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Posts with tag drops

Warlords of Draenor: Getting resources for your Garrison

‚ÄčAlliance garrison
The player's Garrison is one of the central features of Warlords of Draenor, coming with its own special Hearthstone, and in many ways taking the place of a faction hub. Depending on what kind of structures you choose to build in your Garrison, you can have your own crafting centers, bank access, auction house, PvP center, and more. However, to build any of them, you need resources.

In fact, to do just about anything with your Garrison you need resources. You need them for buildings, for crafting, and in order to send your followers on missions. So, just how do you get Garrison Resources? Well, I'm glad you asked. There are a variety of ways to earn your Garrison Resources in Warlords of Draenor, some easier than others.

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Filed under: Warlords of Draenor

Patch 5.4 PTR: Initial ilevel ideas for the new raid levels

Patch 54 Initial ilevel ideas
Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted the developers' preliminary item levels for the next tier's raid gear. Patch 5.4 is bringing in flexible raiding, a fourth difficulty level, which sits between Raid Finder and Normal raids in terms of both item level and difficulty.

Do note, first and foremost, that these numbers are not finalized. They should be taken with a very large pinch of salt, and are subject to considerable change. The PTR isn't even live at the time of writing this post, so let's not get ahead of ourselves and proclaim the end of days for raiding.

So let's look at the current item levels. Raid finder drops 502, normal mode 522, normal thunderforged 528, heroic mode, 535, heroic thunderforged 541. So, the gap between normal mode and LFR has been widened, from 20 to 25, with Flex sitting 17 levels lower than normal mode. The gaps above that are the same, but there's been no mention of something like Thunderforged gear.

For heroic geared raiders, Flex seems like a logical difficulty at these levels, but there will be some theorycrafting that needs to be done to ascertain whether the new tier's potentially lower-level drops will outdo their current gear thanks to set bonuses, trinkets and the like. What this ilvl distribution seems to be saying is that heroic-geared raiders shouldn't need to run LFR at all. But, this is all subject to change.

Filed under: Raiding, Mists of Pandaria

The Azeroth Ethicist: Cheating (or not cheating) the roll system

Image
I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank.

Warrior: Could you help me out with something?

Me: Sure, what do you need?

Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me?

Me: Um ...

I'd been off in my own little world watching health bars and thinking about next week's Shifting Perspectives column and hadn't paid any attention to the group's composition. It turns out the DPSers were a mage, a hunter, and -- oh, there we go -- a frost death knight. So in the event that the strength trinket dropped, the warrior tank wanted me to roll on it and, if I won, give it to him over the DK. He probably asked the mage and the priest to do the same thing, but the group was quiet in party chat, so I have no way of knowing.

We had a small and, to his credit, civil conversation over it, and there are a few issues here on which I'd like to get readers' opinions.

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Filed under: Analysis / Opinion

Lichborne: New death knight gear coming in patch 4.1

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 4.1 looks likely to drop any week now, so now's a good time to find out what the patch can do for you, gear-wise. The two new dungeons, Zul'Aman and Zul'Gurub, appear to have been completely itemized, so we can probably feel relatively safe in looking at the gear that drops from them. The gear is all ilevel 353, which puts it below raid and valor point gear but above most current heroic dungeon drops. Therefore, casual raiders, non-raiders, and new level 85 death knights will probably find a lot to like in the stuff coming out of this dungeon. Let's take a look at the gear.

For the most part, these will be clear upgrades over your ilevel 346 heroic options, but in cases where there's a better or competitive old heroic option, I will mention it. Note that this information is from the patch 4.1 PTR and may therefore change when the dungeons go live.

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Filed under: Death Knight, (Death Knight) Lichborne

Breakfast Topic: When it drops it's like magic

There are drops that just seem to elude you. One of those for me was The Sun Eater. It wouldn't drop and wouldn't drop and wouldn't drop and then, finally, on a run I didn't even want to go on there it was. And then the rogue took it and I had to run it another 20 or so times before I actually got it. Not that I'm still bitter about that. Well, okay, I totally am. As in, if I ever get control of an orbital weapons platform and find out where that guy lives, well, there would be stuff raining from the sky.

Last night however I had the opposite experience. Last night, Lana'thel dropped my new precious. Amazingly, no rogues took it, and so I'm wandering around wearing the door from Satan's own El Camino as a shield. It's pretty much been the drop I've wanted the most from ICC ever since it opened up and I'm ridiculously, deliriously happy with it. (SInce I never saw the Elementium Reinforced Bulwark or Bulwark of Azzinoth drop, it's also the best looking shield I've ever had.) So in my state of giddy glee I move to ask you, have you had that surge of relief when something finally dropped lately? What was it?

