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Posts with tag draenei

Spiritual Guidance: What Alliance race is the best for shadow priests?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance

All the World's a Stage: Timeline Q&A

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Have questions about roleplaying, or roleplaying issues? Email me -- I'm always open to suggestions!

Over the last several weeks we've been going over character timelines as presented in the Warcraft RPG source books. While the life spans listed in the RPG books may or may not be canon -- it hasn't been given a definite yes or no from the story department over at Blizzard -- they still provide a good reference point for players looking to fit their characters into the Warcraft timeline.

More importantly, it serves as a good leaping off point for new players that aren't quite sure where to start -- how old to make their character, what that character would have lived through, or just how the timelines themselves line up. While there are discrepancies here and there within the timeline, hopefully this series helped new players with an overview of what happened when as far as the lore is concerned. Today we're going to answer a few of the questions generated by all this timeline review; some lore related, some timeline related, and some related to character development.

Amaxe asks:

Might I suggest a timeline showing more or less where the books etc fit into the Blizz timeline?

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Filed under: All the World's a Stage (Roleplaying)

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

WoW Moviewatch: Draenei

Draenei by Sharm is sort of a love song to one of the finest races on Azeroth. (That's the draenei, in case that's not clear.) The video was mostly created to apply some images to the song, although the video is obviously mostly centered on the music.

The lyrics are just fine; I don't mean to disparage them, it's just that my focus on this piece is how well Sharm performs the song. She's really got one hell of a voice, and she manages to bring the guns to nearly every piece of music she performs.

By the way, this is a parody of Katy Perry's E.T., if you don't recognize it.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

Our groups' unwanted -- and so far unseen -- visitor has made herself known. The tension in the air is palpable.

On a more technical note, I'm trying something new with textures. It's not very noticeable, but I think it gives the page a little something. What do you guys think? Keep or toss?

Check out the full comic right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

As our unlikely heroes stop for the night, a cunning predator begins to dog their every move ...

Also, enjoy Safe Passage the way it is now, as my bosses have already approved the hip, new version of this comic. Enjoy Mig'u Hatsune, everyone.

Check out the full comic right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

Know Your Lore: Current Alliance politics -- the Draenei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Well, after last weeks extensive look into dwarven politics we're closing in on finishing off the Alliance. So far we've seen the night elves, the gnomes, and the dwarves – today we'll take a brief look at the Alliance race that hasn't had much to say since Burning Crusade: the Draenei.

Luckily Matthew Rossi has already written up an excellent post on the history of the draenei and their otherworldly origins. This post explains the corruption of the eredar at the hands of Sargeras, and the lone faction of eredar that escaped to become what we know as the draenei today. It's only been a couple of years at best from a timeline standpoint since the blue-skinned aliens made a smashing debut on Azeroth, yet they've been largely absent from the war efforts in Northrend -- what's left for the draenei, and what does their future with the Alliance hold?

The draenei race is quite possibly the most peaceful race the Alliance has on their side. While the other races of the Alliance are prone to conflicts and struggles over petty disagreements, the draenei only seem to strike out in defense. Their arrival on Azeroth wasn't pretty -- they ended up tearing up the landscape over on Azuremyst and Bloodmyst isles. While they were of course concerned about their fellow survivors, they were just as concerned with what they'd done to the land and the creatures on it -- as a society concerned with not only the Light of the naaru, but the elements of shamanism, the last thing they wanted to do was wreak havoc on a new world, especially since they'd just left a dying world behind.

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Filed under: Lore, Know your Lore

Know Your Lore: The Draenei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I love the draenei. Ever since their incorporation into World of Warcraft I've been fond of our indigo skinned (well, colors range from a light whitish-blue to an almost black), tentacle bearded, cloven hooved dimension exile friends. Yes, I'm aware that Chris Metzen had to take some heat for having contradicted his own backstory (and isn't it fascinating how the guy who wrote the original story can still be lambasted for having 'gotten it wrong'? Truly, fandom is wondrous strange.) but to my eyes, having a chance to play one of the draenei is worth all the handwaving. Their history as it has been incorporated into the game is one that I find equal parts tragic, epic and inspiring. Not many races in the universe can be said to have survived the personal attentions of Kil'jaeden the Deceiver for tens of thousands of years. Even now, after the near total genocide of the orcish Horde, the draenei endure.

They have a slight problem with steering Naaru dimensional ships, though. They've crashed two, by my current count, one becoming the mountain Oshu'gun (ironically one of the orcs most sacred sites before they fell to darkness and corruption is a crashed Naaru vessel) and the most recent being the Exodar section of the Naaru fortress seized by Kael'Thas Sunstrider and renamed Tempest Keep.

So who are the draenei? Well, for that we need to go back more than 25,000 years. Luckily, this talking dog and small child happen to have a wayback machine and no means to prevent me from stealing it from them. Hopefully Nozdormu doesn't find out.

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Filed under: Lore, Know your Lore

Know Your Lore: Lore 101, Part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the last Lore 101 segment, I went over resources -- the novels, manga, comics, source guides, games and everything else that make up the story behind World of Warcraft. It's a lot of material to follow, and the sheer volume of it can be daunting, but there's no better way to sort out the story and what happened to who, when and where, than by following the original sources.

While this is all well and good, today's post covers why everything in part one may or may not be... well, invalid. That's right, the novel you just picked up and read through may very well not count in the long run. The comics may not actually apply. A later novel may wipe out the timeline of existing events in one fell swoop, and the information you thought you had a solid grasp on might be invalidated in an instant.

