Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag dragon-soul

Review of Dawn of the Aspects, part three by Richard A. Knaak

Review of Dawn of the Aspects, part three by Richard A Knaak
The action in Dawn of the Aspects heated up exponentially in part two of the series by Richard A. Knaak -- and part three only continues to both clarify and confuse in the most brain-bending, delightful way.

The third installment of Dawn of the Aspects, released Monday, continues to explore the purpose of the mysterious artifact Kalegos uncovered back in part one. It seems as though the visions Kalec has been experiencing are growing far more intense, enough to make the former Aspect question the reality of the future we're currently living in. More importantly, there are some important and thoroughly bizarre revelations that may actually shed some light on the Aspects as they turned out in present day.

Although the installments continue to be slightly confusing, we're beginning to get a grasp on just what this story is all about. And as mentioned in our last review, it's becoming far more clear that what happened in the past is apparently not only relevant, but incredibly important to the events of present day. Dawn of the Aspects is, so far, proving to be a delightful mystery of a book, not quite like anything we've seen come before.

Read more →

Filed under: Analysis / Opinion, Blizzard, Lore

Why aren't more healers queueing for the Raid Finder?

Why don't healers queue for the Raid Finder
While writing the Azeroth Ethicist article on whether it's ethical to "cheat" the Raid Finder's loot distribution system, I linked a post from The Grumpy Elf about the lack of healers in the LFR queue and the effect it's having on queue times. There was an observation there about how LFR healing may actually be more stressful than its normal counterpart:

No matter what, you name it, everything in the LFR when done wrong screams "the healers will fix it". Dropping the bad where it should not be, no worries, the healers will fix it. Not using your defensive cooldowns, no worries, the healers will fix it ... even in the LFR if you do not follow mechanics it hurts and puts all the pressure on the healers.

There are a lot of reasons why the LFR queue is so long these days for the average player -- ilevel requirements (though Blizzard's made it easier to get gear from older raids to address this), the sheer popularity of new content, and, as Ghostcrawler pointed out, tanks and healers who queue with their guildies -- but I think Grumpy Elf has a point.

While I've mostly tanked in Mists of Pandaria, I healed my way through the Raid Finder in Dragon Soul, and the number of players who took unnecessary or avoidable damage was depressingly high. You expect that with anyone who might be new to the instance, but it wasn't fun seeing a raid with lots of people in normal or even heroic tier 13 ignoring, say, the players trapped in Hagara's Ice Tombs.

So for the healers out there, here's a question: Are you queuing for Raid Finder raids? If you are, is the job noticeably more difficult or stressful than it is with your guildies? If you aren't queuing, why not?

Filed under: Analysis / Opinion

Review of Dawn of the Aspects, part two by Richard A. Knaak

Review of Dawn of the Aspects, part two by Richard A Knaak
Things have just gotten incredibly weird.

The second installment of Dawn of the Aspects has just been released to an assortment of retailers, ready to be downloaded to the e-reader of your choice. The novel, written by Richard Knaak, continues to explore the events at the dawn of time, before the Age of Dragons began. As Kalecgos continues his descent into the mad visions bestowed upon him by an ancient artifact, he begins to discover more and more unsettling facts about the formation of dragonkind. But will Kalecgos be able to divine what these visions are trying to teach, or will he be swallowed into the past for good?

In our review of part one, we touched on the somewhat convoluted nature of the story, with the hopes that part two would begin to make things slightly more clear. Yet that question of the purpose of dragons on Azeroth, their origin, and what they should do now that the Age of Mortals has begun is still left unanswered. And despite the novel's focus on events long past, it's beginning to become more clear that Kalecgos' visions, mad as they are, definitely have more than a little relevance to present-day.

Read more →

Filed under: Analysis / Opinion, Blizzard, Lore

Review of Dawn of the Aspects, part one by Richard A. Knaak

Review of Dawn of the Aspects, part one by Richard A Knaak
Everything we know about the formation of the Aspects is wrong. Well, not wrong -- but so far from what is truth that the reality of the situation is a dizzying puzzle that has only begun to be addressed. Dawn of the Aspects is a puzzle within a puzzle within a puzzle, and part one of the tale has only just begun to unravel these pieces into what will hopefully be a coherent whole by the end of the story.

