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Posts with tag earth-elemental-totem

Skill Mastery: Totemic Projection

Totemic Projection, obtainable at level 45, gives you the ability to launch your currently placed totems to any location around you within 40 yards. Fairly straightforward, really easy to use. Those of you who like setting up macros may want to start planning a little about creative uses with your totems and Totemic Projection.
  • Capacitor Totem Drop this totem and count to three, then Totemically Project it toward your target. Voilà! Instant stun!
  • Earthbind Totem Perhaps best used in PvP, you can setup Earthbind to root and slow down players as they're busy running away from you, allowing you to close the gap and Chain Lightning their faces.
Those are just some of the ideas I had off the top of my head. The other talents add extra functionality to your totems. Call of the Elements lets you finish off any totem cooldowns that are active, allowing you to use them again. The catch is that the cooldown of the totem needs to be shorter than 5 minutes. Sadly, this means you cannot use your Fire Elemental Totem, Earth Elemental Totem, or Stormlash Totem back-to-back. Totem Restoration is a passive ability that lets totems respawn if they keep getting destroyed. I'd say that's useful in PvP, more than anything else.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

Totem Talk: How to manage your elemental totems

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third.

Elemental totems are one of those weird aspects of our class that are never as likable as they're intended to be. In Wrath of the Lich King, Fire Elemental Totem was a welcome DPS increase, but his 10-minute cooldown made him incredibly frustrating to plan fights around. By comparison, our Earth Elemental Totem has never had much of a part in our raiding game.

Cataclysm has changed all that. Not only has it removed the shared cooldown between the totems (making it so you can drop both elementals at once), but we've also seen changes to our basic functionality that impacts our totem usage. Learning how to use these totems correctly is a vital part of maximizing our DPS.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

Patch 3.3 PTR: WoW moves towards shorter cooldowns

If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells' cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational.

These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won't see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced.

This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard "in general (has) been moving away from long cooldowns, anyway." Players saw this when the iconic long-cooldown ability Lay on Hands -- an inevitable Patch 3.3 candidate for a nerf -- became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.

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Filed under: Patches, Analysis / Opinion, Blizzard

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