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Posts with tag dungeon-finder-system

Shifting Perspectives: How to be a good PUG druid




Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, everyone discovers (as I have been saying for years, but who listens to the bear tank with an ass the size of Cincinnati? No one, that's who) that PUG's are not so bad.

Moore returns with a ukulele. I'm going to pull out one of the big guns on the folk scene in the Americas -- Richard Shindell. Unfortunately, there doesn't seem to be a high-quality version of this song available anywhere online, and I highly recommend listening to the versions off Shindell's Sparrow's Point or (more especially) the live album Courier. Yes, it starts off slow, but give it a chance. On A Sea of Fleur-de-Lis is a very odd, albeit poetic, song with esoteric lyrics, although they make a little more sense once you know they were written while Shindell was considering leaving Union Theological Seminary. Otherwise, as with many of Shindell's pieces, BYO subtext.

Beat that, Moore.

Anyway, after reading Archmage Pants' article on the new LFG system for mages and Daniel Whitcomb's guide on the same for death knights, I decided it wasn't fair letting a bunch of smelly DPS have all the fun.

"But some death knights tank," you object.

That's just a widely-disseminated myth, as all those of us on the Retaliation battlegroup know. You have tried the new LFG, right? Allow me to be the Virgil to your Dante in this new, more lucrative version of hell. Concerning tanks, by the way --

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Filed under: Druid, Analysis / Opinion, Instances, Guides, (Druid) Shifting Perspectives

Breakfast Topic: Fickle loot table, I stab at thee

That's right, we're a week into patch 3.3 (well, almost) and we're still running random PuG's on our alts. Well, I am, anyway, and if the emails we at WoW.com are seeing are accurate so are a lot of you. And as is often the case when dungeons are being run, we're seeing loot issues.

Oddly enough, I for once don't really have much to complain about loot wise. My tauren got a swanky trinket, an upgrade to his main hand weapon, and plenty of emblems for his DPS set as well as some nice tanking gear. Since I don't get as much time to play Horde side as I used to, the new Dungeon Finder has been a positive boon for me as a DPS warrior while at the same time giving me something to do to use up some time on Alliance side as well before raids. But I've seen and heard plenty of the opposite result: people queuing up over and over and over again hoping for a drop and seeing the Orca-Hunter's Harpoon get sharded for the sixteenth run in a row. (I admit to taking one for my arms set and then sharding it after the axe dropped, but in my defense no one wanted it).

So we move the question to you: have you snagged that elusive drop yet? Has the Battered Hilt dropped for you? (Blasted thing!) Have you gotten that shield, trinket, armor piece or weapon that haunts your dreams or are said dreams still haunted by nights of fitful, tortured yearning? (Sorry, watching old Taxi reruns.) How have those fickle loot gods been treating you?

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Analysis / Opinion, Odds and ends, Breakfast Topics, Instances, Wrath of the Lich King

Lichborne: The whys and hows of PuGs and death knights


Welcome to Lichborne, your weekly look at the trials, tribulations, and triumphs of the Death Knights. Your host, Daniel Whitcomb, is pretty decent at alliteration but could use some work on cliches. Luckily, his Scourge Strike still hits hard, so it's all good.

So with Patch 3.3 out and running, the biggest thing taking the WoW world by storm is definitely the Dungeon Finder tool. If you're like me, you've made pretty good use of it already, and are probably within a few more runs of your very own cute as a button pug pet in the bargain. If not, you should probably consider getting on that, seriously.

Since running random dungeons is pretty much the in-thing to do right now, I figured I should devote a column to helping you brush up on your grouping skills. It never hurts to cover the basics, and if you're grouping with 1-4 complete strangers, it helps to be on your A game so that you can work with them and be easy to work with. Before we get into the basics though, let's set some goals for all that random dungeon running.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Time Is Money: Dungeon finder


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

The new Dungeon Finder that was added in Patch 3.3 has been garnering a lot of attention lately - and for good reason! But did you know that you could use it to make money?

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Filed under: Patches, Analysis / Opinion, Tips, How-tos, Instances, Features, Guides, Making money, Time Is Money

More dungeon finder tips

Like many of you, I've been spending the last few days happily hitting up the new dungeon finder over and over again. The rewards are pretty amazing for the time involved, and the whole system is usually pretty painless. I've picked up a few tips and tricks along the way, on top of what was covered in Saturday's post by Mike Schramm, and here's what I have to share.