Filed under: Breakfast Topics

Loot is in the air

Love is already in the air on the European realms and MMO Champion has the details on the loot which drops from the three new Love is in the Air bosses. Three apothecaries have taken up shop in Shadowfang Keep: Baxter, Hummel and Frye. They'll be there for the duration of the holiday as daily quest bosses and following is a list of what they drop (mouseover for their stats): But the drop from Apothecary Hummel that I am most excited about is the Big Love Rocket Mount. It's pink, it has zhevra seats and a naughty, naughty name. Naughty.

Stay tuned for more Love is in the Air info as it comes in.

Filed under: Events

Lich King's loot table revealed

This is surprising: the entire loot table for the Arthas fight, on both 10 and 25-man (normal and hard, judging by the item levels) has just been posted to the Armory. Edit: the loot is also on Wowhead now, complete with 3D models. As tipster Micah noted, if this is really the whole loot table, it consists entirely of armor tokens, weapons, and Invincible's Reins (which is listed as a guaranteed drop on 25-man heroic). The focus on weapons isn't exactly new for raid end bosses, but it's interesting nonetheless.

I haven't had a chance to go through the whole list yet, but as far as I can tell, there aren't any of the nifty proc-based items we've been seeing elsewhere in Icecrown. It's pure stats on Arthas drops (though Alex points out that they all the 25-man heroic items have flavor text). Still, I wouldn't say no to a nice Tainted Twig of Nordrassil for my druid.

Which one's your favorite?

Filed under: Raiding

Patch 3.3: Lord Marrowgar and Chill of the Throne impressions

The next wave of Icecrown Citadel testing began today. A new patch 3.3 build was uploaded just hours before testing was scheduled to begin. Tonight, we'd take on Lord Marrowgar and Festergut. Raid loot had been implemented so we were anxious to see what some of the drops would be like.

Not only that, today marked the first time Chill of the Throne would be active on the PTRs. Players could tackle the raid content to determine how it felt. My thoughts on Chill of the Throne will come after the break and after I finish my Lord Marrowgar impressions.

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Filed under: Patches, Analysis / Opinion, Raiding

Phat Loot Phriday: Edge of Agony


I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.

Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)
Type: Epic Two-Hand Sword
Damage/Speed: 651 - 977 / 3.50 (232.6 DPS)
Attributes:
  • +112 Agility, +92 Stamina
  • Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic.

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Filed under: Items, Analysis / Opinion, How-tos, Instances, Humor, Phat Loot Phriday

Breakfast Topic: Most frustrating non-drop

Unless you are a Ridiculously Lucky Bastard, odds are good that you've gone the length of your time in the game without managing to get a particular drop you really wanted. It's been a running joke in my guild that, try as I might, I can never get Pillar of Ferocity to drop from Anetheron. It didn't once drop in the near-year I ran Hyjal during Burning Crusade, and it sure isn't dropping during our occasional fun runs now.

I don't even know why I want it as badly as I do. It wasn't a giant upgrade back in the day given how oddly it was itemized for Druid tanks in comparison to the Wildfury Greatstaff, and it's sure as heck not an upgrade now. But every so often I find myself staring at Atlasloot in celebrated Captain Ahabesque fashion, being driven to the brink of madness over an elusive white whale weapon that is among the last of that now-vanishing breed, the feral tanking staff.

A Restoration Shaman pal spent each Hyjal alongside me waiting for a pair of Howling Wind Bracers that never came (let's face it, Hyjal hated us), and our Holy Paladin colleague went more than a year in Karazhan without ever seeing a Shard of the VIrtuous. With gear consolidation in Wrath and generally smaller loot lists all-around, you get the slightly more exciting problem of being more likely to see a drop but losing it to someone else, possibly multiple times (see: Illustration of the Dragon Soul, enormous popularity thereof). Spill, folks; what are your horror stories?

Filed under: Items, Breakfast Topics

The ins and outs of the Shroud Loot System

Both Blessing of Kings and Unbearably HoT have posts up talking about the Shroud Loot System, a looting system designed to serve as an alternative to the standard DKP setups. The main point of SLS is that unlike DKP, it rewards points not just for downing content, but for just attending content, so that the focus is more on attendance and participation rather than progress (which, you'd assume, would eventually come if people are constantly showing up). Instead of kills, points are awarded at the beginning and the end of raids (no matter how much progress is made), and then when an item drops, players can bid points either by "Shrouding," spending half of their DKP (whoever spends the most gets the item), or by bidding a low fixed cost (and then they roll off for the item, with whoever wins paying the low fixed cost). BoK has a great example of how it works: either you spend half your points (if you have the most overall DKP, you're guaranteed to win) or you take your chances against a dice roll.

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Filed under: Analysis / Opinion, Instances, Raiding

The best loot comes from hard modes, not just Yogg-Saron

Yesterday, Ensidia earned the world-first Yogg-Saron kill. This is not the world-first Ulduar clear, because Algalon is designed to be the hardest boss in there, but that's a story for another post. What I want to talk about here is loot.

Specifically, I want to talk about the quality of Yoggy's goods, which is the same as the quality of every other drop in normal-mode Ulduar-25: ilvl 226 for armor, and ilvl 232 for weapons. The same pattern holds on 10-man, with Yogg-10's drops being ilvl 219, like the rest of Uld-10. This is a departure from previous tradition, where the last boss of a raid would drop items of higher caliber. Kel'Thuzad, for instance, drops items a full tier above the rest of Naxx (ilvl 213 vs. 200 on 10-man, ilvl 226 vs 213 on 25-man).

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Filed under: Items, Raiding

The math behind random drops and rolls

Reader Sekhar P. sent us an interesting story of a strange roll seen in Naxx recently: Haunting Call dropped, and four people needed. The rolls came up, in order: 1, 2, 3, 4. The raid boggled at how unlikely that must be. Sekhar's tip set off a round of discussion among our WoW Insider staff: while it seems unlikely that four numbers would come up in sequence, the math on it isn't any more likely than any other four numbers (3, 69, 82, and 95, for example, or even 4, 8, 15, and 16). The odds come out to 24/100^4, about 0.00000024%, or about two chances out of 10 million. Of course, probability is tricky, so the chances that any one of those rolls would come up is still one out of 100 -- just like coin flips, previous die rolls won't affect the current die rolls (mistaking that is often called the gambler's fallacy) But the chances that any specific four numbers would come up are the astronomical chances above.

Of course, math aside, that still doesn't keep us from trying to predict how random rolls might work. We also recieved word from reader Emily about a site she and some friends are working on that is trying to predict just how much you'll have to run a certain instance to pick up some of the rarest items in the game, like Baron Rivendare's mount. Unfortunately, it's not a relevant indicator -- it looks like all they're doing is "simulating" runs on the item, and then tracking when it drops in their simulator. They're putting the math behind the chance into practical numbers.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard, Raiding, NPCs

Breakfast Topic: It's gotta happen sometime

Whitney over on WoW Ladies LJ has a story that's so improbable it must be true. Not only did her guild pick up an epic on command in Naxxramas, and not only did they pick up two of the exact same epic item in a row, but they actually got three of the exact same item in the same room. As you regular readers know, I'm horrible at math, so I'm not sure how unlikely that is (you'd probably have to figure how much trash you actually kill every Naxx run and combine how likely it is for each of them to drop the item), but I'm guessing very. Still, given that every drop is randomly generated when a mob spawns (in other words, when you walk into an instance), it's still possible. Even a flipped coin can come up heads 100 times in a row.

So yes, even though we don't think about it much, it's totally possible to get Mr. Pinchy on the first try, or pick up three epics in three pulls. Ever just been really, really lucky? I've had the opposite happen, too -- I go for an hour without seeing a drop, check all of the databases to make sure I'm in the right place, and then just before I quit, sure enough, whatever I was looking for drops.

Got any stories of the random number generator (RNG) being really random?

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Breakfast Topics

Naxxramas gear by type


Tobold has a post up with an interesting analysis of all the epic loot that drops in the ten-man version of Naxxramas, broken down by armor type and by broad stat type (tank, melee, caster). At the top of this post is a chart I made from his armor type breakdown ("Other" is anything that's not cloth, leather, mail, or plate, i.e. weapons, off-hands, shields, jewelry, and cloaks). As Tobold mentions, this confirms that there is significantly more plate than anything else, about 50% more, even though there are the same number of plate classes as cloth classes. My guess is that this is because they expected an influx of DKs bumping up the plate numbers.

As far as stat types, leather and mail are both split half-and-half for caster vs melee. This is a little iffy. In both cases, there are two caster specs (Balance and Resto Druid, Elemental and Resto Shaman) out of six total specs (Druids and Rogues, Shamans and Hunters), so it seems a 33/66 split would make more sense, but maybe they just wanted to keep it simple.

The case that really bothers me is plate, which is split evenly between caster, tank, and DPS (see right). The only plate spec that wants caster gear is the Holy Paladin. That's one of three specs from one of three plate-wearing classes, and yet it gets a third of the plate gear. I'm sorry, my plate-clad healing brethren, but that's just not an equitable proportion. Mostly it just means that our prot pallies have full healing sets and we're still disenchanting a good chunk of the plate every week. Here's hoping we see less caster leather, mail, and especially plate in Ulduar.

Filed under: Items, Analysis / Opinion, Raiding

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