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Posts with tag drysc

Raid reset timers are wrong

You might be noticing some strange things in your "Raid Information" window. For many players it is showing that the timers are twice as long as they actually are. Ie: Kara is showing it resets in 13 days 8 hours, ZA is showing it resets in 5 days 10 hours, etc... You can access your raid info windows by going into the raid tab and clicking on the "Raid Info" button in the upper right hand corner of the window. The raid tab is part of the social windows, which you can access by pressing the "O" key (that's oh, not zero).

This is a known error. Drysc has posted as much in the forums. Since they know about the bug, we can assume that it's going to be fixed. Further, this is just a display issue, which means it is not actually going to affect the timers.

It doesn't appear to be showing up for every player though. In fact, I'm not seeing it on my two toons I raided with last night. However several of my friends are not as lucky. Once this bug is fixed we'll let you know.

Filed under: Bugs, News items, Raiding

PTR is closed, 2.4 testing done [Updated]

Drysc just posted that the PTR is closed and that patch 2.4 testing has concluded. His announcement in totality reads: "The doors to the 2.4 Public Test Realm and Tournament Test Realm are now closing. We wanted to thank everyone for their participation and bug reports, and we'll see you on the live realms!"

WoW Insider will have extensive coverage throughout the day on patch 2.4. From the new gear, to class changes, to the new sights and sounds, we'll have it all covered.

This is a very strong indicator that 2.4 will be released tomorrow. I'll update as soon as official confirmation comes through that it hits the live realms tomorrow.

Updated 11:27 p.m. EDT: MMO-Champion is saying that 2.4 is tomorrow based on the above Drysc post and other hints from blues and GMs. Based on my information and my own experiences I am highly inclined to agree with them. However it's not official until a post or notice from Blizzard completely confirms it.

Filed under: Patches, Realm Status, News items

Drysc reveals more about season 4 personal rating changes

Drysc posted yesterday to tell us a bit about what will be forthcoming when Season 4 hits the servers. It's honestly mostly stuff we knew already. Season 4 will not begin immediately upon the release of 2.4. Season 1 will go the way of the old level 70 honor gear and disappear from vendors, Season 2 will be gained via honor, and season 3 will go down in price, while still keeping the personal rating requirement to purchase the shoulders and weapon. However, the surprising little tidbit is how little they currently plan to change the requirement. Drysc quoted a requirement of 1950 for the shoulders and 1800 for the weapon. That's a total drop of only 50 points for each item. Of course, he also stressed that this information was not final, and neither the final requirement drop on season 3 nor the start date of Season 4 had been announced yet.

There is some concern from some comers that that drop is possibly a bit too low. Drysc responded to one player's voicing of those concerns with a somewhat cryptic reply that he thought they were making a few too many assumptions. I'm not quite sure what he could mean by this. I myself can't imagine a team that would climb to 1800 rating and simply satisfy themselves with season 3 weapons when they could make one last push to season 4 rating, so to me, the confusion is justified. Perhaps Drysc is hinting at a mechanics change in the way arena rating is calculated, or the fact that his numbers could easily change themselves? Perhaps he simply means that Blizzard is actively trying to shake the "welfare epics" stigma, and that people shouldn't assume they're entitled to low requirement ratings on the season 3 gear. I'd tend to lean towards that last one myself.

What do you think? Are these numbers too high? Are you expecting Blizzard to change them? Or do you applaud this as a step away from making Arena gear a welfare system for those who can't or won't raid or save badges?

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, News items, PvP, Arena

Blogger makes the wrong call on Druids

I guess I spoke too soon when I said that Druids were being mature about the Cyclone nerf. Balancedruid of Tichondrius demanded on the public forums that Blizzard reconsider the reduction of Cyclone from thirty to twenty yards. He states that although Resto Druids are very powerful in arenas, this form of crowd control is the most appealing aspect of a Balance Druid for most 5v5 arena teams. This change was notably absent form previous patch 2.4 Public Test Realm Build notes.

