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Posts with tag druid-healing

Shifting Perspectives: Lifebloom is like broccoli, and other lies my mother told me

Shifting Perspectives Lifebloom is like broccoli, and other lies my mother told me TUESDAY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Lifebloom prevents vitamin deficiencies.

When I was a small child growing up on the mean streets of a rural farming community, my mother used to hector me into eating my vegetables.

"You'll get rickets if you don't eat your broccoli," she said.

"Children in some parts of the world would kill to have string beans," she said.

"You'll flunk your SATs if you don't eat zucchini," she said.

So I'd choke the stuff down in resentful silence, assuming that dessert would be forthcoming in the typical quid pro quo of the childhood dinner table. (My lawyer father lived to regret teaching that phrase to small children.) It took me until freshman biology to realize that my mother was exaggerating the odds of developing scurvy if we didn't eat a sufficient quantity of vegetables at every meal.

And you know what? Playing a resto druid on the beta is kind of like being a small child getting Lifebloom and Harmony endlessly stuffed into your face. In the meantime, there's a bowl of deep-fried, bacon-crusted, chocolate-dipped Wild Mushrooms just ... out ... of ... your ... reach on the table.

I ate the green stuff, Blizz. Now where's my dessert?

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Filed under: Druid, (Druid) Shifting Perspectives

Breakfast Topic: Do you enjoy strategic healing?

I found this picture on Reddit's /r/wow subreddit the other day, and it reminded me of the original promise of Cataclysm. "No more spamming heals! Triage is king!" Blizzard said -- and it actually stayed that way ... for a while. Unfortunately, strategic healing took a left somewhere around Majordomo Staghelm and hasn't been heard from since.

As mana regen spiraled out of control (again), the encounter designers went to the usual place -- heavy AoE raid damage that required massive throughput, with thoughtful deliberation out the window. This has not made many people happy. A recent thread in the Healing forum showcases this, with many healers reporting general dissatisfaction following tier 11's raid content.

So what's your opinion? Do you prefer to act with a surgeon's efficiency, using the right-sized heals at the right times? Would you rather JUST HEAL ALL THE THINGS? Or do you think "monks will fix it?"

Filed under: Breakfast Topics

Looking back on healing in Cataclysm

Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths.

Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is.

So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion

Shifting Perspectives: When healers run out of options

Tree of Life in patch 4.3's new heroic 5-man, End Time.
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the upcoming Wild Growth nerf gets us thinking.

As with our previous Shifting Perspectives on tanking and healing the Zandalari 5-mans introduced in patch 4.2, I'd like to run an edition on tanking and healing the new Hour of Twilight, Well of Eternity, and End Time heroics. While I prep that, we've been left with an unpleasant but perhaps not totally unexpected nerf to Wild Growth as of last week's PTR patch notes.

Let us be frank, my brethren. Is Wild Growth overpowered? Yep.

Is it doing too much healing for too little effort? Probably. When even I can keep your ungemmed, unenchanted premade group's collective ass alive on my first trip into a new heroic despite getting lost and arriving at the group a minute late, a spell is way too good.

But is that completely irrelevant to why Wild Growth is really a problem? Yep.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Daily Quest: Druids druids druids and a side of wands


WoW Insider's on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

When I first rolled a character during the original WoW beta, I had a tough choice to make. Would I be a sword- and shield-bearing warrior? A sneaky rogue? A mage who cast brilliant and shiny spells, or a warlock who trafficked with demons and the shadowy arts? The answer was none of the above; I went with a druid, and the druid became my first "official" WoW character upon game launch as well.

I wish I could say it was because I was fascinated with being able to heal or tank or with the rich lore behind the druid class. But in the end, it was because I could turn into a kitty. Kitties are awesome.

Today, we've got a few posts from around the blogosphere regarding everyone's favorite shapeshifting, tree-hugging class:

Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Shifting Perspectives: Do restoration druids need a cooldown?


Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration, and balance druids. This Tuesday, we equivocate on whether a point made in Shifting Perspectives: Healers, selfishness, and trouble ahead was prescient or just another beneficiary of Allie's usual dumb luck.

