Welcome back to Fox Van Allen's twisted, shadow-ish version of Spiritual Guidance, once again rescued from the diseased, holy mind of Dawn Moore. Presumably, she's currently languishing inside one of Sindragosa's Ice Tombs. I'd totally DPS her out of there, but according to the TV, this Slap Chop thing is a limited time offer, so I've really got to move if I want to get one. Bet she wishes she had Dispersion right about now.
I could have sworn there was some kind of dragon encased in ice around here. Really.
What's that? They chiseled it out of ice and moved it to Icecrown Citadel? The hell? When did
that happen?
December, you say?
Those
shambling horrors must shamble fast when I'm not looking. Or maybe I was just too
drunk over the
holidays to notice. Anyway. This bone dragon thing, it's not evil, is it?
Oh. It is. Damn. Okay, I guess we'll go kill it. But first, we'll make this stop off and heal some
generic green dragon we've never even heard of before, just to keep it from turning into some boss we'll have to fight later.
Shadow priests, gather round as we storm the
Frostwing Halls! We'll collect some fine loot! We'll also answer -- or at least ponder -- some existential questions. "Why can you
Mind Flay a block of ice when it doesn't have a mind to flay? Why can you
disease it?" All this after the break.
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Filed under: Priest, (Priest) Spiritual Guidance