Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag druids

Blood Sport: Beginner's guide to arena, part III


Want to crush your enemies, see them driven before you, and hear the lamentation of their women?
Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Modeselektor's Tetrispack. Allison Robert offered a challenge to our most beloved columnist last week. Ms. Roberts has chosen a clever and palatable piece with Richard Shindell's On-A-Sea-Of-Fleur-De-Lis. And now we come to my retaliation. My wife recommended our musical selection today -- it just happened to be on the absolute opposite end of the spectrum. How fitting. We love this song, albeit mostly for the intro. Upon your first listen, if you correctly predict the timing and type of shift in the first thirty seconds, serious e-props to you.

To wit, Robert: pan flute > no pan flute. Your move.

Last Week: part two of our beginner's arena guide. We featured the cute ukulele kid who pretty much controls the internet right now. After that, we discussed frequently asked questions from new arena players. We talked about how to spec and what team composition to choose, with two different types of answers (easy and long).

Today, we'll be talking some very basic class strategy. If you know your class inside and out, you'll know what I'm going to say when it comes to your class and arena. You can still learn about other classes here. I've written over 2500 words about individual class perspective inside arenas, that's a lot. Full article after the break.

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Blizzard, PvP, Guides, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena, Achievements

Ask a Faction Leader: Fandral Staghelm


WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader!

We recently spoke to Nexus-Prince Haramad, leader of the ethereal Consortium, and he shed light on several key issues, including goblin rearrangement, investment opportunities, bad business practices, proprietary bandage technology, and static cling. In this installment of Ask a Faction Leader, we'll be sitting with Archdruid Fandral Staghelm of the Cenarion Circle.

Our first reader question:

Dear Fandral Staghelm,

Over the years, I have many times assisted your morrowgrain research. I have found many weird plants in my quest for that elusive herb. I have been awarded many (useless but, I am sure, heartfelt) scrolls and pieces of food by your research team. My question is: Where is all this effort ending up? What end does all this morrowgrain research lead to?

Sincerely,
Bowjób-Lightbringer EU


Staghelm responds:

Look, pal, when I send you on an errand, you say "how high." You don't ask "what exactly do you need all of this eldritch herb for." I need it, you need to get it for me. You know the saying? Yours is not to question why, etc?

Oh, wonderful. See her, over there? My handler is signaling me. I guess that means "answer the poorly-named hunter's (yes, I know you're a hunter) question, you magnificent king among kaldorei." I guess it's just as well, I got a dozen emails about what I was doing with morrowgrain.

Fine. The big reveal. What am I doing with morrowgrain?



Read more →

Filed under: Night Elves, Trolls, Druid, Lore, Interviews, Wrath of the Lich King, Cataclysm, Worgen, Ask a Faction Leader

The Queue: Normal view

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco be your host today.

Happy fifth anniversary, everyone! In honor of such a prestigious age for our young upstart MMO, this edition of the Queue ... has ... well, basically nothing to do with the anniversary at all. I mean, it's not as if you guys asked any anniversary-related questions. So, we're just setting today's Queue to "normal view" and takin' care of business.

Shall we?

Pemberton asked...

How come we can't fly from Darkshore to the Exodar?

Read more →

Filed under: The Burning Crusade, Wrath of the Lich King, The Queue, Cataclysm

Cataclysm: "Almost all items are going to have to change."

So, wait a minute. If Strength on leather gear is going away in Cataclysm, how are feral druid tanks going to be itemized? Ghostcrawler's got it handled.
We talked about druids in bear form also getting AP from strength. Strength won't appear on leather and no piece should have Str and Agi together, so it's not like they would really double dip. That lets us still have tanking necks, rings and cloaks with strength on them that are attractive to all 4 tanking classes.
Ghostcrawler, you machine, you. First you tell us that all of these stats are just plain goin' away in Cataclysm, and now you give us specifics? Such an industrious crab. But how is this change going to be carried out? Turns out he's got something to say about that, too.

