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Posts with tag dungeons-and-raids-panel

BlizzCon 2011 Dungeons and Raids Panel Liveblog

And we're back! The WoW dungeons and raids panel will start in about 10 minutes, so I hope you're back with a frosty drink. We're anticipating some information on both the patch 4.3's new instances and final raid, in addition to some Mists of Pandaria tidbits.

Pacific Timezone: 3:30 p.m.
Mountain Timezone: 4:30 p.m.
Central Timezone: 5:30 p.m.
Eastern Timezone: 6:30 p.m.

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Filed under: BlizzCon

BlizzCon 2010: Patch 4.1.0 brings enhanced dungeon maps

Cory Stockton (World of Warcraft lead content designer) announced an unexpected feature that will be coming in patch 4.1.0. It has been revealed that Blizzard is adding maps for all dungeons from Burning Crusade all the way back to classic in order to match the features that the current Wrath of the Lich King and Cataclysm dungeons bring with them.

The new information is that they're planning on taking those maps up a notch. Instead of just a stylized skull icon marking where the bosses are on the map, we'll be getting enhanced information about each boss encounter.

This will include a 3D portrait of the boss, a brief bit of lore about why exactly you're fighting them and a list of what all loot drops. While all that is all well and good, this is not where the new features end.

The interface will also give you a listing of what abilities each boss uses. That doesn't mean that you are given the strategy, but instead you'll be able to find out what things to look for during the encounter and react a little faster. You'll know if a debuff will be something that you must cleanse immediately or something that you'll be able to ignore for a moment while healing and then get to when you have a moment. These features will not only be for 5-man content, but will also be available in 10/25-man raids as well as heroic content.

Their reasoning behind this is two-fold. First, a lot of players already tab out to check sites like Wowhead to find out loot and boss abilities. Secondly, when presented with a new dungeon a player doesn't have to have as many things explained by the dungeon guide. We'll see how this develops when 4.1.0 starts to get closer.

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Events, Blizzard, BlizzCon

BlizzCon 2010: Classic dungeon changes in patch 4.1

The liveblog of the Dungeons and Raids panel is still underway, but Cory Stockton (lead content designer) and Scott Mercer (lead encounter designer) mentioned a number of changes for classic world dungeons in Cataclysm's first big content patch, 4.1. So far, this is what we know:
  • They're going to keep creating wings Utgarde Keep and Utgarde Pinnacle cited as an example of a successful split. They're similar dungeons thematically, but if players had to tackle them both together they'd be pretty arduous.
  • Mr. Mercer had an amusing phrase for the whole venture: "I did a pass through all the older dungeons, and we're doing what I call Cutting Out The Suck."
  • Graveyards are more convenient No more nightmare 10-minute runs back from a distant graveyard to the depths of a dungeon.
  • They're expecting a lot of new players in Cataclysm and they don't want older dungeons to be a roadblock. "We don't want dungeons to be left behind in the redo, we want them to be up-to-par with everything else." Dungeon sections with pointless trash will be trimmed. They should be "Easier for players to understand (and) easier to navigate."
  • Dungeons that are confirmed "fixes" so far Uldaman, Maraudon, Sunken Temple, Wailing Caverns and Blackrock Depths.
  • Uldaman overhauls The dungeon is being split into two separate wings. Ironaya will be final boss of the first portion of Uldaman; they felt that the epic feel of assembling the staff and opening her room would be a good ending. The latter portion of Uldaman will be accessed through the existing back-door entrance.
  • Maraudon overhauls Like Uldaman, it's being split into two: The "living" section and the elemental portion with the Princess.
  • Sunken Temple overhauls One of the floors will be cut completely, although this is a change that will ship with Cataclysm rather than with patch 4.1
  • Wailing Caverns overhauls "Almost every boss has its own room now." Confusing portions have been cut.
  • Blackrock Depths overhauls Teleporters added!

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon

BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below:
  • Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around.
  • The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one).
  • The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure.
  • Expect 7 bosses.
  • The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm.
  • "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying.
  • The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it.
  • They're planning on four or five bosses.

