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Posts with tag drugs

Transmog your way to a roguish look

I used to play a lot of Dungeons & Dragons in college, back when v.3.5 was all the rage. At the time, a series of companion books was being released with titles like Complete Adventurer or Complete Divine; these books listed additional abilities and classes that players could use to expand upon the core classes in the original D&D rule books. Warlocks, for example, were added in Complete Arcane as a spin-off from the mage core class. Instead of using classic D&D mage spells like Magic Missile, they used invocations, which the book provided.

What I liked most about these books is that they made you think outside the box about your class. A warrior wasn't just a guy with a sword and a lot of armor proficiency; he could be a swashbuckler of the high seas or a graceful, dancing dervish. Both classes were warriors, but they fought in distinctively different ways.

So when it comes to WoW and transmogrification, I think a lot about the possible archetypes certain classes could have and try to explore those in different outfits. Leather wearers, for example, don't always have to look like members of the Defias Brotherhood or the audience at a Grateful Dead concert. They could also be mud-splattered bandits, solitary rangers from the Hinterlands, or sneaky Warsong scouts. Oddly enough, today's outfit might just work for all three.

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Filed under: Transmogrification

WoW Moviewatch: Drugs, my anti-World of Warcraft


A simple premise done well. I can't say that I officially recommend drugs as an alternative to this game (or that I agree with the idea that doing drugs is better for you than raiding for epics every weekend), but I thought the joke here was done pretty well.

And especially well for just some kids messing around. The sound, colors, and the music all worked, and while you can't fault those anti-drug PSAs for doing what they do, they do have a certain style to them that begs to be parodied.

Filed under: Fan stuff, Humor, WoW Moviewatch

Raiding under the influence

The response to Monday's breakfast topic got me thinking about drugs, alcohol and WoW. A lot of people said they drink to pass the time while farming in WoW. If you're 21 or whatever the legal drinking age in your country is, that's fine -- at least you're not driving. And as for other substances, well .... we're not the FBI and we're not here to judge or moralize. Generally, it's probably better to play WoW while intoxicated than, say, perform brain surgery or control the country's nuclear arsenal.

But dealing with drugs and alcohol can be tough if you're in a group situation, especially if you're in a raiding guild. There's a thin line between "having a good time" and "wiping the entire group because the suppression room is spinning." I've been in raid groups with extremely drunk or high people, and the result has rarely been good. Sure, there's the odd person who can heal or tank just as well while under the influence, but I've also seen a drunk mage whisper me with "loool im kiting gluths stuff," and heard one too many guildmates explain that they couldn't remember why they quit the guild/insulted the officers/yelled out their phone number in Vent. Pretty entertaining for those of us watching, but for a guild actually trying to make progression, such members can be hard to handle.

The worst I've seen was when I was guilded with a tank with an admitted drug and alcohol problem. He was an excellent tank when he was present and conscious, which is why guilds kept giving him chances. The end of the line for him with our guild was when he was the main tank for Nefarian -- we were just beginning to learn the fight, and the guild leader figured a tank with Will of the Forsaken might make things easier. He did a good job the first try. He did a good job the second try. But after the ten minute break before the third try, he disappeared. He didn't log out or tell anyone he was going AFK -- he just stayed still until he disconnected. Turns out he had taken quite a bit of alcohol and/or cocaine before the raid and had passed out at his computer. Needless to say, he didn't get to tank Nef again (although he did stay in the guild.)

What does your guild do with people who are clearly intoxicated during instances? Do you have a drug-free zone policy during raids, or do you consider it a violation of the person's privacy to tell them what to do in their personal lives?

Filed under: Analysis / Opinion, Virtual selves, Guilds, Instances, Raiding

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