The title of today's Shifting column is maybe a little misleading. Strictly speaking, restoration already has a cooldown -- the still-controversial Disco Soul Patch Groovy Tree that has wildly gesticulated its way into all our hearts (well, some peoples' hearts) -- but now the developers are considering other possibilities in light of some data from tier 11 raids.

Not that we have access to said data (or anything to go on besides our usual rampant speculation), but a few trends have emerged from tier 11 that make the possibility of getting a big cooldown a bit more likely.

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Filed under: Druid, (Druid) Shifting Perspectives

New Tree of Life form in all its video glory


The new Tree of Life form went live on last night's beta build, and I've shot a short video to show you what it looks like in action. As mentioned previously, the Tree currently shares the male orc skeleton and animations, so you won't see anything too unfamiliar here, but the new form is just beautiful. If anything, it's kind of depressing that it's now a cooldown.

The new forms are colored by race, and here's the breakdown:
  • Night elves get the purple form.
  • Tauren get the brown and green form.
  • Worgen get the dark brown form.
  • Trolls get the light brown form.

Filed under: Druid, News items, Cataclysm

Shifting Perspectives: Restoration talents in 13066

Every week, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we eschew the future in favor of the present, and are also delighted to discover that the Mac video capture bug appears to have been fixed on the beta.

Many thanks to Raylis of Wyrmrest Accord for putting together a guide to troll form associations and allowing me to use it. We'll have a worgen version up once the barbershop starts cooperating!

Resto's picked up a lot of interesting stuff recently. Whether these changes survive to patch 4.0.1 intact is anyone's guess, but today's column is a comprehensive look at all restoration talents as of build 13066 on a level 85 premade druid (average ilevel 335). Because the subject matter's on the dry side unless you're a healer, I've also included:
  • Some notes concerning Cataclysm questing
  • Why Anduin Wrynn is awesome
  • Video of male worgen interrogation techniques (now that my video capture is actually working, you'll see more videos popping up soon)
  • Video of said male worgen casting most of our heals with the user interface active to give you a sense of the numbers and efficiency you'll see at level 85 with pre-heroic blues

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Healers, selfishness and trouble ahead


Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we stress the importance of pattern recognition.
Cirocco: I enjoy a healing model based around triage, quick reactions and maximizing output. I very much doubt I'll enjoy a healing model based around parsimoniously doling out mana and yelling at people who snipe my HOTs.
I've been guilty of a little pessimism concerning the restoration tree in Cataclysm. Many of my experiences healing on the beta haven't been good, and while I'm willing to allow for the likely possibility that that's just because I suck, it hasn't escaped my attention that a lot of druids have had the same hard time. Normal Cataclysm instances aren't bad if people are well-geared and play sensibly, but when things go wrong, it feels like you're emptying your mana into a group with nothing to show for it.

To be frank, it really is too early to evaluate whether the 5-man experience is representative of what we can expect in raids at 85, but I'm not worried about the numbers themselves. As Ghostcrawler (lead systems designer) has reminded us, numbers are pretty easy to fix. What worries me is more systemic; right now, it's hard to escape the conclusion that what made the restoration spec succeed in Wrath of the Lich King is a bad fit for Cataclysm, and a lot of our effectiveness is going to depend on player behavior that I'm not sure is going to change.

EDIT: Naturally I had to finish this article shortly before new information concerning beta build 12857 became available. It's not live on the beta servers yet, and may not be (12857 might be a purely internal build, in which case I wonder who Boubouille paid off), but there are a few things there that would have impacted how I wrote this column.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Beta build 12803

Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we ponder change.

Beta build 12803 dropped late Friday, and with it a number of changes to the feral and restoration specs. Some are what you'd expect after some recent forum conversations with Ghostcrawler (lead systems designer), and others came out of left field. We'll take a look past the cut.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: A limited number of people know the troubles I've seen

Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we equivocate on the best means of filling a bottomless pit.