Read more →

Filed under: Items, News items, Cataclysm

Healer survey contains a wealth of information about healing

If you've ever wanted a close-up look at the game's healing zeitgeist, Miss Medicina has it -- she recently started up a survey/meme of healers around the WoW blogosphere, and the answers are now in and posted on her site. They make for some interesting weekend reading, especially if you're interested in healing and what healers think of it. I'm sure there's lots of conclusions that could be drawn out of this (I'll let you all come up with some in the comments as well), but just reading through them on my own, it seems like there's a few threads between them. The majority of healing seems to be done in 10-mans, which probably isn't too surprising, given that's where most of the endgame players are right now as well. There's no clear winner on class or spec (all four healing classes are represented pretty evenly, though I didn't really crunch the numbers), though there are quite a few priests, and of those, things seem to be split between holy and disc.

In terms of a favorite spell, there's almost no crossover at all -- people are all over the place, from Beacon to Penance to Circle of Healing. To hear these guys tell it, healers have all kinds of fun spells to play with. In terms of a weakness to healing, two main answers appear: mana regeneration (always an issue with mana-heavy classes like healers) and mobility. Shamans and druids have problems with big burst healing, and paladins say they need more group healing strength, but almost everyone mentions either mana or movement. There's a lot more to look through, too, in terms of how healers evaluate their performance and addon recommendations from everyone. As a look inside the healer "scene," there is a ton of information in there about what healers are up to out on the realms.

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Fan stuff, Virtual selves, Classes, Buffs

Blood Sport: Patch 3.3, part I

Ahh, lovely Radiohead. The entirety of Scotch Mist (which is In Rainbows played live) will be our listening music, as I expect today's article to be somewhat...lengthy. Starting out with "Weird Fishes" is a nice touch -- you gotta love Radiohead's set order diversity. By the way, I'm going to continue supporting the Blood Sport column with listening music, due to overwhelming positive response. If you have any suggestions for songs, please let me know in the comments below!

Instead of talking about minor changes, I'm going to try to only hit the major ones here, as this is a giant patch. If you think I skipped something important, please let me know via the comments below and I'll reply.

Today, we'll be covering pet resilience, the Will of the Forsaken nerf, death knight, and druid changes, and what they hold for arena combatants. Expect the other classes and item/glyph changes soon! You can find all about Patch 3.3 here.

Check out what the last major patch of WotLK has for gladiators and challengers alike after the break!

Read more →

Filed under: Undead, Druid, Patches, Analysis / Opinion, News items, PvP, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half



I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.

Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let's get into the juicy, juicy 3.2.2 patch notes.

Read more →

Filed under: Druid, Hunter, Mage, Analysis / Opinion, News items, PvP, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

Patch 3.3 PTR: Druid changes (so far)


Hail, druids. There really aren't too many known changes to our class on the patch 3.3 PTR. As I write this, the only gameplay change you're likely to notice will be the buff/nerf to pet avoidance, which will only affect the Balance talent Force of Nature. More experienced Balance players will have to chime in here, because the wording on the change makes it sound like they're referencing an existing feature. I'm racking my brain trying to remember if Blizzard's ever done anything to tinker with the treants' survivability versus AoE damage, and I don't think they have. My guess is that the wording is just in line with similar changes in other classes with access to pets. Anyway, the change reads as follows:
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
For PvP, I think this is going to be business as usual, because the treants have historically been weak to AoE, and a key part of Balance arena strategy is timing a treants cast when your enemy's AoE or escape abilities are on cooldown. For PvE, it's a considerable buff, and it means that you'll no longer have to /headdesk over losing a key damage cooldown to a boss AoE.

Apart from that, the only other known change to the class is a bug fix on rank 15 Rejuvenation (correcting the base duration from 15 seconds to 12 seconds), but we'll keep an eye on the PTR for you, and any additional changes will be noted here.

Filed under: Druid, Patches, Analysis / Opinion, News items

Patch 3.2.2 changes for Druids


There were only a few changes to the class in this patch, most of which we'd already discussed when they were on the PTR. Interestingly, most are concerned with buffing Balance and Feral PvP performance, which is definitely a good thing given that Resto still vastly outclasses both. However, I am not a PvP kind of person, so my take on this is necessarily going to be somewhat limited; if you think I've missed a potential effect from these changes, feel free to drop a comment.

Moonkin Form: This form now also reduces the damage the Druid takes while stunned by 15%.

A buff to Moonkin defense, pure and simple, and a welcome addition versus the wide array of stuns available to enemy players. As Ghostcrawler's mentioned previously, their main concern related to Balance PvP is survivability, and this is an improvement to precisely that.

Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.

Between this and the increase to Typhoon's knockback distance (20 yards to equal Thunderstorm), Typhoon should be a more useful ability for both offensive and defensive purposes. The knockback distance was so small previously that the addition of a Daze effect seemed superfluous. We'll see how this does.

Read more →

Filed under: Druid, Patches, Analysis / Opinion

Patch 3.2.2: The clucking draenei (and the levitating tree)


I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

Read more →

Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm

World of Warcraft Patch 3.2 Druid Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class guides we take a look at exactly what changes in each class and how the changes will affect your playing.

In case you can't tell, I really loved the series of pictures I got to shoot on the PTR of the new Night Elf cat loping across the frozen wastes of Dragonblight. It is almost impossible to take a bad picture with the new forms, but there's just something about them that inspires you to hit the road looking for the best contexts in which to show them off. I foresee this may prove troublesome in the poorly-lit reaches of certain dungeons, where Druids will be loath to walk for fear that their beauty may only imperfectly grace the monitor. Such is life, my friends.

Where was I? I had to stop there to weep into a sherry. Well, no matter. Patch 3.2 is here, and with it a number of changes for the Druid class, both good and bad.

Read on for a guide to all 4 specs in 3.2 and the changes likely to impact Druids in both PvE and PvP.

Read more →

Filed under: Druid, Patches, Analysis / Opinion, Features, Guides

UPDATE: European extended weekly maintenance: 5th August 2009


Well, it's hardly a surprise that tomorrow will see European players getting our grubby hands on patch 3.2. That said, there's something almost magical about seeing the Breaking News box change and contain those magical words. And, of course, the added bonus is that our US compatriots get to be guinea pigs when it comes to implementation. Though we have had our own share of maintenance issues over the last couple of weeks.

So tomorrow's maintenance is going to be the extended variety (for obvious reasons). Blizzard have announced all the realms here in Europa will be offline between 3:00am and 11:00am CEST. After that, if the gaming gods are willing, we should be able to go explore all the new content and start counting the days till patch 3.3. Personally I'm going to be scrutinizing my new-look Druid forms and, if needed, visiting the barber for a haircut. Don't forget to check out our comprehensive Call of the Crusade guide and the official patch notes while you're waiting.

Update: Given all the US issues yesterday, it's really no surprise that Blizzard is taking a little longer with our maintenance. They've now announced all realms will be offline until 3:00pm CEST.


WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2!

Filed under: Patches, Events, Blizzard, News items, Wrath of the Lich King

Druid Q&A followup

In a somewhat surprising turn of events, the devs have decided to do a followup to the recent Druid Q&A, tackling certain things with more specifics rather than the general approach they took originally. The followup seems mostly aimed at Druid PvP, perhaps an omen of the future. It reminds me much more of the unofficial Shadow Priest Q&A that Ghostcrawler tackled, addressing very specific issues.

For convenience, the full followup can be read below.

Q: Players feel that the effect of Feral Cat Charge isn't as good as the Feral Bear Charge yet the cat charge has double the cooldown. What is the reasoning behind the cooldown difference of these two abilities?
A: Feral Charge Bear mirrors warrior Charge (15 sec), while Feral Charge Cat mirrors Shadowstep (30 sec). They are really different abilities. We just had to put them on a shared cooldown to keep the druid from using them back to back.

Q: Are we satisfied with the damage that Shred does without a bleed/mangle effect on the target compared to how much it does with the bleed effect?

Read more →

Filed under: Druid, Analysis / Opinion, Blizzard

Class Q&A: Druid

Blizzard's class Q&A is back again, this time with a class that's near to my heart: Druid. I play my Druid more than my Priest these days (who says there's a healer shortage?), and I've grown pretty enamored with the class. But you didn't come hear to hear me talk about me. What did Ghostcrawler have to say on behalf of the dev team?

Every class Q&A so far has started with a section on the class's past and present.

  • In original WoW, end-game Druids were basically healing-only.
  • BC: Bears were pretty good; cats and (b)oomkin were probably still underpowered. This was the era of the hybrid tax.
  • Wrath: all four specs are viable.

Of course, PvP is a bit different, with Resto's dominance in the BC era.

After the break we'll take a look a closer look at a few areas, and present to you the complete Q&A.

Read more →

Filed under: Druid, Classes

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories