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Posts with tag dreadsteed

Blood Pact: What's going on with 'locks in patch 5.4

Blood Pact What's going on with 'locks in patch 54 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks Rygarius rocks at patch-note writing, but we'd still like to summarize it further.

There's a lot of changes besides the usual number tweaking to warlocks in patch 5.4. We'll wrap up the say before patch with a loot list, but here's a prose version of what the patch notes mean before we get into the shiny gear drops.

Overall, there's probably a small nerf in damage since heavy movement fights will affect us once again. Our damage is shifting to our DoTs primarily with some support either from fillers on the move or a twist on our Dark Soul cooldown, depending on the level 90 talent we choose. Since the RPPM system has been tweaked a little to account for haste affecting not only proc bonus but proc chance, we also may see a shift from haste gearing to more solid mastery gearing, also since mastery for all three warlocks boosts damage done in our top damage spells.

But check after the break for more specific changes.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.4 PTR: Warlock class mounts get green fire

It's been a while since warlocks finally, finally got what their blackened hearts desired -- the ability to tinge their spells with the verdant fire of fel magic. And now, at last, as Adriacraft shows us in the video above, the fel corruption has spread to their mounts.

I have to say, my long-standing preference for the Felsteed over the Dreadsteed remains unchanged. I think this looks great with the green fire as opposed to its usual orange hue, and particularly for those locks who play specs where they don't cast many spells affected by the green fire, this is a great change. What's your take on it? Do you like them now, or did you like them better before? Be kind, by all accounts it's not easy being green.

I wonder whether the Dreadsteed will leave a trail of green fire when it does its water-walking trick now...

Filed under: Warlock, Mists of Pandaria

Should green fire be prestigious?

Blood Pact Should green fire be prestigious MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes the mages would stop sending out the bad voodoo vibes to everything she owns so she can buy new fun things for her birthday instead of old replacements.

There's plenty to look for through the datamining, but the question on everyone's mind is, "How do I start the questline?" Trust me, when someone finds out, I'm sure the internet will explode about it. It'll probably be on a Monday, during my other job's hours, and right after this column posts, knowing my luck.

But before I get into an all-out walkthrough of the questline, I want to discuss one thing: does green fire have to be exclusive? Is exclusivity required for meaningfulness?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

WoW Archivist: Memories of Dire Maul

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last week I said we'd be visiting Dire Maul in-depth this week, and we're going to do exactly that. Dire Maul was added in World of Warcraft patch 1.3 all the way back in March 2005. As I pointed out last week, Dire Maul attempted a great number of things that Blizzard has never tried to do since. It was also one of the few instances that was given a lasting relevance throughout an entire expansion phase of the game's life -- from the day it was implemented in patch 1.3 to the final day prior to the launch of The Burning Crusade, players had a reason to venture into the three wings of Dire Maul that wasn't simply grinding for currency.

Dire Maul was one of the last bastions of adventure and discovery in our dungeons. That isn't to say all instances afterwards were bad, that's not true at all, but never again did we have a 5-man dungeon that you were free to explore and discover the secrets hidden away in its dark corners. It's a style of dungeon we haven't seen since, and with the prominence of the dungeon finder in World of Warcraft these days, it's one we're unlikely to see ever again.

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Filed under: Analysis / Opinion, WoW Archivist

The OverAchiever: The 25 most entertaining achievements, part 2

Every so often I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.

This week we continue our series on World of Warcraft's most entertaining achievements. Again, this isn't really a list of WoW's "best" achievements -- I think the term's too vague to be of any real use -- but I wanted to spotlight some of Blizzard's funniest, most compelling and most thought-provoking work. This is what we've done so far:

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Filed under: Achievements, The Overachiever

The OverAchiever: What Feats of Strength can you get now?

One of the easier ways to distinguish an older character from a reroll or alt is the presence (or absence) of a Feat of Strength. Feats of Strength, remnants of "the past glories of Azeroth," are among the most difficult achievements to get, and that's when they're even possible at all. Most, like the presence of an old-school PvP title, one of the original 100% mounts, or the Vengeful Nether Drake, are impossible to get these days, and are a sign that the person who has them is an experienced player. But with a little luck and a lot of elbow grease, even a new player can accrue some of these supposedly "past" glories.

