WoW Rookie: The rules of duels

What is the attraction behind low-level dueling? I never for the life of me can figure out why someone with barely half a dozen skills to his name invariably challenges me to a duel the moment I approach a newbie village. As someone who spends a not-insignificant amount of time running to the nearest newbie-accessible mailbox with level 2 characters (gotta collect a few copper for postage, you know) in order to contact a player for an article, I find it's rare that I can make it all the way to Razor Hill or Stormwind without some guy wanting to get a sniff of my big, fat Heroic Strike. You definitely can't beat 'em -- so why not give in and join 'em?
The prospect of a duel can be intimidating, but you really have nothing to lose. You won't die (losing simply brings you down to 1 hit point), you won't lose XP and you can't open yourself up to having your gear looted (which can happen in other games). Duels are a fun way to test how well you react to the unexpected. They certainly offer a graphic lesson in the capabilities of other classes in the game. You won't overestimate your endurance in a Battleground once you've discovered you have to kill paladins "at least twice"!
Filed under: WoW Rookie





