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Posts with tag dwarf

Know Your Lore: The paladin's charger

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The steed of a paladin isn't your typical mount. Unlike the early mounts of vanilla, it never existed as a physical object -- it was a spell cast by the paladin that summoned the steed from nowhere. In later years, it has since joined the rest of Warcraft's steeds on the mount tab, but for the longest time, the charger could only be found in the paladin's spellbook. This was no ordinary mount -- and its origins were also far from ordinary. While blood elves, draenei, and tauren were later introduced and given unique mounts of their own, in the original game the paladin class and its unique steed were only available to humans and dwarves.

Unfortunately, the days of tracking down and compiling the elusive materials needed to harness a charger have disappeared since the release of Cataclysm, which saw both the quest chain for the Alliance, as well as the chain introduced for the Horde, removed in patch 4.0.1. But although the paladin's charger can now simply be learned at the appropriate level, there was a time where obtaining that steed was a much more difficult task, one with a unique and interesting tale behind it. As is only appropriate for a paladin, it's a tale of Light lost, a tale of redemption and hope.

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Filed under: Lore, Know your Lore

Rollicking good world PvP with a barrel of dwarves

The ambush
Doggedly determined. Drunken. Daring. Dogmatic. It seems that all the adjectives I associate with dwarves seem destined to draw me into another setup for commenters to rag on me about my fondness for alliteration. But those dwarves -- they may be small, but they're a little intimidating, really. I mean, when dwarves get together to do something, they tend to go right over the top. As Harrison Jones should have said: Dwarves -- why'd it have to be dwarves?

That's why the idea of a den of dwarves fomenting world PvP (defiant derring-do, or dastardly deeds?) from the depths of a dwarf-only guild seems downright devious to me. The Three Hammers? Sounds like a dwarven hangover remedy to me. I'm sure whatever they're doing over there is all done in the spirit of back-pounding, beer-swilling brotherhood, but I dunno. You tell me if you'd feel entirely at ease alone in the inn with this crowd of hooligans. I might just scurry back to my night elven abode among the trees before someone spills dwarven ale all over my robes ...

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Filed under: Interviews, 15 Minutes of Fame

Spiritual Guidance: What Alliance race is the best for shadow priests?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Guest Post: 5 ways to become a master of disguise

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider.

We've all experienced it: You're walking into Orgrimmar or Ironforge, intent on visiting the auction house to spend that gold jingling in your pocket, when suddenly you stop dead, dumbstruck. Your jaw goes slightly slack as you /awe in wonder. A strange creature unlike anything you've encountered before is dancing in the town square and emoting kisses to everyone nearby. A crowd has gathered. People are cheering. "That's neat ... and maybe a little weird," you silently muse as you crack a smile and continue on your way.

I'm talking about player costumes. When the skin of your orc, troll, gnome or draenei becomes too heavy a burden, plenty of opportunities exist for a brief stay in the body of another creature (unless you're a druid, in which case you change forms all the time). These devices, elixirs and enchantments come in many shapes and stack sizes, but one key element runs through them all: They're a blast for the light-hearted player inside each of us.

Ever wondered where they're from and how to get them? Wonder no more! Without further ado, I present five of the most delightfully awesome, portable, use-anywhere player costumes of all time. With Hallow's End just around the corner, you're sure to find something here that will suit you as you strut through your city of choice, sipping from a bottle of Autumnal Acorn Ale.

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Filed under: Events, RP, Guest Posts

WoW.com's Weekly Comic: Byron, the Tauren Rogue


Welcome to another edition of the WoW.com Weekly Comic, Byron the Tauren Rogue!

I apologize for the lateness, everyone! It won't happen again.

This is the beginning of the end of Byron. I won't spoil anything, but the story of our brave tauren rogue will be wrapping up in the next few weeks. There's lots more in store, though, so don't go far!

Also, I know that Ironforge guards are all male in game, but hey -- I'm progressive like that.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Filed under: WoW Insider's Weekly Comic

Cataclysm Beta: Cataclysm will bring troll and dwarf warlocks

If you've been thinking about rolling one of the new class/race combinations, but haven't really been impressed by the ones they announced a ways back, you may be in luck. Lead systems designer Ghostcrawler has confirmed that troll and dwarf warlocks will be coming with Cataclysm.

There's no word yet on the lore behind this change, but between Zalazane on the troll side and the Dark Irons on the dwarf side, it seems likely there's good enough reason to unlock the class. Now if only we could get them to give us Worgen paladins, we'd really be cooking. Stay tuned to WoW.com, there's more juicy Cataclysm info to come.

Filed under: Warlock, News items, Cataclysm

Breakfast topic: What will you set your armory pose as?

I am having way too much fun with the new armory features. My favorite part? Getting to set the pose my character takes when players start looking me up. There are so many to choose from. There are the dance poses, the wave, the bow, the salute and so forth. I figure the top left one demonstrates my athletic ability. We dwarves are known for our jumping prowess after all! I suppose I could just moon the viewer with the top right one. That wouldn't be appropriate though, would it?

Ah ha! What about the thoughtful dwarf in the bottom left? He's stroking his beard while thinking about a potentially life changing decision such as chocolate chip or oatmeal. I suppose the classic option would be to go for the traditional wave in the bottom right.

Yeah, I suppose that will do.

What about you? What are you setting your armory pose as?

