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Posts with tag earning

How reputation governs the game

Ravius over at Kill Ten Rats ruminates on the importance of reputation in these very social games that we're playing with each other, and it resonated with me in terms of a few different things going on in World of Warcraft right now. We've talked lots before about ninjas and how that back-and-forth works -- in that case, karma is directly driven by what other people think of you, and of course that's seen more weakly in lots of other places around the game, including guild recruitment, your friends list, and just the general server at large.

Ravius talks mostly about the negative reputations we earn, and certainly that's a powerful motivator for a lot of people. But positive reputation is also a strong force in this game -- I'm interested to see how we deal with earning and keeping positive reputation in the new Dungeon Finder and eventually the Battle.net system. Gone may be the days when you build up a good reputation by saying "remember me if you need a good DPS" at the end of a run. It'll be interesting to see what methods we replace that one with.

Filed under: Analysis / Opinion, Virtual selves, Guilds, Instances, Raiding

Breakfast Topic: Getting guildies to the website

This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it?

Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

Read more →

Filed under: Fan stuff, Virtual selves, Guilds, Odds and ends, Breakfast Topics

Activision-Blizzard makes lots of money, no update on Blizzard earnings

Activision-Blizzard has released their third-quarter numbers for the financial year of 2009, and as you might expect for the company in charge of Call of Duty, Guitar Hero, and World of Warcraft, business is brisk. They were expecting to bring in around $700 million, and ended up pulling in around $50 million more than that. It's good, we guess, to be the king.

Blizzard, in particular, laid claim to three of the top five selling PC games in North America on the good side, and on the bad side, Activision acknowledges in the press release that they're happy to have WoW back online in China, but a little worried about the troubles it's seen over there lately.

Strangely enough, there is no information in the earnings about how much money World of Warcraft has pulled in for the company, or any updates about subscriber numbers. Usually, that gets at least a mention, so maybe, with subscribers certainly down in China, Activision-Blizzard wants to keep that under their hat for now.

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Filed under: Items, Blizzard, News items, Making money

Poll: How many Achievement points have you earned?

Sure, it's only been a few days, but achievements are all for nothing if you can't brag about them, right? We're curious -- how are you doing with achievement pointage so far? Have you not bothered yet, or have you been working tirelessly to earn a bunch of meaningless points?

As of last night, I still had under 1000, but a few people online had up above 2000, so I'd expect the average to be in between those two. We aren't quite sure how many points there are total to be earned (you'd think that would be part of the UI, so you could compare yourself to the total), but from our calculations, it seems like there are probably around eight to nine thousand points or so to pick up.

How many do you have so far?

How many Achievement points have you earned so far?
Under 100. What are achievements?1031 (5.3%)
100-5001760 (9.1%)
500-10004825 (24.8%)
1000-15004999 (25.7%)
1500-20002641 (13.6%)
2000-25001249 (6.4%)
2500-3000530 (2.7%)
3000-4000452 (2.3%)
4000-5000307 (1.6%)
5000-6000206 (1.1%)
6000-8000252 (1.3%)
Over nine, er... 8000!1190 (6.1%)

Filed under: Polls, Analysis / Opinion, Odds and ends, Leveling, Achievements

"Leading the Cavalry" achievement lowered to 50 mounts


Looks like our little survey of mounts available for the Leading the Cavalry achievement found some ground at Blizzard -- they've lowered the number of necessary mounts from 75 to 50 in the latest beta build. Seventy-five mounts is a lot, and even though, yes, we didn't actually count any of the mounts coming in Wrath of the Lich King (surely there are plenty there), Tauren especially would have trouble coming up with that many things to ride around.

And as you can see, the prize for having way more mounts than you'd ever need is... another mount. You can nab an Albino Netherdrake (a few commenters say it's just a drake, but that model looks like a netherdrake to me) for completing the achievement. We can say this: it'll definitely stand out in a crowd. But the green and the white together? The skin may change before launch, but maybe we don't actually need to bother getting those 50 mounts after all...

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Mounts, Wrath of the Lich King, Achievements

Retroactive achievements and how they'll work

I was away at E3 last week when the big news dropped about achievements coming to Wrath of the Lich King, but that doesn't mean I'm any less excited about them -- I am a huge fan of achievements on Xbox 360, not only because it's really fun to see what other people have and haven't done in game, but because they definitely extend my own gameplay. Despite the fact that the only reward on Xbox Live is meaningless gamer points, I often find myself going the extra distance in games just to earn those achievements, and considering that the achievements in WoW will actually offer tangible rewards like tabards, titles, and whatever else Blizzard can dream up, I'm all for them.

Of course, the biggest question players have asked so far is whether or not the achievements will be retroactive. The short answer is: yes. The longer answer is: most of them will be. Starting with Wrath, Blizzard is going to be tracking an astounding number of things about our characters, and obviously some of them haven't been tracked the whole time -- it'll be very hard to determine how many yetis, for example, that you've killed, and so something like that will likely not be retroactive. But it's easy to know, for example, whether you've turned in a quest or killed a raid boss, and so that stuff will almost assuredly be retroactive.

My guess is that Blizzard will tune some of the old world achievements to make them more easily checkable (i.e. instead of "Kill 1,000 Furbolgs," it'll be something like "Be Exalted with Timbermaw Hold" -- something they can very easily know about your character). In the future, we'll probably have a few more silly achievements (Blizzard is already working on implementing a few more in-depth stats). And the real question is how/if this will all be shown in the Armory -- if websites can determine guild progress just based on the gear characters are wearing, imagine what we'll be able to do with all of this achievement data.

Filed under: Items, Analysis / Opinion, Virtual selves, Blizzard, Instances, NPCs, Achievements

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