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Posts with tag dragonwrath-tarecgosas-rest

What does legendary really mean?

What does legendary mean
Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them.

And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front.

The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Blue Child returns to Azeroth

The Blue Child returns to Azeroth
Players who were around during classic may remember that Azeroth once had two moons: The large, white moon was called the White Lady, and the smaller, blue moon was called the Blue Child. Lorewise, the White Lady was what the night elves called Elune and the tauren Mu'sha. The Blue Child doesn't seem to have figured quite as prominently in the lore, so I guess it was an auxiliary back-up moon for when Azeroth experienced sudden spikes in moon-related demand.

The Blue Child disappeared during patch 1.10.0 before the Burning Crusade. Anne's theory is that, since this coincides with Blizzard's addition of weather effects to the world, it was probably removed due to graphical errors. Whatever the reason, since then there have been only occasional references to its existence within the game: You could see it around the three-dimensional map of Azeroth in Halls of Lightning, and it was briefly visible during the Dragonwrath, Tarecgosa's Rest quest line. However, players were delighted to discover that it made a reappearance on the Mists of Pandaria beta, and it looks like patch 5.0.4 has finally restored the Blue Child to the world.

Thanks to Jeff Hoskins for the tip and Dawn Moore for the picture!

Filed under: Lore

5 stupid-awesome uses for a Potion of Illusion

Look, I know we've gotten all kinds of amazing things in Cataclysm. Legendaries, new mounts, transmogrification, the Raid Finder -- but all of it pales in comparison to the one hidden gem that's been there since day one of this expansion. I'm speaking of course about the Potion of Illusion, an alchemy-created item that takes just one Azshara's Veil and three Volatile Life to create. It may not look like much, but contained in that bottle is two minutes of concentrated fun, if used correctly.

While the tooltip for the potion simply states that it will transform the imbiber to look like someone else, it's far more complicated than that. The potion will actually transform you to look like whoever you happen to be standing closest to. And it's that delightful little fact that has turned waiting for raid time to start into a game of let's see what the Potion of Illusion is capable of, with entertaining results.

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Filed under: Humor

Legendary Weapons: Story chains or class quests?

So last week, the first rogue in my guild got the Fangs of the Father set, and I started working on my set. Right now, I'm about a third of the way to stage two, and then I'll have stage three to contend with. Though there are fewer pieces to collect for the daggers, unlike the items for Dragonwrath, only one rogue can proceed on the chain at a time. That's OK with me -- I don't mind the wait, and I know I have fun stuff to look forward to in between stages. I wasn't expecting a cutscene after starting the chain, but I was absolutely delighted with the fact that I got a bit of story to play through instead of "You killed Illidan and you're very lucky -- have a Warglaive!"

However, there was another, slightly more bothersome difference between Dragonwrath and the Fangs of the Father, one I'm not quite sure how I feel about. When our first raider got his Dragonwrath, everyone rushed to Orgrimmar and watched Kalecgos appear and deliver the staff in front of everyone that happened to be idling in town at the time. It was a moment of sheer excitement, joy, and fun, both for the player who got the staff and the guild who had helped him along the long road to getting it.

We didn't get that with Fangs of the Father.

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Filed under: Analysis / Opinion

Would removing legendaries be a benefit for the World of Warcraft?

Tarecgosa, Dragonwrath's namesake
It's very hard to imagine a Cataclysm without legendary items. Despite the fact that it wasn't introduced until six months into the game's existence, Dragonwrath, Tarecgosa's Rest has become a staple item in every progression raiding guild's repetoire. The Fangs of the Father, Golad and Tiriosh, have only recently started to actually appear in game, but every week from now on will see more and more being finished.

Coming hand in hand with these legendary items are the issues of imbalance that they cause. In PvE, terminology has started to crop up that puts legendary and non-legendary DPS into two separate categories of competitiveness. Concepts exist such as "enhancement shaman are currently one of the top non-legendary DPS specs..." -- a category that encompasses only 10 of the 22 DPS classes in the game. In PvP, concerns about burst damage have arisen, which was a big factor in the nerf to DTR that came in 4.3.

The issues with legendaries

Legendaries cause a balance problem, and that's a problem that's been exacerbated by two things in Cataclysm: a horrifically wide spread of specs that can use them, with 12 specs or five classes in total having access to legendary weapons right now, and incredible ease of access to legendaries (for the heroic raider).

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm

Totem Talk: Choosing an elemental shaman weapon in Dragon Soul

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
One of my favorite things about Dragon Soul are the weapons off Deathwing, as proc weapons have a long but tenuous history with WoW players. Some fondly remember the Fireball proc from Sulfuras, Hand of Ragnaros, while enhancement shaman look back on Onyxia's Empowered Deathbringer and wonder what Blizzard was thinking. Seriously, the lower-ilevel Calamity's Grasp off the end boss from two patches prior was a better choice.

