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Posts with tag durumu

Totem Talk: Restoration and the Throne of Thunder, Part 4

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how

Turtles and Hyrdas have a special place in the sewers of the Isle of Thunder. Their existence does sort of answer the question about what happens when turtles and snakes find their ways into the refuse of an empire full of magic and chemical experimentation. I mean, I know that was a burning question for me before this raid tier started. But now that you've stomped shells and knocked out a few one eyed monsters tentacle things, I'm sure you think you've done it all. Well, there's more to do still.

As you dive deeper into the sewers looking for a way back into the main castle, there is still a great number of horrors that await you. Well, rather, they're waiting for you so that they can try to eat you whole. The good news at least is that they mark the midpoint on the way to the final encounter with the Thunder King himself.

This will not be a comprehensive boss guide, instead this will be a quick run down on things that you, as a resto shaman, should be aware of or tips to help make your healing of the encounter easier.

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Filed under: Shaman, (Shaman) Totem Talk

Bashiok clarifies changes to Durumu

Durumu the Forgotten
Last night, Blizzard released some hotfixes that mostly focused on the Durumu encounter in Throne of Thunder. Today on the general forums, community manager Bashiok has responded to a few player questions and clarified some of the rationale behind the changes, as well as announcing that another small hotfix to the encounter will be deployed later today. This newest change will see the death-beam during the maze phase dissipating slightly sooner than before, to balance against the fact that it now moves faster than it did prior to the hotfixes. The sum of these changes should help out those players who were struggling with the fight due to graphics and visuals.

Just wanted to follow up with some additional information, as we've seen a few questions since the changes.

In a hotfix yesterday, we changed two elements of the Durumu Eye Sore mechanic, or the "maze" as it's more commonly known. First off, we applied a small client patch to increase the visual fidelity of the fill graphic itself, giving the effect less vertical height and hopefully making it easier to see the safe spots as they appear. Feedback on this change has generally been positive. Separately, at the same time we made some adjustments to the logic of how the maze is drawn with respect to the movement of the Disintegration Beam. One of the less intuitive aspects of the original maze mechanic was how it would begin drawing behind you, and how the right thing to do was actually to turn around and back up, towards the approaching death beam, in order to safely enter the forming maze. Why would any sane person want to move closer to a death beam?!

We generally are extremely cautious about making gameplay adjustments to encounters once players have already learned them, but in this case the opening of the Halls of Flesh-Shaping LFR wing highlighted the fact that the mechanic was a particular source of confusion to many players, and the longer we waited to make any adjustment, the more disorienting it would be if we did change anything. So what we did was make the maze immediately begin drawing in front of the player as the beam activates, so that you never need to turn around and run towards the beam. This also effectively gives players a slight head-start on the beam as it begins to move. To maintain the same sense of urgency, the beam does move slightly more quickly now, so that it will, over the course of the phase, catch up to players and negate that head start. But the player movement required once you're actually running the maze should be unchanged. We have noted, however, that at the very end of the maze sequence, it can now feel like the fast-approaching death ray is going to reach you, making it feel like you're stuck between a rock and a hard place. To address that concern, we are making another adjustment today, which will cause the death ray to dissipate a few seconds earlier at the end of the maze.

Filed under: News items, Hotfixes, Mists of Pandaria

Patch 5.2 Hotfixes for April 4

Patch 52 Hotfixes for April 4
The hotfixes keep on coming! The latest batch are fairly minimal, but they don't make diamonds as big as bricks. They're addressing one particular bug which WoW Insider has seen mentioned several times on Twitter lately, specifically one which would strand players on a phased warship while trying to complete the quest Extended Shore Leave. Unable, it seems, to hotfix the unphasing of the warship, Blizzard's team pulled the quest for now.

And Durumu has had a bit of a change. Interestingly, it's not to the purple-on-purple issue with his maze of purple death phase, but instead it's an increase in speed for the yellow eye cone. But, most excitingly, there's a fix in place for warlocks who have completed Seek the Signal and are stuck in the wrong Black Temple phase. Rejoice, in a warlocky way!


Rygarius
  • Quests
    • Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.
  • Raids, Dungeons, and Scenarios
    • Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
  • Throne of Thunder
    • Durumu the Forgotten
      • During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.
  • Items
    • Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.


Filed under: Hotfixes

Throne of Thunder: Halls of Flesh-Shaping Raid Finder bosses in 5 seconds

Throne of Thunder Halls of FleshShaping Raid Finder bosses in 5 seconds
The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You've almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here's a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!).

Durumu the Forgotten

There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing.

Primordius

Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Blood Pact: Thundering on and on about raid gear in patch 5.2

Blood Pact Thundering on and on about raid gear in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill maybe decides that commenter-suggested Zul'duar is the better name than Thund'uar for the troll-like Ulduar raid instance, Throne of Thunder.

I mentioned last week that I'd discuss the changes for warlocks while listing out loot in the new raid instance. I may have fibbed a little. I tried to slide in patch change discussion without it reading like I shoved two posts into the space of one, and I miserably failed.

You can read the latest patch notes for yourself, but the PvE DPS gist is that affliction's petless power days are diminished if not over and demonology might be the new top dog. PvP warlocks might be more interested in Blood Fear's metamorphosis from an offensive fear to the Nature's Grasp-like Blood Horror and Soul Leech's change from a trickle heal to a stacking shield.

Regarding of whether you chase Conquest or Valor Points, we warlocks will have a major problem in patch 5.2. I'm not talking about the endless debates of whether fire should be green or whether warlocks should always have a minion at their side.

I'm talking about the removal of the imp ability Blood Pact, due to Dark Intent gaining the 10% Stamina buff to its effect. Future warlocks will wonder what this column is named for!

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.2 PTR: Durumu the Forgotten

Patch 52 PTR Durumu the Forgotten

I can't remember the last time I've fought a beholder. The earliest ones were seen during Burning Crusade right? The last time would've been on the prisons of Tol Barad. It's a giant eye which shoots laser beams and Durumu isn't an exception. I would have never guessed Lei-Shen would keep one of these around. This encounter specifically is going to stress on your raid's capabilities to think and move on their feet.

Anyone else hate fighting giant, floating eyes?

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Patch 5.2 PTR: Ji-Kun, Durumu, and Primordius raid testing announced

Patch 52 PTR JiKun, Durumu, and Primordius raid testing announced
Three bosses will be available for Throne of Thunder testing today, all on the 10-man difficulty. If this is your first time testing, your gear will automatically be scaled up to meet the ilevel required in this raid zone. Tier 15 gear should also now be available from the Flaskataur NPC in front of the faction shrines so consider picking up a set and testing those out in addition to the encounters! Not sure how to find the raid zone? Here's how you can get into the Throne of Thunder.

WoW Insider Throne of Thunder boss impressions
The blue post announcing today's testing can be found behind the cut below.

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Filed under: Mists of Pandaria

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