Beta build 12759 dropped early Saturday morning, and with it the introduction of mastery and quite a few changes to the feral and restoration specs. I think Blizzard may even have fixed some of the issues with feral damage, but the newest bug on the block is making that a little difficult to tell. The default scrolling combat text is now broken -- you can't see how much damage or healing you're doing to hostile mobs or friendly players, respectively -- so at best, you're confined to guesses based on how much health the mob's losing when you hit it. For me, this requires squinting at a very small portion of a laptop screen with my nose two inches from the monitor, and I'll be damned if I'll wind up financing the purchase of another Maserati for my ophthalmologist.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: The tree in Cataclysm raids

Every week, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, a square peg meets a round hole.

Yeah, this is another week with a video that has nothing to do with druids, but it's summer and I plead: a.) residual schoolgirl mischief, and b.) mounting hysteria from home renovation and the effort to convince my grandmother to jettison a garage full of canning jars before we can move her.

Anyway. As a few people have figured out, the beta came at an ugly time for me personally, and we've got some ground to cover. Before we do, I'd still like to address an issue raised two weeks ago when we talked a bit about the changes that resto players will see going into Cataclysm. This week's article is a more in-depth examination of how the new Tree of Life cooldown fits into Blizzard's wider sense of raid design in the new expansion. With the advent of the closed beta, we're getting a closer and better sense of how the class will function in the Cataclysm world, but we still have no real idea of how it'll play at 85 in a vastly different raiding landscape.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: In defense of a glyph everyone hates


Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we make a dangerous segue from curling to the issue of Healing Touch in raids, shattering our once-promising career with a finger cramp.

I'd be the first to admit I don't take the game quite as seriously as the hardcore theorycrafters at EJ. To be fair to WoW, it's hardly the only game in that position; with the Olympics on, I've had the opportunity to acquaint myself with many questionable pasttimes like curling. Someone even went so far as to set hipster music to a series of clips featuring expert players crouching on the ice, staring down the run with the coiled alertness of a Serengeti hunter. The athletic grace is impressive until you consider that they are watching a large rock slide down the rink at the speed of a miniature dachshund while teammates scrub frantically at the ice in the hopes that the rock will travel a few more inches. One realizes: a). the fundamental absurdity of the human condition, and: b). that the effort to maintain a dignified façade has caused you to soil your pants.

The inability to treat what is meant to be a fun hobby with the gravitas due, say, a shuttle launch or an Irish wake, has occasionally resulted in problems when readers take material more seriously than I do. The official forums have also convinced me that any deviation from the standard imposed by theorycrafters and spreadsheets is going to be greeted with hostility by anyone who decries the notion of individual choice in a game, which makes today's topic -- finding a place for the druid's worst heal in progression raiding -- a bit touchy.

I am required by law and contract to be sensitive to the needs of the differently-minded in our community, and as such, I am going to borrow (read: steal) a technique first employed by the humorist Dave Barry in a 1991 column.

Yes.

The following article has been closed-captioned for the humor-impaired.

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Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives

Shifting Perspectives: Restoration 101

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species.

Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees.

A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: Druid healing strats for Icecrown Citadel

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we look at Grid and realize that the dumb buggers are dropping like flies again.

Before I write anything else, I want to send a shout-out to Kalon, who is ending the influential feral theorycraft blog ThinkTank. Like many of you, I've been reading ThinkTank for a while and fell in love with both Kalon's analysis and the theorycrafting that he made understandable even to Luddites like myself. To this day I've been experimenting with an idea he suggested concerning Bear DPS (no, really) that I've been planning to devote a column towards for a while, and I now regret not doing it earlier.

So, to my druidic colleague -- /hug and /salute. Kalon, you will be greatly missed.

For strategy articles, I've gotten into the habit of trying to describe all four roles, and have arrived at the conclusion that it's more efficient to take matters one spec at a time. With all of the Icecrown raid content clocking in at a little more than a month old under the best of circumstances, I'm better off describing the roles I've done personally therein (tanking and healing). Because we've already covered Lord Marrowgar, we're going to take the rest of the bosses necessary for the Storming the Citadel achievement, and cover them from a restoration point of view.

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Filed under: Druid, (Druid) Shifting Perspectives

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