Losing stats in favor of a weapon's proc effect is always a gamble, especially given how incredibly loaded weapons are with stats. Going from a Lightning Rod to a Ti'tahk, the Steps of Time involves giving up a tremendous 300 hit rating and even more haste rating with the hope of the haste proc's paying off in times of great need. Because of this, I was curious about how the weapons in Dragon Soul would stand up when compared to one another, especially since there are multiple non-proc weapons in the instance to compete with the proc ones. So, I took to every elemental shaman's best friend -- Simulation Craft -- and did some simulations with a variety of weapon combinations. The shocking results: Dragonwrath, Tarecgosa's Rest is still the best weapon in the game. Surprise?

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Filed under: Shaman, Raiding, (Shaman) Totem Talk, Cataclysm

Player nabs two legendaries in one week

Heart of Flame quest
From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

It's a good week when you can say you've finally completed a legendary weapon in World of Warcraft -- and for one hard-working player on Spinebreaker (US), it was a very good week indeed. Lucky dog Nasar and his alt Grômp have both completed the legendary staff Dragonwrath, Tarecgosa's Rest this week. Even more remarkably, the alt actually beat the main to the punch by a few days.

Pulling strings behind the scenes? Nepotism? Cronyism? Hitting the ol' casting couch, even? No, Nasar and Grômp earned their staves the old-fashioned way: dedication to guild and goals. "We have exceptional casters in our guild, and Nasar is one of them," says guildmate Linthiel. "We always knew we wanted to give Nasar a legendary, even though we couldn't give it to him first. Nasar has been leading our guild's GDKP, which enabled our alts to get Firelands gear, and many mains on our server a shot at killing Ragnoras. I've personally been raiding with Nasar for over three years -- we both got our Firelord title last week -- and I am very happy for him. His main and his alt deserve this."

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Filed under: Raiding, Interviews, 15 Minutes of Fame

Ready Check: How legendaries destroy PVE

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

By now, everyone is familiar with the bitter arguments that follow the release of any legendary weapon. There are always the petty squabbles over who should get it first, which class or spec gains the most benefit from it, even down so much as to who should be allowed to get the item at all. Beyond those things, there is always the riled-up PVP crowd. PVP doesn't offer itemization or choices to mirror or match legendary items by any means, and every legendary item has long been a must-have for any serious PVPer.

Basically, you have a legendary, you rock face without even questioning it; without one, well, you just better pray you end up matched on equal footing. Every legendary has done this, and each one has created a new controversy, yet no one ever gives any consideration to the opposing side of the game. Yes, legendaries come from PVE, and any raider can technically get one with dedication, but they have just as of an unbalancing impact on the raiding scene as they do the PVP-verse. This week, we'll be looking into those negative reactions.

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Filed under: Raiding, Ready Check (Raiding)

World-first Dragonwrath, Tarecgosa's Rest completed by Premonition

Big congratulations are in store for Siiz, gnome mage extraordinaire from Premonition, who is the world-first wielder of the newest legendary item, Dragonwrath. Along with completing the legendary staff, Siiz opened up the Lil'Tarecgosa companion pet for his entire guild, as well as the ability to use the staff as a mount to transform into Tarecgosa herself.

The unique Tarecgosa model is used as the mount, much like how players transform into a drake using the Vial of the Sands. Tarecgosa cannot carry another player as a passenger, however. From the screenshots, the mount version looks bigger than most drakes, noting its legendary status. Very, very cool. I like the fact that Blizzard has added in something that will let the legendary staff live on beyond its usefulness, as opposed to just looking nice when you equip it.

Again, big congratulations to Siiz and Premonition. Even though Siiz is a gnome, we won't hold it against him.

Filed under: News items, Raiding

Video of the Delegation and Volcanus the Firelord

Spoiler alert! If you do not want to read or watch anything about the quest for the legendary staff Dragonwrath, Tarecgosa's Rest, read and watch no further. Also, the video contains some strong language, but nothing you wouldn't expect from a raid group on Vent.

Guilds are finally getting their 25 Eternal Embers from the Firelands and continuing to forge the great legendary staff Dragonwrath, Tarecgosa's Rest. The next big hurdle in the quest for the staff is the Delegation quest line, requiring raiders to complete a set of four charged fragments from Shannox, Beth'tilac, Rhyolith, and Alysrazor. Each fragment requires the player on the Dragonwrath quest to complete a task during these encounters in order to charge the boss-specific fragment. Once all of the fragments are complete, the raid gains access to The Anvil of Conflagration, where the Branch of Nordrassil is being held.

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Filed under: Raiding, Cataclysm

Ready Check: The quest for Dragonwrath, Tarecgosa's Rest

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

There is one thing about WoW that is a constant. No matter what happens in the game, there is one truth that will never change. That is, people get color-crazy. Blue gear, purple gear, orange gear -- people care about the color of the items that you are wearing. When a new legendary is introduced into the game, that becomes the biggest thing on everyone's lips. It is the new hot item, the one thing that everyone wants.

