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Posts with tag drums

Are Bloodlust/Heroism drums incoming?

If you're a shaman you're familiar with the "grar grar grar grar" sound of Bloodlust or the "ktang!" of Heroism, its Alliance counterpart. For a long time one of the complaints has been that you absolutely had to have a shaman along in order to gain access to this buff. Even when leatherworking drums and inscription scrolls were created for lesser versions of buffs like Blessing of Kings and Prayer of Fortitude, Bloodlust/Heroism were still a unique buff to the shaman class.

Is that going to change? A discussion on the forums leads to Ghostcrawler revealing that yes, they are considering allowing Bloodlust/Heroism be a buff one can gain through an item. Now, I'm torn. On the one hand, NO! Keep your filthy crafter fingers off of my precious! My precious! I'll kill you! I'll kill all of you! But on the other hand, it really isn't fair at this point that Bloodlust/Heroism is pretty much the only buff we can't get a lesser version of through crafted items. A 25% speed increase for 30 seconds (or even 35) would be weak enough in comparison to real Bloodlust that you wouldn't have to worry terribly about being replaced by a drum kit. I suppose. Man, I don't want you to have my Heroism. Like I said, I'm torn.

So what do you think oh why am I even asking we all know you want my precious. My precious!

Filed under: Shaman, Leatherworking, Analysis / Opinion, Classes, Inscription

All the World's a Stage: So you want to be a Leatherworker

This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste.

At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.

As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.

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Filed under: Druid, Hunter, Rogue, Shaman, Leatherworking, Lore, Guides, RP, All the World's a Stage (Roleplaying)

The Queue: Horsewhipping

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Afternoon, ladies and gents. I have a follow up from yesterday's question regarding casinos, with further information straight from Ancilorn, a Community Representative over in the EU. Hopefully he doesn't end up getting horsewhipped for a fortnight over it like the last few Blue posters that decided to write to us!

Ancilorn says that, essentially, casinos that take an up front entry fee (whether it be gold or items) are against the Terms of Use and will result in action being taken on the casino owner. Casinos and competitions that do not require an upfront fee are legal and legit. Collecting an entry free is the violation here.

Now we know! Thank you very much, Ancilorn. You are my hero.

enthusedii asked...

"When the new Arena season arrives, will the arena points I have currently be reset?"

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Filed under: Analysis / Opinion, Blizzard, The Queue

Level requirements changed on some enchants, items

Ishh over at Twinkinfo has some pretty big news for lower-level players: the enchants, librams, and even jewelcrafting trinkets that used to work for almost everybody ingame have gained a few level requirements on the PTR. Twinks especially love these items, as they can be used to give big buffs to even low-level players, but Blizzard isn't down with that any more, apparently. Even applied enchants and Leatherworking leg armor will apparently stop working if this change goes out to the live realms -- they have pictures, as you can see, of enchanted stats turning red due to level requirements.

Most of the time, when Blizzard makes changes like this, they aren't actually targeted at twinks -- they're just designed to keep the game from becoming extremely easy at a given level (I'm still bummed that my Leatherworking drums have no effect after level 70). But obviously twinks are affected by these changes, and as you can see from the comments on that post, they're not very happy with having even more limits placed on how they can buff up.

But then again, as I said a little while ago, twinks have always dealt just fine with limits. Twinkinfo has a poll up on what twinks will do if these changes go live, and the majority of votes say that they'll just keep twinking. They've gone around level restrictions before -- a few more won't be the end of the world.

Filed under: Leatherworking, Enchanting, Items, Analysis / Opinion, Odds and ends, Jewelcrafting, Leveling, Enchants

The Queue: Engineering's BFG edition


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Alex is out loading up his backpacks with all his gear, hopping on his Traveler's Tundra Mammoth and walking across Azeroth for a couple days. So until he's back to us full time I'm going to take a few more days this week of "Da Queue." Be sure to leave us your questions as a comment, or if you want to remain anonymous (because really, besides "Why can't Paladins tank?" there is no such thing as a dumb question) you can send us a tip on our tip line. Enough talk! Let us Queue!

Ava asked...

"Any word on when they're going to make engineers not useless in 3.1..."