While we've had hints and suggestions as to how the Aspects and the varying dragonflights came to be, it's never been truly defined. And when we made our trip to Northrend in Wrath of the Lich King, the proto-drakes found roaming the peaks and valleys of the continent were an intriguing puzzle. How did dragonkind make that leap from proto-drake to dragon? Who was Galakrond, and how did his existence tie into the existing dragonflights? Was he the father of all dragonkind in a literal sense, or in a far more figurative fashion?

Perhaps most importantly, at the dawn of the Age of Mortals, does any of this information really matter at all? If you're at all interested in the history of Azeroth, the answer is a resounding yes.

Read more →

Filed under: Analysis / Opinion, Blizzard, Lore

Are rogues a dying class?

Warcraft population data indicates Rogue decline
If you remember, last year Cynwise launched on a study of Warcraft's class popularity that led to his producing a book, The Decline and Fall of Warlocks in Cataclysm. We talked about some of the conclusions he drew here. Now he's back looking at class population vs. popularity in Mists of Pandaria, and some of the numbers he's compiled from Worldofwargraphs and realmpop are extremely interesting. One of the most shocking pieces of information to come out of all of this is this stark graphic above, where you can see the rogue population plummet.

Rogues went from 7.67% of max level at patch 5.0.4, the pre-Mists of Pandaria patch, to 5.51% of max level as of patch 5.1, a drop of over 2%. This is at a time when most other classes either held steady (Paladins, Druids, DK's and Hunters all held at about even with their Cataclysm and patch 5.0.4 numbers), went up (Warriors saw a jump from 9.25% at max level to 10.14% between 5.0.4 and 5.1, while Warlocks went up from 6.7% to 7%) or saw slight declines (Shamans, Priests and Mages all saw slight declines). By comparison, the rogue decline becomes stark.

So, where have all the rogues gone? Monks have taken a slim 4.9% of the total playerbase, which means that they're hardly the dominant juggernauts that Death Knights became in Wrath of the Lich King, so can they explain the rogue decline?

Read more →

Filed under: Rogue, Analysis / Opinion, PvP, Raiding, Cataclysm, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: The seventh Sha

Know Your Lore, Tinfoil Hat Edition The seventh Sha
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
The Jade Serpent circled the Vale, and spoke to the beleaguered Emperor. "Pandaria is more than just the Pandaren Empire," she told Shaohao. "Your enemies to the west are as much a part of this land as your empire behind the wall." Seeing that all things were connected in an eternal whole, and that his beloved land was more than just the Pandaren Empire, Shaohao at least understood.
We know from the writings in The Emperor's Burdern that all of Pandaria is connected. But is it just Pandaria, or all of Azeroth? This week's Tinfoil Hat Edition leaps off of the theories presented by Matthew Rossi in Wednesday's Know Your Lore. If you haven't read it, I suggest you do so, because conspiracy theories abound in today's edition of Know Your Lore.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Read more →

Filed under: Lore, Know your Lore

Is the new LFR loot system working for you?

Is the new LFR loot system working for you
I'm not, by and large, a huge fan of LFR. Most of this isn't really due to the raids themselves, but to the fact that as a DPS I generally feel like I have to wait an eternity for that queue to fill up, especially if I wait until the end of the week to run the thing. But I like seeing the fights, and I like beating things up. I like getting loot.

Unfortunately, that last statement doesn't really happen very often. I've gotten a bare handful of pieces out of LFR, but most of the time my reward is simply gold, and the valor I get at the end of the run. That seems to be the case for most players -- after each boss kill is a litany of "Oh no, not gold again, I never get anything from here." But then I started thinking about it, and what exactly that new loot system has done for LFR raiding.

Oddly enough, it's changed it in a significant manner.

Read more →

Filed under: Analysis / Opinion

Know Your Lore: The fascinating implications of the WoW TCG

Know Your Lore The fascinating implications of the WoW TCG SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Cataclysm expansion set out to do what prior expansions tried to do, and improve upon it in a significant way -- significantly inject lore into gameplay. And to some degree it worked; players found themselves working their way through zones both new and old by taking part in an interactive story. In between, we had short stories and novels that tied directly into that gameplay, weaving each part of the Warcraft franchise together into a solid storytelling tool.

But it also had its flaws. Storytelling in zones was fantastic upon first playthrough, repetitive upon repeated play. The story of Cataclysm was so widespread that it didn't seem to have the kind of dramatic impact it was intended to have. And Cataclysm introduced so many loose threads of story that trying to pick a clear resolution out of the tale was difficult, to say the very least. And then we have the ending, signifying the dawning of the "Age of Mortals" with no clear definition as to what that really meant.

