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Posts with tag druid-symbiosis

Mists of Pandaria: Druid Symbiosis updated (includes tables)

Mists of Pandaria Druid Symbiosis updated
The latest beta build includes the most recent changes to the druid Symbiosis spell. Symbiosis, as you may know, is essentially a spell swap between a druid and any other class. It's not done automatically, so if the druid is in a class-run raid group -- a group where there are no duplicate classes -- the druid can choose to give it to any raid team member.

In return for this generosity, the druid receives a spell back from the target, which appears on the druid's bars and is currently usable with all the usual restrictions of that spell, such as cooldown, range and similar.

The spell distribution follows after the break -- first, the spells that other classes receive from their druid friends.

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Encrypted Text: Rogues can actually tank

tank rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In the original WoW beta, rogues were designed to be off tanks. Complete with a high dodge coefficient from agility and a buckler, rogues could survive quite a beating. Evasion was a tanking cooldown, and Vanish was a useful tank-swapping ability. Hunters worked similarly, also sporting bucklers and using Feign Death to lose aggro. Obviously, the developers scrapped both of these ideas before launch.

During The Burning Crusade, Gaeowyn broke the combat table by achieving unhittable status with 102.63% avoidance and using it to successfully slay Illidan. After that, the crew slew Gruul with just five people while it was still relevant content. In Wrath, Jider abused Shadowstep and our amazing damage output to solo several Naxxramas bosses. The upcoming Mists expansion looks to again revitalize rogue tanking, with the advent of the druid ability Symbiosis and our bonus ability, Growl.

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Filed under: Rogue, (Rogue) Encrypted Text

Spiritual Guidance: New priest talents in the Mists of Pandaria beta

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Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Let's get the bad news out of the way first: We've already lost Path of the Devout on beta. The good news is that in its place, we now have Feathers From Heaven, a talent that allows priests to lay out a little track of speed-boosting feathers. Think of them as those little speed arrows in Mario Kart, only they're feathers, and you can put them wherever you please.

The individual feathers have no expiration that I can tell, so you can lay them out in advance on one end of the room for special tactics in your raid encounters or PvP, if it suits your fancy. The ability has no mana cost at the moment. Instead, it is limited by charges: one feather per charge, and you can have three charges at a time. You can place one feather right after the other, but it takes 10 seconds to restore one charge. This allows you to spam three of them on the ground in succession if you like (something you can't do with Body and Soul) or spread them out gradually ahead of you in your path. They can be used by any friendly target, not just party members, so be mindful of people's stealing them if you're using them while leveling to snatch up quest items. Oh yeah, and the feathers can be used on top of water with Levitate.

So, you're excited about Mists of Pandaria now, right?

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Filed under: Priest, (Priest) Spiritual Guidance

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