Several threads have been started on this topic. At least one was mysteriously deleted within five hours of its creation. Snuffymcmoo of Terokkar has begun a petition to rescind the change. Druids are flocking in protest to the change. I can honestly say that I'm not surprised at expressions of outrage. I was just expecting a little more- They're Druids, not Warlocks after all. I apologize for my earlier statements about Druids rolling with the nerf-hammer.

Read more →

Filed under: Druid, Patches, Analysis / Opinion, PvP, Arena

Is it scheduled maintenance, or patch day?

Well, it is the Tuesday before Easter, and true to Mike's original predictions, the rumors are flying that today patch 2.4 will hit. The PTRs are down, and everything seems set. Of course, if this happens, we will not only be looking at awesomeness, we will be facing extended maintenance.

To help you wait it out, we will not only be offering content all day long, but we have compiled a nifty list of content from the past week or so that you simply must read.
  1. Belfaire comments on the issue of player policing, and GM subjectivity. See where the issue was first raised.
  2. The 10 Commandments of roleplaying.
  3. Read and vote for your favorite WoW-themed comic.
  4. The dynamic between mages and warlocks, from the mage perspective, and from that of the warlock.
  5. Continuing through Amanda Dean's adventures after her account was hacked.
  6. Fancy a good story? Learn more about the Grimtotem Tribe.
  7. Hear what Drysc had to say regarding battlegrounds and class balance.
  8. Have you been keeping up on the tanking controversy? If not, check out Alex's original post, his subsequent reply to reader feedback, and then check out Allison's views regarding hybrid tanking. Even Rossi gets involved, and lets us know how the protection warrior fits in.
  9. More interested in some light fun? Go nominate your most hated race in all of Warcraft. Harpies FTL.

Filed under: Patches, Odds and ends, Rumors

"I rolled my class to PvP."

A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms.

It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone.

We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?

Filed under: Priest, Analysis / Opinion, PvP, Classes, Talents, Battlegrounds, Arena

Through Alex's eyes: Wednesday's TTR stress test

Wednesday's TTR stress test was far, far more calm than Sunday's test. Lower Blizzard activity and the population levels seemed vastly lower than before. The lag was minimal, maybe nonexistent. Definite improvement from Sunday, but that probably has something to do with the much lower population.

I have no fantastic tales of speaking to Nethaera or private photoshoots with GMs, but I actually got quite a few arena games in. The WoW Insider gang didn't have a 5th for 5v5s, so I decided to let Adam, Zach and Amanda M. have the Hordeside fun in the 3v3 bracket, and I'd make waves on the Alliance-side. Many lamented my departure when I logged off of my Tauren Warrior, but the Alliance needed love, too! Sorry guys!

Read more →

Filed under: Warrior, Patches, Blizzard, Arena

Drysc talks about Battlegrounds and class balance in PvP

In a thread started by quitting player whose final rants include issues such as class balance and the limited number of Battlegrounds, Drysc responds with a rare, long explanation. He mentions that Blizzard understands that not all classes and specs are as viable in PvP, particularly in the extremely competitive Arena environment, and concedes that they are trying to make at least all classes contributive in some way. Protection Warriors, for example, should be able to jump into Battlegrounds or Arenas and "be able to do something with some small amount of success." The 'small amount' comes from the fact that he also unequivocally states that it is Blizzard's philosophy that they have to be ok with all specs not being as viable as others.

He also explains that the dearth of new Battlegrounds or Battleground maps is not due to queue times (they have little to do with each other), but that each Battleground requires a fair amount of work on Blizzard's end and that most of their developmental focus lies in the expansion Wrath of the Lich King. He says that playtesting, balancing, and other efforts are extremely labor intensive. Oddly, Drysc mentions Warsong Gulch, the smallest of all the Battlegrounds, has "terrain issues here and there." Hopefully this isn't indicative of what Blizzard sees as the problems with WSG, as the game suffers from more than just some terrain issues. It's a good thing that Patch 2.4 promises changes to WSG, but it's even better that Drysc has been more vocal on the forums as of late.

