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Posts with tag dreamcloth

Gold Capped: How to earn money from tailoring

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Capitalism is the best, and communism is for dirty, Soviet-sympathizing hippies. If you disagree, email Fox or tweet him @foxvanallen so you can be added to the CIA's "list."

When I was leveling my first-ever shadow priest, I instinctively took the tailoring as one of my two main professions. I did it because I was leveling a cloth-wearing class and thought it'd be easier if I could make my gear. It never really occurred to me that I could actually make money through tailoring.

Of course, after exploring the auction house and learning more about my server's economy, I realized that I could make money with tailoring -- and in a number of different ways, to boot. It wasn't easy money, to be sure; tailoring had a lot of weird quirks that made making a lot of money challenging. It doesn't help that there are plenty of tailoring items being listed on the auction house at a price well below the material cost, either.

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Filed under: Economy, Gold Capped

Gold Capped: Profiting with tailoring

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Tailoring is a profession often accused of being a profitless pursuit. While any profession can be unprofitable if you try hard enough, let's talk about some of the things you can do with tailoring. I'm going to start with the market that's newest for this expansion: PvP gear.

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Filed under: Economy, Gold Capped

Insider Trader: Tailoring in Cataclysm

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

The state of all the professions in Cataclysm is still in a bit of flux, but at least most of the recipes have been added to the beta now. Like most professions, tailoring post-Cataclysm is going to look very similar to the way it looks now. Sure, all the numbers are higher, but the structure of the profession is basically the same.

One of the key differences, however, is that while tailoring has historically required mostly cloth and vendor trash for recipes, it is now a serious consumer of "volatile" elementals. Look through the recipes you start doing in Wrath of the Lich King and you'll see mostly bolts of Frostweave. You still need the new type of cloth (Bolt of Embersilk Cloth); however, virtually every single recipe you'll want to train on, as well as most of the actually useful (and valuable) recipes, are going to involve Volatile Water, Volatile Fire, Volatile Life, and Volatile Air. This is also true of the other gear-crafting professions, leatherworking and blacksmithing; however, tailoring had one thing going for it that other professions didn't: Unraveling.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

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