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Posts with tag dream

World First: Paragon defeats heroic 25-man Ragnaros

After just a few weeks of Firelands raiding, DREAM Paragon has defeated Ragnaros on 25-man heroic mode, earning them the world first and the Firelord title. DREAM Paragon announced the news on their website, promising their kill shot and comments in the near future. Congratulations to Paragon for this world first.

The heroic version of the Ragnaros fight adds a whole new phase to the encounter in which Ragnaros regains his full Firelord strength, steps out of his swirling molten pool, and becomes mobile around the platform with his new firelegs. Cenarius, Hamuul Runetotem and Malfurion Stormrage assist the players in tackling Ragnaros' many abilities in this new phase, finally putting out the Firelord's lights for good.

Heroic modes for the Ragnaros fight and others in the Firelands were also not available on the public test realm, making it that much more difficult for these hardcore raiding guilds to get time in on these encounters.

I am excited to hear about Paragon's time with these bosses in the Firelands. At only seven bosses, the Firelands is one of the more accessible raid zones, with a time commitment that feels far smaller than the monolithic endeavors of the past, like ICC or Ulduar. Has Firelands presented enough of a challenge to the top of the top guilds? Whatever the case, congratulations again! I hope that my guild will be at heroic Rag's door in the near future.

Filed under: Raiding, Cataclysm

Why we should expect an expansion announcement at Blizzcon

We're almost six months into Wrath's lifespan. Patch 3.1 is just around the corner, and before too long we'll be talking about 3.2. I anticipate 3.2 will come out quicker than most content patches and that 3.3 will be on its way soon after. After that, I'm willing to put good money on an expansion following it. We've had a lot of hints and solid information ready to back up a Q4 2009 expansion release, and even hints about what the content in it would be.

Here's what we know.

Read more →

Filed under: Analysis / Opinion

More murmurs from the mobile front

Blizzplanet continues to track down hints at what Blizzard might be planning in the mobile space, i.e. on the iPhone or another mobile computing platform (that Android Dream demo looked pretty sweet, too). Recently, Blizzard posted a job opening for a web software engineer, and while of course that could be for improvements to the Armory, or for the upcoming changes to Battle.net, but considering that many mobile apps are web apps nowadays, that position could definitely be put to work developing a web interface specifically for mobile platforms.

And the second hint is a little more concrete: our sister site Massively has mentioned Vollee before -- they're a company that claims to be able to stream a PC game experience to a mobile platform like the iPhone. They've already created a Second Life client, and Blizzplanet notes that in one of their recent press releases, they mention that they've been working with Activision Blizzard on a partnership. There are a lot of games under the Activision Blizzard banner nowadays, of course, but WoW is the biggest one of them, and it's definitely the MMO Vollee would want to be working on.

Blizzard hasn't officially announced any version or WoW application for any mobile platforms, of course, and even if one was in the planning stages, there's no guarantee we'd ever see it in an releaseable form. But there's definitely a call to bring facets of World of Warcraft to mobile computing, and if they can work it out in a form they find acceptable, it would undoubtedly be popular.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

All the World's a Stage: And your life is a mine rich in gems

All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.

For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?

Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.

Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.

Read more →

Filed under: Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)

WoW Moviewatch: Rocket Boots, part 2

This movie is the sequel to Rocket Boots, with improved stunts and multiple songs (including a Bill Cosby-esque Pokemon gag I always love)! It's kind of funny to watch the orc jump off of various ledges with his rocket boots and wonder where exactly he'll land -- as well as if he'll live through the landing.

When it's my own character, I find falling to be very suspenseful. Whenever I accidentally leap off Aldor spire, for example, my heart skips a beat and I hold my breath. I straighten up in my chair and and instinctively look for a parachute cloak or something something I can use to prevent my death, even though I know in my head that this character doesn't have any slow-fall items or spells. There have been times when, on an engineer alt, I was similarly tempted to jump off huge ledges just to see where I would end up; at the time I told myself that the prospect of having to retrieve my body from who-knows-where was just too painful -- but now I wonder if I just find falling a bit too scary, like one of those dreams where you fall and fall, sure that you're going to die, only to wake up just before you hit the ground.

Filed under: Engineering, Items, WoW Moviewatch

Do you ever dream of WoW?


Imagine the scene: the boss has been defeated, and after five grueling hours you're finally able to step out of the instance victorious. You log out to catch some shut eye, and your mind fills with images of the mobs you've just defeated. You're now dreaming of WoW.

A forum post about this subject really got me thinking. In fact, evidently even Eyonix dreams of WoW, which I guess isn't all that surprising really. I often dream that I am in game when I am happily zonked out. For me, I think it is a case of sensory input; I dream a lot of times about what I see and hear. A while back I prepared the night before a business meeting by printing out my reports and leaving them by the door so that I wouldn't forget them. I didn't, but in my dreams that night I did. The same is true of World of Warcraft. I spent so much time immersed in the game that it sometimes slips into my dreams as well.

Do you dream of WoW? What sorts of in game elements slip into your slumber?

Filed under: Virtual selves, Odds and ends

Breakfast Topic: Your Dream Gear

Ocelot Eyes in the WoW ladies LJ group has a dream-- and it is to dual wield Thekal and Arlokk's Grasps, two uber looking fist weapons that drop from the bosses in ZG. There's the gear we're all working towards right now on quests or drops-- and then there's the dream gear we all want.

Sure, we'd all love to be walking around in Tier 3 (and for my little Gnome warrior, that's exactly what I would love to see him in), but for each one of us, there's probably some gear that just fits with what we want our characters to be. For my Shaman, it's the Tier 0 shoulders, the Pauldrons of Elements. Yeah, it'd be nice to have the Tier 1 shoulders (my guild is working through MC, and it's likely that I'll get them before long, to go with a few other Earthfury pieces I've already picked up), but the Elements, with those little hooky things, just seem like the perfect shoulders for my Shaman. Just seeing those on other characters was one of the reasons I rolled Shaman, and so even if I get better stuff, I just have to have them.

Likewise, on my Priest I'm already determined to jump the hoops for Benediction / Anathema-- it's a tough (and long) quest, but that's just so the right weapon for my Priest, especially since I plan to keep her shadow specced. And I sent my rogue on many, many more runs through Deadmines than I needed to, just because I wanted to have the Defias Leather set early on.

So spit it out-- what's your dream gear? What's that one piece or that one set of armor that you just have to have?

Filed under: Items, Fan stuff, Virtual selves

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