There's more than one World of Warcraft
within Azeroth. The high-stakes realm of competitive arena play is one such microscosm. Compared to WoW's
gargantuan PvE player base, relatively few players delve very deeply into arena play
, and an extensive fandom for arenas as an e-sport has been slow to catch on. So when Blizzard took the Battle.net World Championship
to Shanghai last month, the StarCraft II
-crazed event cracked the door wider for gladiators from World of Warcraft
At stake: international dominance and a prize pool of nearly $200,000. The BWC threw the top 10 WoW
3v3 arena teams from across the world into a high-pressure, best-of-five round robin series. The top four teams emerged to face a brutal double-elimination bracket for the global championship. When the void zones dispersed, one team remained: Bring It, a North American team composed of frost mage Venruki (Elliott Venczel of Calgary, Canada), BlizzCon veteran and warlock Snutz (Kelvin Nguyen, also of Canada), and well-known PvP shaman Kollektiv (Timothy Yen, United States). We caught up with Venruki to crack the high-stakes world of WoW
arena as an e-sport.
WoW Insider: Congratulations on your win! I'm guessing you've been kicking back and taking it easy since the championship?
: Thank you very much! I have been taking it easy since the championship. It's funny though, I thought after BWC was over I could finally take a break from World of Warcraft
... Recently seems like I play more than I did before. I'm still having a lot of fun with the game.
How do you go about preparing for a championship like the BWC, anyway?
Because the game was on the new expansion Mists of Pandaria
, I knew that I had to play ... a lot. I practiced over 1,000 games of 3v3 arena in the couple of months I had to prepare. When my team was on, I played with them; otherwise I would practice with whomever I could find. I knew that to do well, it was going to take knowing the game inside and out.
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Filed under: PvP, Interviews, 15 Minutes of Fame