We've got a little more definition now, and it's from an incredibly unlikely source, the last part of the franchise that didn't seem to have any significant lore tie-ins at all: the WoW Trading Card Game.

Please note: Today's Know Your Lore contains some minor spoilers for Jaina Proudmoore: Tides of War. If you're looking to avoid all spoilers, you may want to come back when you're done with the book!

Read more →

Filed under: Lore, Know your Lore, WoW TCG

Encrypted Text: What Fangs of the Father could have been

stealth rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Every DPS spec in World of Warcraft is in competition with every other DPS spec. It doesn't matter if you're playing the pure DPS rogue or the hybrid DPS priest, you want to be at the top of the meters. For some players, being at the top of their raid's DPS chart is good enough. For others, they won't stop until they're at the top of World of Logs' rankings. World of Logs is like a world-wide Recount.

When the first few Dragonwraths were earned by casters, their stock on WoL saw a notable spike. The legendary staff's massive stats and spell-doubling effect were incredibly potent. Every caster with Dragonwrath saw their DPS skyrocket. When the first few Fangs of the Father were earned by rogues, it was largely anticlimactic. Heroic No'Kaled, which had already been obtainable for months, was a viable competitor to our legendary daggers. No legendary weapon has ever been pre-empted as quickly as our daggers were.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

WoW Insider's Weekly Recap featuring Panser of TradeChat

Welcome back to our weekly recap, featuring the TradeChat's Panser. We look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items

Gamescom Raid Q&A with the Devs: Nerfs, the raid finder and more

Gamescom Raid and Dungeons Q&A with the Devs
You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes.

Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses.

Are there any encounters Blizzard have had to alter or leave out due to technical constraints?

There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

Read more →

Filed under: Raiding, Cataclysm, Mists of Pandaria

WoW Insider interviews author Christie Golden

WoW Insider interviews author Christie Golden ANY
Tides of War is releasing on Aug. 28, the same day that we'll see the release of patch 5.0.4 on live realms. If you'd like to know more about the book, we have a spoiler-free review of the novel available for those still wondering if they should pick it up. In anticipation of the novel's release, we also had an opportunity to interview the author behind the novel, Christie Golden.

Tides is Christie's seventh novel in the Warcraft series, focusing on Jaina Proudmoore and the events surrounding Theramore's ultimate fate, as well as the lead-in for the next expansion, Mists of Pandaria. Like her novels The Shattering and Thrall: Twilight of the Aspects, Tides ties in with what we'll see in game -- but it's got a unique twist the likes of which we simply haven't seen before.

Christie was kind enough to fill us in on that unique twist, as well as Garrosh, Theramore, and what it's like penning the tales of Jaina Proudmoore.

Read more →

Filed under: Lore, Interviews, Mists of Pandaria

Review of Jaina Proudmoore: Tides of War by Christie Golden

WoW Insider reviews Christie Golden's novel, Tides of War
Oh, Jaina. How far you've come.

Blizzard continues its trend of books that tie into World of Warcraft with its latest novel, Jaina Proudmoore: Tides of War. This book takes place after the events in Cataclysm and after the last cinematic of the Dragon Soul raid. Deathwing is well and truly dead, and the world is a better place for it -- but for how long? Given the explosive nature of the Alliance/Horde conflict in Cataclysm, it's readily apparent that we're not about to go striding into the sunset, holding hands and singing songs of peace and harmony.

Tides of War revolves around Jaina Proudmoore and the events at Theramore Isle, which we'll see in game when patch 5.0.4 hits live servers. Jaina's been noticeably absent during Cataclysm; while we see Theramore forces out and about in the world, Jaina herself remains firmly ensconced in her tower abode on Theramore Isle. But there's a change on the winds, one that's been hinted at ever since the novel The Shattering was released. In The Shattering, Jaina was told that eventually, some day, she was going to have to choose a side. In Tides of War, she makes that choice in a spectacularly dramatic fashion.

But there's far more to this novel than just Jaina Proudmoore.

Read more →

Filed under: Lore, Mists of Pandaria

Does World of Warcraft need to be more difficult?

The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion.

On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past.

On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.

Read more →

Filed under: Analysis / Opinion, Raiding

Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods.

Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world.

And, according to various pieces of history, the Titans created the Well of Eternity.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Read more →

Filed under: Lore, Know your Lore

Around Azeroth

Around Azeroth

Featured Galleries

Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening
It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh

 

Categories