Filed under: Blizzard, Forums, Battlegrounds, Arena

WoW Insider at the Stress Test, Part Deux

What? Stress Test, Part Deux
Who? Blizzard CMs, GMs, Devs, and the WoW Insider Arena Team
Where? Tournament Test Server
When? Tonight at 5:00 p.m to 8:00 p.m, PST

Got all that? Good. Drysc announced last night Blizzard will be holding another round of stress testing on the tournament test realm. Why? Because they want more attention. I for one, am going to give it to them. In fact, WoW Insider will again have a crew on the server covering all the action. We'll all be hopping around on toons named like "Insideradam", "Insideralex", and "Insiderzach". So be sure to drop by and say hello again!

If you missed the last stress test, it was a ton of fun. We have a huge gallery of screen shots of just about everything you could want to see. Blizzard devs were there handing out mounts, chicken and gnome costumes, and even teleporting the WoW Insider staff away for some quite alone time with a Brutallus disguised Englewood.

If you're lucky enough to see us, just give us a /wave or a /hug and we'll try to snap a screen shot with you for our upcoming Stress Test Part Deux gallery. We'll also be live blogging all the activity on the TTR during the event, so even if you can't make it - you can still see what's happening. Our live blog is also a really good place to check and see if the server is up or down.

See you on all over there!

Filed under: Realm News, Patches, Events, Blizzard, News items, PvP

Blizzard explains hunter suspension

WoW Insider recently reported that Megatf, the highest ranked Arena Hunter and hunter community personality, was banned from the forums. Initially thought to be a permanent ban from playing World of Warcraft, Drysc explained that Megatf had violated the Forum Code of Conduct and was temporarily banned from the forums, with no impact on his ability to access WoW. The violation was also not because Megatf has posted keyloggers or gold selling sites, as earlier reported, only that the ban was erroneously categorized elsewhere. An unfortunate side effect of the ban was the subsequent deletion of all threads created by Megatf, some of which also happened to be stickied guides that the hunter community held in high regard. Drysc also explained that the deletion was part of the suspension and could not be undone, so those useful hunter guides were gone forever unless they were archived.

Timbal explains Blizzard's actions in detail and in a rare display of verbosity, proceeds to rationalize the process by which Blizzard's moderators deal with errant threads and posters. He apologizes on behalf of the company for deleting the valuable threads but also cautions players against unwarranted and ill-worded protests against "perceived class balance issues" that might be in violation of the forum rules. He also explains that the scarcity of blue, or Blizzard, responses from the forums do not necessarily indicate that players are not being heard although it often feels that way for many. This only reinforces the fact that Blizzard is extremely vigilant about forum violations and spares no one from reprimand. As always, Blizzard encourages feedback as long as it is done in a constructive manner.

Filed under: Hunter, Blizzard, PvP, Forums, Arena

Select realms to undergo maintenance (updated!)

Drysc reports that a number of realms are under investigation for performance issues and will be undergoing a scheduled maintenance at 5:00 AM PDT on Wednesday, March 12 with a foreseeable downtime of 1 hour (update: Zorayn notes that downtime will be extended to 2 hours as opposed to one). As Drysc edits the thread, realms are added (or removed) regularly. From a quick perusal of the realms, it seems as though it is the Nightfall Battlegroup that is affected. Blizzard currently lists the affected realms as follows:

Aerie Peak
Altar of Storms
Alterac Mountains
Blackwing Lair
Demon Soul
The Venture Co

Drysc further notes that other Battlegroups are under close observation and will be taken down for maintenance should any issues arise that might require it.

Filed under: Realm News, Realm Status, Blizzard, Forums

Blizzard says bring it on! (aka TTR mayhem take 2)

Drysc has issued a challenge to the World of Warcraft community to meet Blizzard teams out on the Tournament Test Realm and compete in the 2v2, 3v3, and 5v5 Arena brackets. This follows a relatively successful worldwide brawl over the TTR last Sunday, where WoW Insider fielded a team of its own, although most of the time was spent waiting for the realm to get back online. Blizzard reached record numbers for the TTR tournament, prompting hardware upgrades which will be put to the test on Wednesday, between 5:00pm and 8:00pm PDT.