  • If your dungeon pops and then gives you the dreaded "additional instances cannot be launched," you can try again by simply selecting "teleport to dungeon" from the DF menu on your minimap (the eye icon).
  • If you have a full group (of guildies, say) and want to do a particular instance, you can use the DF to queue up for just that instance, and thereby gain the ability to teleport straight there. Sure beats flying.

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Filed under: Patches, Instances

Arcane Brilliance: How to be a good PUG mage

Welcome to another installment of Arcane Brilliance, the weekly mage column that is incredibly proud of mages. We are, after all, the only class in the game that can conjure our own 5-man group, as evidenced by the picture above. And though our mirror images may not be too bright, I'd still take them over about 3/4ths of the folks I PuGed with last night.

Holy crap. I'm not even kidding. It was like some kind of idiot convention, and I was the keynote speaker. I came in with some prepared remarks, like "Don't stand in the green stuff that looks like poison, because it is poison," "when he begins spinning his giant sword around like a whirlwind, it's because he's doing Whirlwind and you should get out of the way," and "Warlocks drink their own pee," but ended up just sighing and shaking my head a lot.

This whole Dungeon Finder tool is incredible, right? My head has been spinning since the patch dropped, marveling at the ways it has already changed the game, both for good and ill. Suddenly, PuGs are the norm, not the exception. Each instance is a complete unknown, and not just because you don't know which one you're going to get. Is that rogue going to inexplicably decide to eschew his formerly stealthy ways and take up tanking? Who knows? Is the pally healer who just joined specced ret? It's not as unlikely as you think. Did that warlock really just go afk during the boss fight, then return only to need the Frozen Orb and drop group? Yep, he did. Outstanding.

It works the other way, too. There I was, minding my own business, happily spamming Arcane Blast on some kind of giant disgusting undead guy, only to see him turn and begin lumbering over in my direction. OK, I thought, I'll just stop casting, let the tank snatch him back up. Only that doesn't work. I look over at the threat meter to see that I have like three times more threat on that mob than anybody else. In fact, the only two other names on the threat list were the tank and the healer. That's right, I had been pew pewing the wrong giant disgusting undead guy. The fight ends with me reduced to a stain on the floor, and nobody to blame but my own stupid self. Sometimes, when you can't spot the nub in the room, it's because the nub is you.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, How-tos, Instances, Features, Classes, (Mage) Arcane Brilliance

Patch 3.3: The Dungeon Finder Guide

Patch 3.3 is here and the old looking for group interface is now gone. The old heroic dailies? Gone. The reputation dungeon daily? Gone. The achievements for doing all of those dailies are now Feats of Strength, because if you didn't have them before, you'll never have them now.

In their place, we get the ability to queue for dungeons in much the same way that you normally queue for battlegrounds. We get the ability to almost instantaneously have our group put together and be teleported directly inside the instance. For those of you who just recently hit 80, there is no crazy GearScore requirements (thank the Earth Mother), no insane dps requirement, and no achievement checking. It removes all of those things that really stink about trying to find a group to get gear from heroics.

Let's take a better look at this new feature.

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Filed under: Patches, Guides, Wrath of the Lich King

WoW Insider Show Episode 118: Taking sides

We had a great time as always on last weekend's podcast -- Kelly "Cadistra" Aarons and C. Christian Moore (a.k.a. Colby, a.k.a. C-money) joined us on the podcast to talk about comics and PvP, respectively, and we hit on the most popular posts of the past week as well, including wrapping up Pilgrim's Bounty, our favorite memories of the game for the fifth anniversary, and how GDKP works -- both in terms of mechanics and as a loot system.

Additionally, we talked again about the Dungeon Finder system and how it will affect the game, as well as why Blizzard probably won't provide any more character slots per realm, even in Cataclysm. And we hear some more great fan-made intros -- if you'd like to send us one (or anything else, really), the address as always is theshow@wow.com. Thanks for listening and enjoy!

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Filed under: Analysis / Opinion, Tips, Podcasts, Podcasting, Virtual selves, Odds and ends, PvP, Humor, Raiding, Arena, WoW Insider Show, Cataclysm

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