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon, Cataclysm

BlizzCon 2010: Dungeons and Raids Live Blog

The BlizzCon 2010 Dungeons and Raids Live Blog will begin soon! The pannel will begin at the following times, more or less:

Eastern: 4:30 p.m.
Central: 3:30 p.m.
Pacific: 1:30 p.m.

This live blog is happening right here on WoW Insider, not on Joystiq. The live blog right after the break.

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Filed under: BlizzCon

Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

More tradeskill love and rewards in Wrath

To coincide with the earlier good news about factions (which is, apparently, bad news to some) we have a little more good news regarding reputation. As I am sure some people (Engineers) are painfully aware, representation was... uh, lacking for certain tradeskills in TBC factions.

I actually enjoy grinding reputation simply because it gives me something simple and straightforward to do when I want to do something.... well, simple and straightforward. As much as I don't mind doing it, there still needs to be a sense of reward from it besides moving that little bar on the bottom of my screen upwards. I didn't grind out Kurenai simply because it wasn't rewarding. I got a Talbuk easier via Halaani PvP. I was lucky (or unlucky, depending on your view) as an enchanter, though. Our representation on faction vendors was quite high, and that only improved as The Burning Crusade progressed and the old AQ40 enchants made a comeback. I felt bad for my Engineering buddies that didn't really have much motivation to earn rep with anybody at all due to a complete lack of rewards.

The good news is that at the WWI's Raids and Dungeons panel, it was mentioned that a goal of theirs to be sure more tradeskills will be rewarded via factions, spread the love further, and just plain have more recipes. Again, as an Enchanter I had more than enough recipes to grind out all over Outland, but other tradeskills didn't quite receive that much love. It'll be nice to see my friends feel rewarded for their work in Wrath like I did throughout the leveling and gearing process in The Burning Crusade.

Filed under: Engineering, Enchanting, Analysis / Opinion, Factions, Wrath of the Lich King, Worldwide Invitational

Worldwide Invitational Paris: The roundup

Happy Monday morning everyone! If you're a fan of World of Warcraft, chances are you heard about the big old shindig Blizzard threw in Paris this week. If you didn't a chance to get to Paris this year or catch any of the news over the weekend, you'll want to keep reading. We had a crack team on the convention floor, and more of us watching the live feeds all weekend, all working hard to deliver up to date reports and analysis. What that means for you is that this is the perfect place to catch up on all the WoW news from Paris. This handy list will direct you to exactly where you want to go to get the information you need.

Liveblogs and other event reporting:

Of course, if the flood of liveblog information makes your head spin, no worries, we have analysis on every angle and every little tidbit discussed during the Invitational. Check them out after the break.

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Filed under: Analysis / Opinion, Events, WoW Social Conventions, Blizzard, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

Nonlinear dungeons return in Wrath

To me, one of the most exciting parts of this morning's Dungeons and Raids panel at the WWI is the fact that they're going to add more nonlinear elements to five man dungeons. Thank Uther! As far as time it takes to complete dungeons, The Burning Crusade was a massive improvement, but I couldn't help but feel something major was lost when they all amounted to pull-drink-pull with solid hallways guiding you straight forward. I really started to miss places like Blackrock Depths.

The Caverns of Time was a gloriously refreshing change from that, and I'm glad they took something out of that poll they did awhile back. The previews of The Occulus and Caverns of Time: Stratholme were fantastic, and that nonlinearity is one of the best parts, easily. Even though you will probably have killed all of the same bosses in the end that you would have if the dungeon were linear, just in a different order, having choices available and environments that aren't simply enclosed hallways that go in one direction really brings a place to life. It's hard to believe that the Botanica is just one really long constant hallway, for example.

Here's hoping that these elements extend beyond Old Stratholme and The Occulus, and Wrath will bring dungeons back to life.

Filed under: Analysis / Opinion, Instances, Expansions, The Burning Crusade, Wrath of the Lich King, Worldwide Invitational

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