Blizzard employees will make special appearances on the TTR near the vendors and Arena promoters, easily spotted as they will be the only characters with Guild tags -- <Blizzard Entertainment> for their Horde team and <Blizzard> for their Alliance team. If you can't spot the Guild tag, you still probably won't have trouble finding them and their gigantic mounts. Drysc says he expects problems to crop up -- it is a stress test, after all -- but that Blizzard is ready to resolve any issues that might arise.

If you haven't gotten onto the TTR, now's a good time to download the PTR client and make your own pimped out Level 70 characters. The more players log on to the TTR during the tournament, the better Blizzard will be able to test their new build and hardware. Plus, it's always good to see what crazy antics Blizzard employees will be up to.

Filed under: Patches, Events, Blizzard, News items, PvP, Arena

Central US woes [updated]

According to Drysc, there's a Blizzard-external network problem in the central United States that is currently affecting several WoW realms. Symptoms include high latency, packet loss, disconnection, or inability to connect; side effects may include broken keyboards and bruised fists, or in severe cases, deciding to stop playing WoW for the evening.

I'm not sure which realms are affected, but it's nice to know that this is being worked on anyway; the glowing tree promises that they are actively receiving updates from the (unnamed) parties involved. There is currently no ETA on a fix. I'll keep you posted if I hear anything else. In the mean time, let's start building a list: if your realm is acting up, let us know in the comments.

Update: Drysc is saying the issue "appears to have been resolved," but they're still keeping an eye on it.

Filed under: Realm Status

Forum Post of the Day: Ask a CM

Who knew that all we had to do to solve Blizzard's communication problems was, y'know, ask? Azarialle puts out the idea of what you'd ask a CM if you were sure the question would be answered fully, and lo and behold, Drysc appears in the thread actually answering questions. Of course, he strays away from the big stuff (he adeptly dodges a question about Tseric), but he does provide some pretty honest answers on everything from the ghost wolf problem to the voice chat implementation in patch 2.2 and what classes he likes the least as a player (pet classes -- he doesn't get them). Very interesting stuff.

Blizzard is aiming towards doing some of this stuff with Blizzcast, but I could definitely see a benefit in doing a weekly honest Q&A session like this. If you ever played Dark Age of Camelot back in the day, you know that the weekly Grab Bag was a fun way for CMs to answer player queries, and I don't think Blizzard would suffer from doing this a little more formally maybe once a week.

We've had lots of questions about the game, and it's super nice to clearly get some open and honest answers. Hunting around the forums is all well and good (to their credit, the CMs do try to answer questions like this, only it's in random threads on all the different forums), but it would be nice to put question and answer in the same place on a weekly basis.

Filed under: Analysis / Opinion, Fan stuff, Bugs, Blizzard, News items, Humor, Forums

A close look at the new changes to Bloodlust and Heroism

Tharfor (I can hear him purr, can you?) tells us today of two changes that we'll see on the PTR soon (Drysc announced this earlier):
  • Bloodlust/Heroism will, again, stack with Icy Veins.
  • Bloodlust/Heroism will not stack with [the new] Power Infusion, however.
He tells us the reasoning behind this is "...two spells increasing haste by a percentage will not stack if both can be cast on a target other than the caster..." So this appears to continue the trend we've seen of modifying haste based abilities, both in their power and stacking abilities.

For those that don't know about Shamans, Bloodlust and Heroism are Shaman abilities (Bloodlust is the name of the spell for the Horde, Heroism is the name of the spell for the Alliance) that decrease casting time by 30% for 40 seconds. It is often used in raids to get that extra "umpf" necessary to get a boss down quickly.

Icy Veins is a Mage talent based spell that decreases casting time by 20% for 20 seconds (and increase the chance the target will freeze by 20%). The combination of Bloodlust/Heroism and Icy Veins is a very potent combination.

Power Infusion is a Priest talent that will have some changes come patch 2.4. It will now decrease casting time by 20% as well as decrease the mana cost by 20%. It's interesting that Blizzard decided to allow the stacking with Mages, but not with priests. The difference in the two spells is that Power Infusion can be cast on other targets, while Icy Veins can only be cast on yourself. Indeed, this follows with what Tharfor said in his post (which Drysc left out).

What do you think of these changes? Any major issue with them?

Filed under: Mage, Priest, Shaman, Patches, Analysis / Opinion, News items

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