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Posts with tag dual-wielding

Lichborne: Top Death Knight DPS builds and patch 3.1


Welcome to Lichborne, where we've pretty much gone insane waiting for the PTR, and are thus stuck in the Death Knight starting zone pretending to be a pretty pretty princess on our very own pony.

The problem with writing a Death Knight column at the moment is that there's so much that's changing in 3.1 - So much that will change, on the test servers at least, sometime in the next few days. With a promise that Unholy, especially, will probably be nerfed significantly, almost any advice I give right now could be outdated in very short order. That said, after some thought, I figured I might as well take a look at nerfs. Namely, I'd like to take a look at a few popular Death Knight builds, how we already know they'll change, and what other changes may be coming to them.

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Filed under: Patches, Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne

Lichborne: Death Knight DPS gear for Naxxramas

The most elite raiding group ever prepares to head out.
Welcome to Lichborne, the weekly class column for Warcraft's newest class, the Death Knight.

Ok, I know I've been focusing on tank quite a lot lately, but I'm here to say that I swear I haven't forgotten about the DPS. To prove it to you, this week's edition of Lichborne is all about gearing up to hit 10-man Naxxramas as a DPS.

For the most part, your gearing choices as a DPSer are going to be more or less the same no matter what your spec. For the most part, I'm going to be following the statistical information I outlined in the Death Knight statistics primer, which means the gear I pick out will follow this basic rule for stat choice: Hit rating to the 8% cap > strength/attack power > critical strike rating > expertise > everything else.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: One more round of Death Knight changes in 3.0.8


Welcome to Lichborne. Your host is inflicted with the space plague this week, but has done his best to write for you people anyway, so be grateful, you hear?

We've covered 3.0.8 pretty extensively, between Mike Sacco's coverage of the initial round of changes and our week before last discussion, but the devs weren't done yet. With 3.0.8 likely to make it to live servers in the next week or two, this is probably a good time to discuss the Death Knight tweaks that have gone in the last few PTR updates.

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Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Death Knight, Inscription, (Death Knight) Lichborne

Lichborne: Howling Blast and other patch 3.0.8 follies

Welcome to Lichborne, WoW Insider's weekly Death Knight column.

Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late.

Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.


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Filed under: Blacksmithing, Patches, Items, Analysis / Opinion, Talents, Buffs, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Lichborne: Dual wielding and weapon scaling

Welcome to Lichborne, your (slighty late this week) weekly window into the zen of being a Death Knight.

As the dev team works to firm up Death Knights and get them ready for release, there is a debate that rages on among beta testers and the Death Knight community at large. I don't mean whether the recent huge nerf to Death Knight damage was justified. Rather, the argument I'm talking about is over the clash of 2-handers and dual wielding.

2-handers have been the Death Knight weapon of choice in the modern era of the game up until recently. Frostmourne, the ultimate Death Knight weapon, is a massive two-handed claymore. In the early to middle part of the classic end game, Baron Rivendare was the Death Knight that loomed large in everyone's thoughts, and he too wielded a much coveted two-handed runeblade.

Because of this, many Death Knights have no plans to ever pick up 2 weapons. The massive bloody two-handed runeblade is the classic Death Knight emblem. It's part of the lore and the feel of the class and, they say, there's no reason to change it.. At the same time, many other Death Knights say that dual wielding is here to stay. New prominent Death Knights such as Lord Darion Morgraine dual wield. It's now part of the lore, and 2-handed lovers should just suck it up.

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Filed under: Items, Analysis / Opinion, Expansions, Raiding, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Epic weaponsmithing weapons no longer unique

MMO Champion has pointed out something that should make Warrior and Shaman weaponsmiths rather happy: all one-handed epic weaponsmithing weapons will be non-unique as of 2.4.2. Combine this with the fact that the Main Hand designation is being taken off of most weapons as well, and you can see where this is going. Dual-wielded Dragonmaws, anybody?

If you can scrape together the mats, 2.4.2 should be a very good time to be a dual-wielding weaponsmith of the non-Rogue variety. The 2.7 speed on the mace and axe weapons means that your Windfury and Whirlwind will be very happy. All you have to do now is hope you have enough badges, gold, or pull with your raid leader to get all the Primal Nethers and Nether Vortexes ready to go.

Filed under: Rogue, Shaman, Warrior, Blacksmithing, Patches, Items, News items

Build Shop: Shaman 0/45/16


Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.

It's been a long while since there was a Shaman build featured on Build Shop, and I think it's time that changed. I'm looking at an Enhancement build this week that's built for raid damage yet provides a good amount of utility and group buffs. As expected, the majority of the points go into the Enhancement tree, but instead of putting the remaining points into Elemental to buff personal DPS, this build places them in Restoration in order to provide stronger utility for the raid and additional hit chance for you.

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Filed under: Shaman, Build Shop

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