Patch 4.2 introduced one such item. Dragonwrath, Tarecgosa's Rest is the big deal of this raiding tier, and it is the thing that people want. Last week, I did a little blurb about the staff, but that alone wasn't enough. There've been plenty of emails asking for more information on the specifics of the legendary, so here are your answers.

(For those wondering, next week will see the start of the Ready Check raiding guides, so make sure to tune in for those as we go an an adventure of killing all of this tier's big bads. For now, let's talk about a staff.)

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Filed under: Raiding, Ready Check (Raiding)

Arcane Brilliance: How to be legendary

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. The title of this week's column is a bit misleading. As we all know, mages are, by virtue of their magehood, already legendary. I probably should have called it "How to be more legendary," or "How to be legendarier." Too late now, it's already been typed.

Last week, as I neared completion of Arcane Brilliance's mage guide to patch 4.2, I touched upon one of the more exciting aspects of our impending foray into the Firelands: Dragonwrath, Tarecgosa's Rest. Dragonwrath will be the new legendary staff available to casters in this patch. It will be difficult, but not by any means impossible, for a good guild to obtain. It will require a long term commitment to the new Firelands raid content. Most guilds will only obtain the staff once, and even the really high-speed guilds will only be able to pick up this staff for a select few of their caster members.

It's an incredible piece of statistical candy. Dragonwrath will be the best-in-slot weapon for every variety of DPS caster the moment it becomes available, by a very large margin, and it will likely remain that way for the rest of this expansion and into a good portion of the next one. If you are able to get your hands on it, you won't be letting go of it any time soon. Absolutely every caster class/spec will want it, including hybrids and classes that use spirit. Take a look at your guild. How many level 85 DPS casters do you raid with? Now look at yourself. How many of you are there? No, your mirror images don't count.

Those are your odds. So how do you lower those odds? How do you stack the deck a bit in your favor. My mission this week, ladies and gentlemen, is to help you be the chosen one in your guild who gets to wield this spectacular weapon. No, not you, warlock. My mission, this week as every week, is to see you die in a fire.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Officers' Quarters: Wrath of the orange stick

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

WoW has had a fairly limited number of legendary items over the years. Some took a monumental effort (and a bit of luck) to put together; others just fell into our hands. Either way, obtaining one has always been a big deal.

Patch 4.2 is rectifying a longstanding omission by offering caster DPSers their own, exclusive legendary weapon: Dragonwrath, Tarecgosa's Rest. Sure, you could count Atiesh, but only a handful of guilds around the world ever assembled one, and it could be used by healers as well. Needless to say, casters are hyped, and every caster wants one. Cue the drama:
Hi Scott,

I just wanted to suggest a topic for the next Officers' Quarters: How to choose who gets Dragonwrath. The casters in our group all want and think they deserve the staff, but we're having trouble agreeing on how to decide. Raw DPS, seniority, voting amongst the group, and even chance have been suggested.

Thanks for any help!
Unfortunately, only one caster in your guild will have the thrill of being the first to complete the quest line. Your guild might be able to assemble more than one down the road, but that's irrelevant right now. Everyone wants to be first. How can we single out one player for this amazing reward?

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Filed under: Officers' Quarters (Guild Leadership)

Patch 4.2: Stats for Dragonwrath, Tarecgosa's Rest revealed

A new build of patch 4.2 hit the PTR today (that's build 14040, for all of you keeping count). Every new build carries with it new information, and this one is no different. Datamining is still ongoing, but the big news so far has been the reveal of more details regarding the legendary DPS caster staff, Dragonwrath, Tarecgosa's Rest.

Here's what we know about the new patch 4.2 legendary so far:
  • Preliminary stats for Dragonwrath, Tarecgosa's Rest and its lesser versions (Branch of Nordrassil; Runestaff of Nordrassil) have been revealed (courtesy of Wowhead News). Dragonwrath itself will be an ilevel 404 two-hander with 440 points of intellect, 689 stamina, 324 points of hit, 256 points of crit, 2,633 spellpower, and three red slots (with a +30 intellect slot bonus).
  • Once a guild completes the staff, its members will obtain Lil' Tarecgosa, a companion pet.
  • Per the Dragonwrath preview offered by Blizzard a few weeks ago, obtaining the staff will require the completion of an "epic questline" that can only be started by players who have completed all three of the currently existing Cataclysm raid instances.
  • The staff lets its holder transform into a blue dragon. Awesome.
We've been blessed with a slow trickle of information about this legendary staff, but there are a lot of questions still to be answered. We don't know all the specifics about how the staff will be created, especially regarding what will be required of raid teams. We also don't know what kind of proc Dragonwrath will have (assuming it does eventually have one, like the legendaries preceding it). Despite this, though, one thing is known for sure -- this is clearly shadow priest loot. (Ahem.)

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items

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