And that's perfectly okay. Let's take a look at what makes a story like Warcraft tick.

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Filed under: Lore, Know your Lore

Know Your Lore: Ner'zhul


Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play.

We talked last week about Quel'Delar, a sword of emerging lore, and the week before that we covered Darion Mograine, a pivotal figure to Death Knights and part of the reason we're fighting in Northrend. This week, however, we're kicking our look at the lore of Wrath of the Lich King in the caboose with a look at possibly the most reviled orc to ever live. Sure, he probably wasn't the most evil orc ever (Gul'dan wins that one in a walk, boy howdy) but for sheer staying power and for having a role in the genocide of the orcs against the draenei, the sundering of Draenor into Outland, and for being the first Lich King, you really have to hand it to Ner'zhul. Here's an orc who manages to pop up a lot in the lore.

If you did the Howling Fjord quests for the Alliance and made the mistake of walking too close to a certain King of the Liches (and other undead things) he delivers a line of dialog that perfectly explains why we're talking about Ner'zhul today. Before Arthas, there was Ner'zhul. Like Arthas, Ner'zhul wanted to save his people, to be a hero, to be respected and powerful. Like Arthas, Ner'zhul lost sight of the truth as he sought to achieve his goals. Unlike Arthas, however, Ner'zhul turned his face away from ultimate evil once he recognized it for what it was... but too late, far too late, and found himself damned for his hubris, forced to watch his apprentice do every evil thing he himself had refused to do.

It was the first prison for Ner'zhul, but it would not be the last.

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Filed under: Shaman, Analysis / Opinion, Blizzard, Expansions, Features, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

The Queue: It's just a game

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

I might be wrong with this one, but I think World of Warcraft is just a game. I mean, it's something we all do in our spare time, and have fun with, right?

And it doesn't really matter, because at the end of the day everything is just pixels on the screen.

But maybe I'm off base here, and WoW isn't a game. Maybe it's real. What is real? Is there a spoon? I see dead people.

Retadinman asked...

"Why are draenei hated so much? The "lorelol" retcon wasn't really that big, but since my main character and posting avatar on the Forums (who are the same) are draenei, I get a lot of hate. Why is this?"

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Filed under: The Queue

Ask a Faction Leader: Prophet Velen

WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader!

We recently spoke to Garrosh Hellscream, leader of the Horde's Warsong Offensive, and he shed light on several key issues, including moral dilemmas, basic campfires, faction changes, draenei donk, and the merits of getting eaten by sharks. In this installment of Ask A Faction Leader, we'll be sitting with venerable draenei leader Prophet Velen.

Dear Velen,

Being a prophet, you are probably aware of forthcoming cataclysm. With Thunder Bluff built on 4 mesas, I am worried about safety of the city and its citizens. Since you guys possess some kind of expertise in crashing things (specifically capital cities) I was wondering if you could lend some advice for case it gets struck down.

Best Regards,
Baine Bloodhoof

Velen replies:

Ah, it's good to see Horde leaders initiating a rapport. While I'm certainly not an architect or artificer -- trades better left to younger and stronger draenei -- I have been around for quite a while, so I can give some advice regarding the construction of your city.

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Filed under: The Burning Crusade, Lore, Interviews, Cataclysm, Ask a Faction Leader

Felicia Day on Late Night with Jimmy Fallon


Our favorite DIY web series star Felicia Day showed up on network television last night, and you can watch the result after the break below. She appeared on Jimmy Fallon's late night show to promote the release of The Guild's new retail DVD, in stores right now. I watched it in HDTV on my regular television, and it was a pretty surreal experience: this is the Internet gaming culture moving mainstream as we watch it. Sure, it's just Fallon (and he's made a commitment to gaming and its culture already), but to have people talking this frankly and honestly about the gaming experience on network television is a nice step forward.

The two chat about their first meeting, where Felicia helped Fallon roll up a draenei, as well as Dr. Horrible and how all of The Guild DVDs are made. And at the end of the interview, Fallon even hooks her up with some tickets to a NY show. Looks like it was a lot of fun, and it's great to see someone who's worked so hard on something they love get a nice bit of recognition for it.

Update: Sorry, forgot that Hulu only works in the US. Here's another video that should work outside the States.

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Filed under: Fan stuff, Virtual selves, Odds and ends, News items

Patch 3.2.2: The clucking draenei (and the levitating tree)


I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Breakfast Topic: What do you think of new race and class combos?

One of the big things announced at BlizzCon were the new class and race combinations. These were originally datamined from patch 3.2.2 and include everything from Gnome Priests and Goblin Rogues to Worgen Druids. I'm especially excited about the last one.

For years, the race you played has been indelibly linked with the class and defined how you play the game. Say, for example, you like playing Night Elves, you're limited class-wise to rolling Druid, Priests, Hunters, Rogues and Warriors. On the other hand, if it's a specific class then you are sometimes limited to a particular race. So Draenei are the only Alliance race which can current become Shamans while the same is true, Horde-side, for Blood Elves becoming Paladins.

From a lore perspective, there is little preventing any of these combos. This is especially true as Azeroth expands and the game evolves. But readers, this is new territory for us, as WoW becomes more open. What do you think of the possibility of lore-centric or even playable class and race combinations?

Filed under: Druid, Paladin, Shaman, Patches, Blizzard, Breakfast Topics, Expansions, Draenei, Blood Elves, Lore, Classes, Wrath of the Lich King, Cataclysm

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