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Posts with tag dungeon-finder

What's the purpose of a heroic dungeon?

What is the purpose of a heroic dungeon
One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it.

But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point.

While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

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Filed under: Analysis / Opinion, Blizzard

The fine art of PvE twinking from level 1-35

TDQ Call To Arms
I'm sure most of you are familiar with the concept of "twinking" in WoW for PvP. It generally entails decking a low-level character out with all the best possible gear available to them and then tearing up the battlefields. In these post-experience locking days twinking is more straightforward than ever, and our own Olivia Grace has already covered a lot of the gearing aspects of twinking, for both PvE and PvP.

PvE twinking is a bit of an unusual idea. Mostly it refers to locking experience at one of the former level caps - 60, 70, 80, or 85 - in order to enjoy the challenges of old raids or to accomplish something limited to players of a certain level, such as the Herald of the Titans title. These are fun and interesting ways to spend time in the game, but what about PvE twinking at even lower levels? Say, level 20? Or 40? Why on earth would anyone want to do that?

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Filed under: Analysis / Opinion, The Burning Crusade, Cataclysm

Patch 5.2 PTR: Dungeon Finder updated with reputation rewards

Untitled  Rep Rewards from Dungeon Finder
Recently, Blizzard revealed that they were adding another method for players to gain reputation in patch 5.2. In addition to fulfilling work orders for the various factions around Pandaria, players can represent a faction when they queue into a dungeon.

In the above screenshot, you'll notice that the Dungeon Finder interface has been updated. When you click on the Choose Reputation button, your Reputation tab will appear. Choose the Pandarian faction you want and click Find Group. You can only cash in on this reputation reward once per day.

My main has hit exalted with most of the factions. I'm still working on the Anglers but I have a hard time motivating myself to push for it. Work orders and the reputation rewards in the dungeon queue should help ease that grind up. I feel the same way with my alts. I have absolutely no interest at the present in doing all those dailies again (at least, not for a long time).

Filed under: News items, Mists of Pandaria

It came from the Blog: Random dungeon group LFM

It came from the Blog Random dungeon group LFM
Every month, It came from the Blog hosts an event for fun and sometimes profit, so we'll definitely be having a Feast of Winter Veil romp after the holiday begins. In the meantime, and until further notice, Crikkit the pandaren mistweaver monk is going to be dungeoning up to at least 85 and she wants to do so with friends.

Starting tomorrow and every Thursday hereafter, level 15 Crikkit will be randoming dungeons with whomever shows up to join her.
  • When: Thursdays starting Thursday, Dec. 13 (tomorrow) at Noon EST (9 a.m. PST, 10 a.m. server time)
  • Where: Meet at the fishing hole in the Valley of Honor in Orgrimmar on Zangarmarsh (US-PvE-H)
  • Who: Any Horde character within one or two levels of Crikkit at the time -- this week, levels 15 and 16
  • How: Ask Crikkit or any It came from the Blog member for an invite to the guild
I'll PUG if I have to, but there are already a couple of guildies signed up to attend and I'm hoping we'll have more -- particularly as the weeks go by. If we get too many, I'll choose from those whom I'm comfortable with and where our needs lie. If we have leftovers, we will do what we always do and form more than one group with a common chat channel.

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Filed under: Events, It Came from the Blog, Choose My Adventure

What does community mean in World of Warcraft?

What does community mean in World of Warcraft
When I first started playing World of Warcraft, in late 2004 on the server Azjol-Nerub, I knew the people in the guild my wife introduced me to and that was about it. Via that guild, I eventually met people who brought me to another guild, one that raided fairly heavily. That guild moved to Norgannon, becoming one of its top raiding guilds up until the end of Wrath of the Lich King when it moved servers and factions, and I didn't go along for the ride. I instead moved to Cenarion Circle, then Sisters of Elune. In all of this, my sense of community in the game has always been very heavily guild focused.

This means that when people talk about having developed a sense of server community via pugging Stratholme or Shadow Labyrinth back in the day, they're talking about a game I never played. When I was pugging in early BC, before I started raiding again, I was miserable dealing with non-guildmates who often wouldn't listen, demanded a tank with more AoE than a warrior, refused to CC or refused to do so on the targets I asked, and were otherwise often awful. This isn't to say I didn't have any good pick up groups in those days, but if I wanted to get anything done I often had to wait for guild groups. One of the reasons I heralded the advent of the Dungeon Finder was that instead of bothering my guildies so I could get some runs in, I just queued up. No more "LF Tank and 2 CC for Shattered Halls, Paladin tank preferred" or whatever the flavor of the month is. Not that we were running Shattered Halls anymore by that point, of course.

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Filed under: Analysis / Opinion, Guilds, Raiding, Mists of Pandaria

How feedback works and why it matters

How feedback works and why it matters
Lately I've seen some forum posts that confuse me. Perhaps it's because these posts themselves seem confused. Posts like this one, where Librily the worgen mage accuses Blizzard and World of Warcraft's development team of soliciting feedback that they don't actually look at. I find this especially odd on a forum where community managers regularly engage with posters, and I wanted to address what feedback is, how it works, and why it matters now and going forward.

Frankly, it is impossible to look at the design of Mists of Pandaria and not see how much player feedback has influenced the design of the expansion. The 85 to 90 game is everything Cataclysm was not -- it all takes place in a seamless new land, it removed flying in order to provide player immersion, it works the Horde/Alliance conflict into the storyline. It is in every way the result of player feedback being constructively weighted and utilized responsibly. By that, I mean that the game's developers clearly looked at what players were saying they liked and disliked and worked to find ways to address player concerns.

What they didn't do -- what they have never done and cannot ever do -- is simply go to the forums, see who yelled loudest, and give them everything they wanted. That would be absurd design by mob, it would produce an unplayable game full of broken classes and most importantly of all, it would not be fun to play. Games require a ton of work to produce, especially a game like World of Warcraft, and the amount of effort behind the scenes to bring what we get to see and experience does not allow for that kind of design even if it were desirable, which it is not. Game design is not about giving the players everything they say they want, nor is it about doing everything they say as soon as they say it.

Let's talk about how good feedback works, the difference between opinion and fact, and why taking the time to make a well constructed argument is worthwhile even if you don't see any signs of it changing anything.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Breakfast Topic: Do you PUG?

Raid
I have a love/hate relationship with pugging. I'll have a mediocre to wonderful time, random after random, and then one horrific experience makes me quit PUGs for months. I have a thick skin for writing on the internet ... er, let me rephrase that. I now have a thick skin for writing on the internet for over five years. But playing with pick up groups for the same amount of time still hasn't toughened me up.

Battlegrounds? No problem. I'm not sure why. The language and verbal attacks are often much worse there, and I know that's why many people stay away. But I guess it's more impersonal there and much more common. Maybe that's why I can handle it so easily.

It is definitely much more personal in a 5-man group. That's certain. It's not "you all suck," but "you suck, Laurel." If I'm really not doing well, there are better ways to tell me, obviously. More often, however, the blamer is the one with the problem. "Learn to heal!" -- says the rogue pulling the entire room while the tank is waiting for the casters to regen mana. "[expletive deleted]," he goes on to say. These experiences really bother me and I just can't deal for a while.

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Filed under: Breakfast Topics

WoW Archivist: The rocky history of meeting stones

A meeting stone in Feralas
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Now that Have Group, Will Travel has been removed as a guild perk, raid groups are once again turning to meeting stones to summon their fellow raiders to the entrance. Meeting stones have a long and uneven history in WoW. They were despised and ridiculed when they were first patched in. They've gone through periods of high use and periods where they were all but ignored. What was their original purpose? How have they changed over the years? Read on to find out!

The original dungeon finders

Even in early vanilla, Blizzard was trying to find ways to make it easier for players to run dungeons together. In those days, most dungeons formed either in guild chat or trade chat. Players made their own groups and then took zeppelins, flight points, etc. to the dungeon entrance.

In March 2005, patch 1.3 gave us Blizzard's first attempt at a grouping system: the lowly meeting stones. In their first incarnation, meeting stones could be clicked to place you in a queue for their dungeon. The queue tried to match you up with players of a similar level and to find a tank and a healer.

Players hated meeting stones immediately. It was a deep and abiding hate.

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Filed under: WoW Archivist

The social aspect of WoW

The social aspect of WoW
I always remember sitting in Shattrath. Sometimes for hours, scrolling through trade, seeing the same messages over and over again. "LF1M Shadow Labyrinth, CC."

Every so often, the discussion comes back to how grouping tools are ruining World of Warcraft's social aspects. The arguments are usually the same, talking about how before the Dungeon Finder people had to have active guilds or set up groups via trade, how the servers had a sense of community, how you have to get out there and put groups together and make friends in order to play WoW, and how that's lost now. And whenever I see this argument, I remember sitting in Shattath, sometimes for hours, trying to get a group for Shadow Labyrinth.

People never really seem to remember those times when they're talking about this. Now, I've made a lot of friends in WoW over the years. Through server x-fers, through tiers of raiding, through old school days of dungeon running. I talk to a lot of these people to this day, and I've raided actively since the days of Molten Core. And yet, when people bemoan the tools that have been added to this game all I can remember is sitting in Shattrath, doing the "LFG Shadow Labyrinth" shuffle, looking at other people also looking for groups. Watching those groups demand that any new DPS have CC (warriors didn't) and that any new tank be an AoE god (warriors weren't) so they didn't have to use that CC they wanted you to have.

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Filed under: Analysis / Opinion, Guilds, Raiding

Breakfast Topic: Share your life hacks for WoW

Breakfast Topic Making your ingame life easier
I really like "life hack" sites because you can find so many different ways to make the little things (and sometimes the big things) easier. Whether it's opening bottles with a Mac power adapter or learning how to cook fish on a grill without losing portions of it to the grate, you never know what you're going to find.

Occasionally I run across tips from other players in-game come within shouting distance of being a WoW-style life hack. There are two I can think of off the top of my head that made a noticeable difference to the ease of my play time, and they both have something to do with the Dungeon Finder/Raid Finder.
  • If you're queuing for raids or 5-mans as a healer and aren't currently in your healing spec, don't immediately accept an invite. The timer is just long enough to allow you to respec and drink before entering the dungeon. If you do so within the dungeon, you run the risk of watching an impatient tank drop to half or even no health before you finish respeccing.
  • If you're trying to gear a fresh character at level 85, do your dungeons/raids earlier in the week and not later. A higher percentage of players are on their mains at that point, which tend to be better-geared and -played than their alts.
What life hacks would you recommend to your fellow players?

Filed under: Breakfast Topics

Mists of Pandaria Beta: All heroics open for testing

Mists of Pandaria Beta All heroics open for testing
All of the Mists of Pandaria heroic dungeons are available for testing in the beta. While they are not easily accessed in the Dungeon Finder because of an extra-high gear level requirement, you can still test the heroic of your choice by entering it through the front door.

Blizzard has planned two changes to help players get into the heroics via the Dungeon Finder:
  1. A higher level will be able to be simulated.
  2. The gear level of 440 will be lowered via a hotfix.
The full text of Daelo's post is below.


Daelo
Currently for a player to enter into a Heroic Dungeon through the Dungeon Finder system requires an item level of 440. Currently, this is a more difficult bar to clear in the beta that it will be in the final live game.

We're going to work towards hotfixing that value down, but at the same time use some new magic we have to simulate a higher level. When that change gets applied, I'll edit this thread with the news.

In the meantime, you can actually go old school to test the dungeons. Form a group, then head in through the entrance!

I'm making feedback threads for them all, since they're all open.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

18 observations from a leveling healer

Image
I've been leveling a goblin priest for something I call the Low-Level Tank Project, which is a count on the class representation he sees among tanks in the Dungeon Finder. Between the goblin and my restoration shaman (who reached 85 about two months ago), I've had two healers leveling mostly through dungeons recently, and a few commonalities have emerged.

This is sort of a spiritual successor to 20 observations from a leveling tank, if you'd like a more tank-flavored look at leveling groups. This outing is a more generalized approach, possibly because I take a more observational role in my groups whenever I'm healing, like Jane Goodall among the ungemmed and unenchanted chimps.

1. DPSers are enormously indifferent to aggro in early dungeons. You're not healing one tank -- you're healing four. Five, if nobody bothers to stomp the mob making a beeline for you.

2. Early dungeons aren't necessarily good training for everyone involved. I wouldn't go so far as to say they're a terrible experience, per se -- they're quick, easy, and a good way to build confidence for new players -- but the usual mechanism by which players are encouraged to behave themselves (ugly death) is a remote possibility at best.

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Filed under: Analysis / Opinion

Breakfast Topic: Your evil, animatronic late-night pugging is back

Image
Why hello, insomnia. Fancy seeing you around here again. It's been what, a week? I guess that's enough sleep. As is my wont, I tend to log onto WoW and do ridiculous things when I'm tired, like run Dungeon Finder groups over and over again. I don't need the points, as I usually cap valor just by raiding, and I don't need the gear. Sometimes I tank, sometimes I DPS. (I have yet to figure out how to queue my warrior as a healer.) I've figured out, to some extent, why I do this.
  1. I test out build ideas in PuGs. That prot spec with all the threat talents, or the other one that cherry picks for Second Wind and Blood Craze. (Yeah, I tanked with that one. It worked OK, but man, I missed Blood and Thunder.) My fury spec that has both SMF and TG for no good reason aside from switching between Gurthalak and Souldrinker every few minutes. (Gurth's way better, in case you were wondering.)
  2. I like killing things in video games. No real surprise there.
  3. I indulge my transmog jones. There's something about running Well of Eternity in tier 2, then going back and transmogging into level 40 greens and running it again. It amuses me.
  4. I get to feel like a superhero. Seriously, a lot of the time I get dropped into a run halfway through that's struggling on Azshara or Murozond, and I can just kind of go completely and utterly bonkers on said boss. Yes, one of the reasons we collect all this gear is so we can feel powerful. I don't go around posting meters or bragging; I often say very little aside from an occasional joke.
Number 4 up there is the easiest one to be obnoxious about, so I try never to be that guy going on about how awesome his DPS is or pulling threat because he couldn't wait for the tank. Yeah, I could probably do more if I opened up sooner, but I don't feel like it's necessary. I'm there because it feels good to show up and help lift a group over obstacles, not to become an obstacle. I did enjoy the one group where everyone was very encouraging to see exactly what I could do, though. It was fun to just cut loose on Dawnslayer for once.

How about y'all? Ever up at ungodly hours? If so, and you see that guy above, he might be me. (I change looks by the hour.)

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Analysis / Opinion, Breakfast Topics

Addon Spotlight: Mists of Pandaria Beta UI upgrades

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

As one of the fortunate few with a Mists of Pandaria beta invite at this time, I have been excitedly snapping screenshots of some of the UI changes coming in the next expansion. While we still have not yet seen the Pet Battle system interface, arguably the biggest UI reveal this go-around, there are still a few tweaks to the game that are deserving of being pointed out. More quality of life improvements than anything, the changes to WoW so far in the Mists beta have been straightforward and welcome additions.

I figured that since this is the beta process that we as a community can provide some feedback even if you haven't had a chance to see these tools in action. Since the tools are mostly quality-of-life improvements and not "boots on the ground," experience-dependent changes, these changes are something we can discuss and hopefully make better before the launch.

Since this is the beta, things can and will change dramatically. This is only a quick look at some of the features and changes coming in Mists of Pandaria. As new features open up, like the aforementioned Pet Battles, I will be more than happy to show them to you. If you are in the Mists of Pandaria beta and want to help me out with some UI testing and screenshots or you're an addon developer looking to talk about your new Mists of Pandaria addons in the works, send me an email at mat@wowinsider.com.

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Filed under: Add-Ons, AddOn Spotlight, Mists of Pandaria

Mists of Pandaria Beta: New Dungeon and Raid Finder UI

The Dungeon and Raid Finder tools are getting a visual overhaul in Mists of Pandaria, combining multiple tools into one. The new menu, opened by default with I or Ctrl+I, mashes together the Dungeon and Raid Finders into one utility along with the new Scenario Finder and a tab for dungeon Challenges.

I liked when the PvP interface was mashed together but it still had the drop-down menu issue. Hopefully, there will be a day when drop-down menus are gone forever.

Check out this gallery of the new Dungeon and Raid Finder utilities that I just snapped in beta. What do you guys think?



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

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