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Posts with tag drain-life

Blood Pact: Fewer drastic changes, loot still developing

Blood Pact Fewer drastic changes, loot still developing MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill attempts many experiments both on live and PTR realms.

I think I've copied my warlock over to the PTR for most of the copies allowed, but I finally got Unerring Vision of Lei Shen (UVLS) to get into my backpack a weekend ago, so an update to test out playstyles on the PTR is needed. Look at all those imps!

I'm seeing more tweak-type changes being datamined than drastic changes like our tier 90 talents, and most gear names were revealed, so we might be getting down to the end of it.

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Filed under: Analysis / Opinion

Blood Pact: Staying slightly alive as a warlock

Blood Pact How to stay slightly alive as a warlock MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill completely devours a real-life box of cookies while listing out all the ways a warlock can heal herself. Om nom nom.

Dead DPS does zero DPS. We all know that saying. I introduce to you my Princess Bride collorary to the Dead DPS rule:

Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.

Inigo Montoya: What's that?

Miracle Max: Go through his clothes and look for loose change.

The perfect description of what happens when a mob dies in an RPG aside, Miracle Max is right: mostly dead is slightly alive, and slightly alive means you can still do more damage. Naturally -- since we are magnificent, resilient bastards instead of glass cannons -- warlocks are quite excellent at staying slightly alive.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Mind Flay gets bigger crits, better beams


The class designers have filtered out a little more information regarding our Mind Flay upgrades, and it's very pleasant to hear. In addition to the higher coefficient on Mind Flay and gaining an ability to crit, Shadow Power will give Mind Flay 100% bonus damage crits, rather than the baseline 50%. This is very good news, because 50% crits just don't cut it anymore. Almost everybody has 100% bonus crit damage via talents, and not having the option to spec that way is quite a hurdle when you're trying to be competitive. Very good news indeed.

In less game changing but still exciting news, Mind Flay and other beam-type spells (Drain Life, Drain Soul, etc) will be getting a graphical overhaul. Perhaps they'll be more like Penance's fancy missiles? Or maybe they'll just be more of a beam than "behold my blue/green/purple/yellow squiggly line of doom!" Either way, I'm happy to hear it. I'm a firm believer in 'shinier is better.'

Filed under: Priest, Analysis / Opinion, Wrath of the Lich King

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