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Filed under: Engineering, Leatherworking, Death Knight, The Queue

Raids rebalanced for Patch 3.0.2

As of last night's beta (and PTR) patch, players have been reporting that mob health throughout all of the Burning Crusade raid zones have been reduced by up to 30%. That struck me as really, really odd, so I decided to pop into Sunwell Plateau and Black Temple to take a look. It is, in fact, completely true. Every mob and boss that I could see in both zones (and I could see a lot- Mind Vision hopping through raids for the win) had their HP drastically reduced.

My gut instinct was, "Ugh, why are they nerfing everything so badly? That's ridiculous. Just because it's the end of the expansion doesn't mean they need to make it easy mode for us." Then I actually thought (gasp!) about it for a little bit. Looking at the changes coming in Patch 3.0.2, this was a change they needed to make to let us still raid until Wrath. A lot of encounters probably became impossible to beat as they were with those changes, Sunwell Plateau especially. Sunwell was designed with all of the insanely OP stuff players were doing to win in mind. Stacking Shadow Priests for mana regen, stacking Shaman to chain-cast Heroism/Bloodlust, half the raid going Leatherworking for Drums, yadda yadda.

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Filed under: Patches, Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King

Blizzcast Episode 4 reveals Warcraft information and insights

Blizzcast episode 4 is now live and available for listening, and with it, of course, has come a wealth of new World of Warcraft Information. Some of it is stuff we've gotten wind for before, but there's some interesting insights into the whole game. You can listen to it here and read the transcript here, or join us after the break for a breakdown of the juiciest information from the Interviews

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Filed under: Fishing, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Analysis / Opinion, Podcasting, Blizzard, News items, Wrath of the Lich King, Inscription

Tinnitus: Leatherworking drums cause a debuff


Part of the allure of drums in raids has been the ability to overlap the effects of different types of drums by having several leatherworkers drumming at a time. One member might boost attack power and spell damage for party members in range, while another might restore health and mana.

With the new Tinnitus debuff, any targets affected by drums are immune to the effects of all other drums for two minutes. While this sounds like a nerf, it might actually have a balancing effect.

In fact, other professions are seeing similar changes. Potions will create Potion Sickness, which will prevent the consumer from using more than one in any given encounter. Players will have to rest out of combat in order to refresh the privilege.

So far, this also is affecting mana gems and similar items, although it is unclear if that particular effect is a bug or not. What does this mean?

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Filed under: Alchemy, Leatherworking, Items, Analysis / Opinion, Guilds, Instances, Expansions, Buffs, Wrath of the Lich King

Insider Trader: Leatherworking, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you have ever rolled a druid, rogue, shaman or hunter, it is quite likely that you ended up choosing leatherworking as one of your professions. Because it can be a valuable source of gear for the leather and mail-wearers, it is a common choice. If this is the case, you are going to want to hit 375 skill in order to make your end-game epics.

If however, you chose leatherworking as a companion to skinning in order to make money, you will only need to reach about 325. Once there, you will be able to convert any type of skin into its available higher form in order to maximize your profits.

Still, leatherworking, like any profession, can be an extremely costly skill to cap. This week, Insider Trader will be taking an in-depth look at some of the best ways to reach 375 from 300. Hop through the break for tips and analysis.

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Filed under: Druid, Hunter, Rogue, Shaman, Skinning, Leatherworking, Items, Tips, How-tos, Walkthroughs, Features, The Burning Crusade, Leveling, Guides, Making money, Insider Trader (Professions)

Insider Trader: The rhyme and reason of crafting

Insider Trader is your inside line on making, selling, buying and using player-made products.

With news of new recipes and crafting tweaks in patch 2.4 flooding in, it's hard not to get excited about what Wrath of the Lich King might hold for our favorite professions. The trades in WoW aren't currently necessarily aging very gracefully, yet fresh directions seem perfectly attainable with a little design effort.

In the meantime, plenty of new players (and new characters) set off on the trade road every day. Many of them naively believe that a trade that complements their chosen class will provide them the gear and cash they need for the road to 70 and beyond. But with today's accelerated leveling curve slingshotting players past Old World content into gear that's positively steroidal compared to crafted options, crafters often don't see any significant return on their investment until the end game.

So why pick up a trade? We've got three good reasons, immediately ahead.

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Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Making money, Insider Trader (Professions)

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