Zach is a Battlegrounds freak. Even if he doesn't raid or quest or sell things at the auction house, he'll make sure to get a small dose of Battlegrounds PvP to brighten up his day. You should, too. They're like vitamins. Bloody, face-melting, honor-gaining, sword-clashing vitamins.
This little thing called
patch 3.3 came out some time back, maybe you'd heard. I had planned it to be my return from an unintentionally self-imposed hiatus from hardcore play, considering that all the tools would now be in place to allow all players of all gear levels to catch up the the penultimate level of content. It was a good plan, except that a few things here and there kept me from jumping right into it when the
Fall of the Lich King went live.
The new
Dungeon Finder system is getting rave reviews from everyone who's tried it. I think it's an awesome tool -- quite possibly one of the best things to happen to the game. The coolest thing about it for me is that the concept stemmed from the Battlegrounds! That's right... the Battlegroup-wide grouping system is inspired by the way Battlegrounds get players from various realms from way back
since Patch 1.12 in 2006. Who'd have thunk it, right? The rest of the PvE population getting something good -- something really,
really good -- from the
PvP aspect of the game.
Blizzard has been cleverly trying to sprinkle PvP elements into the PvE side of the game, such as the
Princess Delrissa encounter in Magisters' Terrace, and its more recent, scaled-up version, the
Faction Champions in the Trial of the Crusader. If the message isn't already clear, Blizzard is trying to make you
like PvP. At any rate, this whole new PUG craze is a happy byproduct of the cross-realm Battleground system. The only difference is, in Battlegrounds, group composition isn't as important.
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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds