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Posts with tag durotan

Lords of War part 3: Durotan

Hot on the heels of Lords of War: Grommash Hellscream, comes the story of Thrall's father, Durotan of the Frostwolves, along with somewhat of a change of pace. As with the previous two installments of the series, part three begins with Maraad and Varian conversing over a tactical map, deliberating on how to handle the Iron Horde threat. Maraad assures Varian that not all orcs are monsters, and tells the tale of Durotan, who braved the harsh winter of Frostfire Ridge alone, without his clan, in an attempt to save his mother. His efforts exacted a harsh toll, a lesson Durotan has never forgotten.

Check out Lords of War Part One: Kargath, and Lords of War Part Two: Grommash Hellscream. The series still has one more episode remaining, and we look forward to its completion!

Filed under: Warlords of Draenor

Warlords of Draenor: My first day in the Alpha

Okay, so the standard caveats apply. This is an Alpha test of Warlords of Draenor, it's confined to the Frostfire Ridge, and there are of course tons of bugs because it's an Alpha test, and an Alpha test of an expansion to a ten year old game. Also, I'm not going to spoil anything really significant, but if you keep reading this you're basically saying I want to know more about this expansion that isn't done or out yet, so there are going to be spoilers. It's unavoidable.

So first up, let me tell you the gist of what's happening. So far, the only thing being tested is Frostfire Ridge. That means Horde, so you end up seeing a lot of Horde screenshots and hearing about Horde questing, Horde garrisons and Horde in general. Just a whole lotta Horde. The music? Amazing. I guess that's to be expected, but still.

Also, I deliberately went with orc and tauren characters because of their new models. Cause we all want to see the new models. So I'll start my impressions with those.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor: New mount and NPC models discovered

AdriaCraft are at it again, digging through the data and powering up the Model Viewer to bring us images of some of the new NPC and mount models in Warlords of Draenor's Alpha. There's a couple of mounts like the Raven Lord that we've seen already, but a few that are new, like the Clefthoof, who also comes in various different colors. There's also a Giant Boar mount, also in red, and a Draenor Wolf, who also comes in three other color schemes.

Apart from the mounts, there are various NPC models apart from Thrall, some of which have surfaced already, some of which haven't. Velen, Grommash, Durotan and Blackhand are all there. There's several varieties of Iron Horde machinery that have been found, as well as some pale orcs, new Talbuks and Sporebats which we heard about following the recent press event, and Elekk, Goren and Hippos. All of these come in a variety of colors, so do check out the original post for more info.

But my favorite new model by far is the Draenor Ancient. Like all the models, he's in a variety of colors, but look at his grumpy face! What has you excited from this recent datamine?

Filed under: Warlords of Draenor

Know Your Lore: Durotan, son of Garad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply.

Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?

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Filed under: Lore, Know your Lore

Warlords of Draenor: Cities and geography updates

CM Bashiok had an interesting reply to some lore and geography queries on the official forums, after reaching out to Lead Quest Designer Craig Amai for answers. Some familiar places will indeed make an appearance in Warlords, including the draenei city Telmor, mentioned in depth in the novel Rise of the Horde. Telmor was a hidden draenei city, notable because it hosted two very unusual guests -- a young Orgrim Doomhammer and Durotan, who were rescued from an ogre attack by a draenei party and then taken to the city. Both orcs witnessed the removal of the invisibility spell that shrouded the city, and met with the Prophet Velen himself. Years later, Durotan was asked to use his knowledge of the invisibility spell to reveal the city and leave it open for attack. Telmor was quickly overrun.

There are no remnants of Telmor in Outland today -- but there are other geographical areas that have been described in lore prior to Draenor's destruction, which Bashiok further clarified.

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Filed under: Lore, Warlords of Draenor

Know Your Lore: A guide to the orc clans of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.

But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Draka, daughter of Kelkar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thrall named the ship Draka's Fury after his mother. It was the ship that should have taken him without trouble to the heart of the Maelstrom during Cataclysm, but the ship was intercepted by an Alliance fleet and destroyed. It's been stated here and there that Thrall named the ship as a tribute to his mother, and to the strong orc women in his life -- but there's a problem with that. Thrall didn't know his mother at all, really. When he was just an infant, both Draka and his father Durotan were killed, betrayed by their own kind, and Thrall left to die. He named the ship after the strength of a mother that he never really knew at all.

But Draka was far from weak, in her prime -- and to her mate Durotan, she was the epitome of everything an orc woman should be. Strong, wise, brave, unwilling to bend or break, Draka spent the entirety of her childhood defying everyone's expectations, and continued to do so until the day she died. In Warlords of Draenor, we'll finally get a chance to meet Thrall's mother and father in person. We know who Durotan is, but who was that orc woman standing at his side, and what made her so incredibly special?

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Filed under: Lore, Know your Lore

Who we will and won't see in Warlords of Draenor

Warlords of Draenor, the next WoW expansion, comes complete with a storyline that has players asking plenty of questions. Featuring an all-star cast of previous RTS characters, Warlords delves into an alternate version of reality, a version in which the orc chieftains never drank the Blood of Mannoroth, instead choosing to band together in the Iron Horde. In this version of reality -- a splinter of reality that shouldn't really exist -- the orcs and draenei are still at war, and that entire splinter of reality is being connected to our own via the Dark Portal.

This has been raising all kinds of questions regarding who exactly we'll see on the other side of that portal. What about Azeroth, in that version of reality? What about Deathwing and his kin? What about the Velen leading the draenei at that point in time, what about younger Garrosh? Will there be duplicates of orcs who have since made their homes on Azeroth, after traveling through the Dark Portal? Will the Alliance Expedition be stranded on this version of Draenor? Just who are we going to see over there, and who won't be making an appearance?

While we don't have all the answers, we have more than enough to start filling in the blanks.

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Filed under: Lore, Warlords of Draenor

BlizzCon 2013: World of Warcraft Adventure Continues Q&A

The World of Warcraft: The Adventure Continues panel during Friday's action-packed BlizzCon featured Lead Narrative Designer Dave Kosak giving a short presentation on the story behind the new expansion, Warlords of Draenor. Along with the history lesson, which was summed up by Matthew Rossi, the panel also featured a brief Q&A session that wasn't advertised in the program, but proved to be a pretty good list of questions and answers about the new expansion and what we can expect to see.

Along with some clarifications on whether or not this is a time travel expansion (it isn't), there are also a few new lore reveals regarding the next expansion, and some tasty tidbits of odds and ends that have yet to be addressed. Read on for the full list of questions -- some of the answers may surprise you.

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Filed under: Lore, BlizzCon

The Velen Problem: Why the draenei need dissent

The Velen Problem Why the draenei need dissent
I've been thinking about this one for a while. The character of Velen is a useful one for World of Warcraft as a whole as well as being one of my favorites in the game -- he stands for a rationally enlighten position which seeks to unite the Horde and Alliance in order to hold off the greater threat of the Burning Legion. In that regard, he's WoW's Medivh from Warcraft III. His visions of the future and powerful understanding of the Holy Light give him an unassailable moral authority - it's difficult for any allied faction leader to stand directly against Velen's position, when he makes it known. Luckily for the narrative, Velen is often distracted with seeking visions of the war with the Legion and how to defeat them and he can't always stand against the Horde/Alliance conflict... either that, or he foresees that it will play out in a way that's beneficial to his goals.

But it is this very role as unassailable moral compass that makes Velen a problem in terms of integrating the draenei into World of Warcraft and its storyline.

I'll explain using some examples. The current Battlefield Barrens weekly quest, for instance, is just the latest sign of Horde/Alliance conflict on Kalimdor. The Horde have expanded into Ashenvale, taken over Azshara, bombed Stonetalon, even made inroads into Darkshore (seemingly, at least) by allying with the local trolls. The night elves are reeling from these attacks. Their new worgen allies are stepping up to aid the Sentinels, going so far as to seek training under Shandris Feathermoon. Yet the draenei, who live on a set of islands just off the coast of Kalimdor, have done nothing.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: The orcs, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

One of the problems in covering the history of the orcs is that after the Rise of the Horde period, we've done it already quite a few times. The history of the orcs is the history of the Horde. Just in covering Orgrim Doomhammer's life, we've covered the formation of the Horde to a great extent.

What's interesting when considering the orcs as a people is how they were betrayed by their own virtues. The orc tendency to revere the spirits, their genius at preserving clan individuality yet coming together in times of crisis, their willingness to respect their elders and heed their wisdom -- all of these traits were twisted under first Ner'zhul and then Gul'dan. While Ner'zhul was proud, even arrogant, his initial actions in kindling the war against the draenei were sincere. He believed that the spirit of his dead wife Rulkan had returned to warn him of the draenei threat, accompanied by a "great one" who would teach Ner'zhul new magics to use to protect his people.

No matter Ner'zhul's flaws, it cannot be denied he was sincere. Yes, he hungered for power and respect (even though he was in fact powerful and respected) and yes, he prosecuted the war with the draenei when he really only had the word of Kil'jaeden that the draenei were evil and plotting against the orcs. And yes, Ner'zhul ignored for a time that he was losing the respect of the ancestor spirits and that the elements grew distant from him. He put himself ahead of his role as elder shaman. It cannot and should not be denied. But even in his most aggressive moments, Ner'zhul was neither blind nor a fool. He began to realize that his spiritual advisor, Kil'jaeden, resemble a draenei and hated Velen with a fervor the orc could barely comprehend. He began to wonder why the spirts would not speak to him.

And so he made his way to Oshu'gun.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The orcs, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Their name is on the freaking box. The very first Warcraft product ever released is called Warcraft: Orcs & Humans. Orcs get top billing. In terms of pure history in the Warcraft setting, orcs have a lot to discuss. In their time, they've gone from a shamanistic society of hunters defending itself from the hostile gronn and ogres to a united war machine led by a figurehead, to a demon-blood drunk engine of genocide and finally out the other side, to a shamanistic society that keeps elements of the war machine alive.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Go'el, son of Durotan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The character Thrall has been a mainstay and a highlight figure in Warcraft lore since his first appearance in Warcraft 3 and the novel Lord of the Clans by Christie Golden. We've covered Thrall and his history before on Know Your Lore, particularly in the current orc politics article, which went over the situation with Thrall and Garrosh Hellscream. Since the release of that article, certain things have been revealed that make another short look at the former Warchief of the Horde necessary.

Thrall has always been a fascinating character to myself and many others. Originally, he seemed to be designed as a simple "true hero" for the brutal orcs to follow, a beacon of honor and integrity in an otherwise incredibly violent, savage society. With Thrall, we were introduced to an orc who had the misfortune of losing both of his parents when he was just a baby, an orc raised in slavery for the amusement of Blackmoore. But a deeper look into the character revealed several intrinsic flaws with the hero that were openly explored the further we progressed into World of Warcraft's storyline.

Please note: The following article contains spoilers for The Shattering by Christie Golden. If you'd like to remain unspoiled, veer away!

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Filed under: Lore, Know your Lore

Know Your Lore: Orgrim Doomhammer, part 2


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

See last week's Know Your Lore: Orgrim Doomhammer, part 1.

When talking about the second Warchief of the Horde, a few salient facts must always be discussed.

Orgrim Doomhammer did not drink the demon blood. Frankly, as purely subjective and biased as it may be, I don't find the idea that, "Oh, well, they were addicted to the demon blood," is anything like an excuse for what the Horde did in the First and Second Wars. Objectively, the Horde burst through the Dark Portal, murdered everyone in their way (people who had never done anything to them), sacked whole cities, and in general were akin to a plague of gigantic green locusts. It's not forgivable simply because they willingly choose to slurp down on the ichor of Mannoroth first. Nor is Doomhammer any more laudable for having engaged in those selfsame actions without having drunk. Doomhammer never made even a token effort to parley with the humans. He saw them as vermin to be exterminated so that his people could have their fertile lands for their own, and had the Horde won the war Doomhammer waged across the Eastern Kingdoms, there is no doubt that he would have gleefully put the entire human race and its allies to the sword -- and entirely without the "curse" to in any way explain his actions.

Whatever else he may have been -- quick to anger, reluctant to challenge his people's direction as his old friend Durotan did, overly eager to display his own prowess (even if doing so meant becoming as battle-hungry as any blood-drinker) -- Doomhammer proved himself to be a superbly able tactician and relentless force both on the battlefield and off it. It must be said that the Horde came within a few hours of totally destroying Lordaeron as it had Stormwind. Pretty much every Forsaken active today would have lost someone to the orcish Horde of the time, and it was only the betrayal of and defection of Gul'dan that ultimately ended the Horde's chance for final victory.

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Filed under: Lore, Know your Lore

Know Your Lore: Orgrim Doomhammer, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the father of the modern Horde. His name became the name of the great city built by the orcs. He found in the son of his oldest friend a protegé who would lead his people, and he passed his family's greatest treasure down to ensure that prophecy was satisfied. To his people, he was one who never forsook them. No attempts to run away from the consequences of their actions, no dissembling -- simply forthright, pragmatic action. Alone of the Blackrock Clan, he refused the taint of the demon blood, yet found himself marked by it as it spread through his people. Called the Backstabber because he killed his direct superior, Blackhand the Destroyer, he ruled the Horde until its final defeat at Blackrock Mountain.

To his enemies, he was death. He beheaded his own chieftain and seized power in one brutal moment, crushing any opposition by the swift assassination of his enemies.He destroyed Stormwind and nearly brought down Lordaeron. He killed the majority of the warlocks of the Shadow Council and removed the position of Warchief from the role of a puppet ruler, leading the Horde in truth. He asked for no quarter and gave none. He countenanced the capture and forced breeding of the dragon queen Alexstrasza and her consort Tyranastrasz, using the juvenile dragons as mounts. He allowed Gul'dan to live, even though he suspected treachery, because the old warlock promised him a weapon that could counter the magics of the humans. He was never one to put his conscience ahead of what he saw as his duty; even as he suspected the orcs were being lied to and manipulated, he took part in the slaughter of the draenei. In the end, his own pragmatism cost him the victory in the Second War, as the treacherous Gul'dan proved that placing victory above all sometimes means giving someone too much rope -- Gul'dan's betrayal of the Horde in its moment of victory effectively destroyed all of the hard work of its Warchief.

Orgrim Doomhammer, last of the Doomhammer line, Warchief of the Horde, chief of the Blackrock, was an orc, give him all in all. You shall not look upon his like again.

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Filed under: Analysis / Opinion, Lore, Know your Lore

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