I started playing WoW shortly after Burning Crusade launched and didn't expect to have a shot at most Feats, but a surprising number of them are still available. After getting The Fifth Element recently and being surprised to discover that: a). It's a Feat, and b). The original quest isn't even in the game anymore (man, I'm glad I'm such a quest packrat), I started nosing around the list of Feats to see what else a player could do even if they're new to the game. Moreover, there are two achievements you can get right now that will become Feats in 3.3, so let's get cracking.

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Filed under: Analysis / Opinion, Features, The Overachiever

Out with the old

In response to a what I'd call a troll on the forums, Zarhym gives some thoughtful insight to a problem that's been raising its head more and more often as the game gets older and older: items and achievements that once required lots of time and/or skill to obtain are becoming easier than ever to get. Usually, when this topic comes up, we're talking about epics, but that's not always the case. Here, the item in question is the Warlock mount. It used to require a long quest chain to obtain, but after a series of decisions on Blizzard's part, you can now train it right away from the trainer as soon as you hit the required level.

Zarhym says that it's just part of the game's evolution -- originally, the dreadsteed quests were part of the endgame, and just like the Hunter Rhok'delar quests, were designed to show that players had reached the pinnacle of the class. But nowadays, level 60 isn't what it used to be, and the best way to do those quests is to have a higher level character tag along with you. That's not how Blizzard designed it (and it definitely doesn't fit within the "lore" of the quest), so they ditched it.

That questline is still in, just not required, but some questlines and rewards are obviously removed from the game completely -- their achievement no longer represents an equivalent challenge, so Blizzard decides to take them out. And that really seems the best way to do it -- though it's always a shame when today's players can't experience the quests the same way veteran players did back in the day, the alternative would be to have them play through content that makes no sense, and no one wants that. As Zarhym says, there will always be new challenges to take on.

Filed under: Hunter, Warlock, Patches, Items, Analysis / Opinion, Blizzard

WoW Rookie: Saddle up your mount at level 30


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

UPDATE: Progress gallops forward and mount requirements have changed ... Visit our updated WoW Rookie mounts post for the latest mount information.

Hitting level 30 is a major milestone in today's World of Warcraft: the level at which you get your mount. Up to this point, you've spent plenty of time hoofing it, getting to know the lay of the land. On the back of your trusty steed, you'll be able to zip across increasingly larger zones and quest areas in style. You'll start off on a standard ground mount, such as a Horse, Wolf or Kodo. Later, you can upgrade to faster versions of those creatures and eventually to mounts that can fly (in Burning Crusade and Wrath content).

Mounts used to become available at level 40. Now that the game extends to level 80 and early character progression has been sped up, you get to speed up at an earlier level, too.

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Filed under: Features, Guides, WoW Rookie, Mounts

[UPDATED] Warlock changes in patch 3.0.3


Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned.

Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.

[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

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Filed under: Warlock, Patches, Analysis / Opinion, Talents

Quested mounts and forms to be trainable in Patch 3.0.3


According to the Patch 3.0.3 patch notes, the Druid Swift Flight Form, Paladin Charger, and Warlock Dreadsteed spells will soon become trainable. Before you all celebrate (or throw out invectives...), it should be noted that these spells will only become available at a level above the minimum required level to obtain the mounts or form and will require the appropriate riding skill. Swift Flight Form will be trainable at Level 71 and require Artisan or 300 Riding skill, while both the Charger and Dreadsteed will become available at Level 61 and require Journeyman or 150 Riding skill.

This means that players will still need to pony up for the cash required to train for the riding skill, which means an affordable 480-600 Gold for the land mounts and a not-quite-as-affordable 5,000 Gold for the epic flying skill. If you would like to get the satisfaction of doing some of the coolest quest lines in the game, you can check out the Dreadsteed guide on WoWwiki and our guides for the Paladin Charger for both the Alliance and the Horde. If you've got that 5,000 to plunk down -- which our very own Dan O'Halloran has been penny-pinching to avoid -- you can check out the epic flight form, too. And why not? You might even get a shot at getting one of the coolest ground mounts ever. If anything, doing the quest will grant you the mount a whopping one full level ahead of everyone else!

Filed under: Patches, News items, Mounts

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