world.

When I first started playing the rogue, I watched a lot of rogue-centric machinima. Boss encounter videos weren't very popular then, and so most of the machinima was based in PVP. I watched in awe as Grim annihilated everything in his path. I laughed as Happyminti stomped on characters who were 10 levels higher than himself. I sat agape as Hector leaped off of the tower of Karazahn after a mage who tried to escape. My style of rogue PVP has always been colored by the finesse and grace of these rogues, and that still holds true today.

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Filed under: Rogue, (Rogue) Encrypted Text

Diminishing returns on silencing effects repealed


Alright, Shamans, you can stop spamming the forums now. It appears that the much-decried diminishing returns on silence effects, like Earth Shock, have been repealed:

After further discussion about the change in patch 2.3 which adds diminishing returns to silencing effects, we've decided to revert the change. Though we do feel that being chain school locked is a problem and plan to address it at some point in the future, we weren't comfortable with the amount of testing this particular change received. (Eyonix)

I really hate to say this, but it almost looks like these forum "revolts" are working. Earlier in this patch cycle we had Paladins making thread after thread about threat reduction, and they got it. Now, Shamans have beat the stuffing out of their own little corner of WoWdom, and poof, here's the change they hated so much removed. Is this really a case of the squeaky wheel getting the grease, or is it more that the change was bad and that's the cause of both the revolt and the repeal?

[thanks, Hybrys]

Filed under: Shaman, Patches

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