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Posts with tag dreadlord

Ask a Lore Nerd: Hail to the king


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Welcome back! This week we're mostly tilted toward Scourge questions, whereas just a few of weeks ago we were all dragons, all the time. Things just happen that way, I don't plan it! Really! Anyway, let's get this party started.

Promethus asked...

Does anyone actually know that Arthas merged with Ner'zhul? Any NPCs that is. Because there was no one besides those of the Legion like the Dreadlords and Kil'jadean who knew that the original Lich King was armor on a pedestal, everyone else like Thrall, Jaina, Rhonin, Bolvar, Wrynn, just know that Arthas was the one who marched to Icecrown and came back only to spread the plague and kill his father. No one but the player actually saw him walk up Icecrown Citadel and shatter Ner'zhul's prison.

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Filed under: Analysis / Opinion, Lore, RP, Wrath of the Lich King, Ask a Lore Nerd

All the World's a Stage: So you want to be Forsaken

This installment of All the World's a Stage is the ninth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

There are those who like to buy Hello Kitty paraphernalia, decorate their bedroom with stuffed animals, or perhaps just smile at anyone they pass on the street. The Forsaken would eat those people for breakfast.

I see, dear readers, that I have caused some of you to recoil in horror at the very thought of such depravity. But to the Forsaken it is not uncommon to view other people as potential lunch -- the reason being that the Forsaken are not really "people" as such. They used to be people, they remember being people, and yet now they are not. Their bodies are decayed and some of their flesh is missing -- and yet they are doomed to walk this world under the curse of undeath, animated by evil magic rather than natural life energy, denied all those things that living people enjoy.

Consider for a moment the pleasures of the flesh: the rich taste of food in your mouth, the soft touch of the breeze in your hair, or the embrace of your dearest loved one. Consider also the feeling in your body when you rise to heights of anger or fear, joy or sadness. Now imagine if all those were taken away -- you may still eat, but your meals no longer taste good or bad; the breeze simply disturbs the stiff remains of hair on your head; and the embrace of your loved one would feel like the touch of wax upon wax, if anyone could love you enough to touch you anymore. You don't even feel that love in your heart anymore -- no feeling, no matter how passionate, can make it beat even once more. The feelings you used to live with every day are merely ideas now, reminders of a time when you lived in the body that now traps you in its cold and dark materials.

If you were thus afflicted, could you maintain any sense of compassion?

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Filed under: Horde, Undead, Lore, RP, Wrath of the Lich King, All the World's a Stage (Roleplaying)

Ask a Beta Tester: Raid zones, plot, and more on phasing

I decided to do something a little different with the image above for today's Ask a Beta Tester. Instead of beating you over the head with another of my awesome Dalaran screenshots, I've plugged in some music you can listen to while you read, if you'd like. Just hit play, and get in a Wrath kind of mood.

Milkgas asked quite a few question, but many of them involve story spoilers that I don't think readers would appreciate seeing in this particular column. What I don't answer, you can truck over to Ask a Lore Nerd and I'll squeeze them in on the bottom behind my usual "spoilers be here, yarrrr" line. We can definitely hit a few of them though.

Has there been any hints in the quest text of either the Uldum or the Karazhan Basement as a raid or dungeon in this expansion or the next?

Nothing that I've seen! We'll have Ulduar as a raid zone in Northrend, so to me that seems like a definite no on Uldum. I don't think they would put two Titan raids in one expansion, unless Uldum turned out to be a 5 man dungeon. We've seen nothing about the rest of Karazhan.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King

Model changes for Varimathras and Alexstrasza


We certainly enjoyed the model changes to Varian Wrynn and Sylvanas Windrunner, and now Blizzard's finished the unique models for Alexstrasza (human form, that is; you can see her dragon model update here) and Varimathras, as befits their key roles in the storyline for Wrath. I'm a tiny bit disappointed with Alexstrasza's model; her armor is mostly a red copy of Sylvanas' new threads, which are admittedly all sorts of awesome but makes me wonder if there's some kind of Armor Barn in Azeroth for hipster bosses. Alexstrasza does, however, show even more skin than Sylvanas does, so from some peoples' perspectives this might be a feature rather than a bug.

Varimathras is a nice update although he retains his old animations and emotes (you can't really see it from the perspective of the screenshot above, but I think his legs and hooves are a significant improvement on the shaky anatomy of the current dreadlord model). Both he and Alexstrasza's changes are somewhat less shocking than the complete overhaul to Wrynn and Sylvanas, but we're still pleased to see Blizzard taking an interest in the visual badassery of major faction leaders and NPC's. I would tend to agree with Zach Yonzon's contention that it would be amazing to see an update to all the faction leaders if Blizzard could swing it at some point, although I have the sneaking suspicion, judging from what CM's have said about the difficulty of programming in new Druid forms, that this is a fairly lengthy process. However, after seeing the model changes in the beta, I don't think anyone's going to argue it's not worth it, and a number of people have argued for player model changes as well. The extraordinary design work in Northrend will probably add fuel to that fire.

Filed under: Analysis / Opinion, News items, Lore, Bosses, Factions, NPCs, Wrath of the Lich King

Warlock melee? Really?


An interesting thing about the Wrath of the Lich King Alpha -- well, one of them, anyway -- is the proposed 51-point Demonology talent for Warlocks. More than a few Warlocks have daydreamed about a Demon Form or being able to summon a Dreadlord for quite some time. If the Metamorphosis talent makes it all the way to release, both those wishes will actually come true. The interesting bit is this: two of the proposed abilities for the new form are melee-oriented. This means that Warlocks will actually need to adapt a different playing style when switching forms.

In fact, Warlocks might even have to start looking at a stat they've previously ignored -- top end weapon damage. In the past, weapon damage and DPS was irrelevant to casters, who generally only looked a +Spell damage (or, ahem, Unified Spell Damage). With a melee strike that deals weapon damage, as well as a Charge-like ability that deals normal (physical) damage, Warlocks move into uncharted territory. Will we begin to see Warlocks roll on weapons traditionally associated with melee classes? Or will we see a spike in top end damage for caster weapons? Does this mean that Warlocks will actually have to -- *gasp* -- raise their skill with Daggers or Swords? Of course, none of this matters if the abilities never make it live, but it's interesting to imagine Warlocks actually heading into the fray with the intention of poking their enemies with weapons rather than casting spells.

Filed under: Warlock, Analysis / Opinion, Odds and ends, Wrath of the Lich King

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