Filed under: Breakfast Topics

Patch 3.3 PTR: Dwarf, orc, and troll shaman totem gallery


While we have covered the fact that new totems are coming out for orcs and trolls in patch 3.3 so that the taurens don't have to keep sharing with everyone. We've also mentioned the fact that dwarf totems have been added into the PTR files for when Cataclysm hits. At the time, we only had the front view images from MMO-Champion. This caused a bit of an issue with the Dwarf totems as it's hard to distinguish what exactly they're supposed to look like without a side view. So, after some datamining and image editing of our own, we've put together a little gallery of the new totems for you all to enjoy.




Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Dwarves, Orcs, Trolls, Shaman, Patches, Cataclysm

All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm

Totem Talk: Revamped stats in Cataclysm and Dwarven/Goblin Shamans


Totem Talk is Wow.com's weekly column about all things Shamanistic. This week, we go "aaah aaah BlizzCon! Goblin and Dwarven Shamans! All sorts of stats changing! Aaaah!" with Matthew Rossi. Be warned that Cataclysm spoilers may be thick on the ground in this post.

The past few days have been a crazy basket of news for us Shaman players. The Alliance will have a second Shamanistic race with the inclusion of Dwarves (which makes sense, really, since Dwarves are effectively descended from beings of pure earth) and the Horde will get a fourth race of Shamans in the Goblins.

Frankly, an expansion based around the upheaval as Deathwing himself smashes the elemental plans pell-mell into Azeroth is pure bliss for a Shaman. This is what we're for! The elements in disarray, Ragnaros bucking wild on Mount Hyjal, the planes leaking through into Azeroth... time to get out there and do what we do best.

But that's not all. With stat simplification gear is changing, Mastery will change the way our talent trees function, and then there will be the Path of the Titans to help customize us even more than Glyphs did. Shamans are going to gear differently, have five more talent points (but the talents themselves will be changed and streamlined, we're told) and play differently in Cataclysm. Let's start talking about how.

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Filed under: Dwarves, Shaman, Analysis / Opinion, Blizzard, News items, Expansions, Classes, Buffs, Alts, (Shaman) Totem Talk, Forums, Cataclysm, Goblin

WoW Moviewatch: The Rumpus Machine


One of the mainstays at BlizzCon is the machinima contest – talented artists submit their movie ahead of the convention in hopes of winning fame and prizes. This year's BlizzCon is no different, and we're sure to see some great videos during the largest gathering of WoW players outside of Azeroth. Over the next few days let's take a look back at some of the winners and runner ups of last year's movie competition.

We'll begin with the winner in last year's comedy category, The Rumpus Machine by Oblivious Films.

The short film is about a Gnomish box that can do whatever it wants, thanks to some handy quantum manipulation. (Note: This movie and its acknowledgement by Blizzard proves WoW has a Heisenberg compensator built into the game. Be afraid. Be very afraid.) The box can summon dancing Blood Elves, teleport the group to Old Ironforge, and even make some Braaaains.

The movie runs a little long for my tastes, but I'm sure some of you are okay with that. It has a certain Adult Swim feel to it; not terribly "lol" funny, but more humor that makes you chuckle and has a few moments of intelligent absurdity.

The voice acting is good for the most part. The main Gnome character is done wonderfully, and the Dwarf fills his role. I wasn't very fond of the Human, however. He seemed bland and lacked inflection compared to the others. Regular people don't talk in a flat voice most of the time.

Of course the real positive with the voice acting comes in a special appearance by Deckard Cain of Diablo fame, voiced by the original actor. That adds a lot to the film, and the dialog and plot involving him works wonders for the movie. I can see why it was selected as the winner in the comedy category for this reasons alone.

Filed under: WoW Moviewatch

Dwarf levels solely by exploring, gains World Explorer at level 17

Here's a cute story to brighten up your Sunday. Tenen, a Dwarf Warrior in Modan Co on Moon Guard, decided that he would start at level one and only explore. No quests, no killing mobs, no PvP. Just exploration.

Seventeen levels later, he's explored every single outdoor zone in the game, and completed the World Explorer achievement. So if you wanted to know how much XP you could get just from exploring, there's your answer. It took four days of playtime to accomplish.

Of course, he couldn't do it all on his own; aside from the ravenous mobs, some areas are simply inaccessible without a flying mount. He got some summoning help from a cooperative Warlock. The Charge skill was also apparently useful in getting to some hard-to-reach places.

Congrats to Tenen! It's always nice to see players do something a little different.

[Thanks, Frijona]

Filed under: RP, Achievements

All the World's a Stage: So you want to be a Scribe

This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.

Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?

And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?

There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

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Filed under: Analysis / Opinion, Lore, Guides, RP, Death Knight, Inscription, All the World's a Stage (Roleplaying)

Choose my adventure with WoW.com profiles

We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.

Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.

There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.

Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.
What race should I play?
Orc1525 (8.7%)
Tauren1955 (11.1%)
Troll1804 (10.3%)
Forsaken1963 (11.2%)
Blood Elf1880 (10.7%)
Draenei1903 (10.8%)
Human1435 (8.2%)
Dwarf1255 (7.1%)
Gnome2373 (13.5%)
Night Elf1485 (8.4%)

What class should I play?
Warlock2326 (13.3%)
Mage1730 (9.9%)
Priest1771 (10.1%)
Druid1735 (9.9%)
Shaman2526 (14.4%)
Rogue1874 (10.7%)
Warrior1993 (11.4%)
Paladin2064 (11.8%)
Hunter1508 (8.6%)

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Filed under: Polls, Features, Leveling, Classes

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