The Art of War(craft): Outdoor PvP, Part I - War in the Old World

I wrote about how I always wanted my PvP to have some sort of meaning, and objective-based zone PvP is about as meaningful as it gets. More than the Battlegrounds, where PvP is contextualized only through a story, or the Arenas where PvP is purely sport, the objectives in the outdoor PvP zones are designed to give a direct benefit to your faction. If any sort of PvP highlights the conflict between the Alliance and the Horde, it is the battle for control of these PvP zones. Achieving these objectives can make a player feel like he or she's contributed something substantial to his or her faction. Although it gives little to no Honor and no Arena points, it can be fun, spontaneous and even rewarding for the little time you put in it. Whether it's role-playing or for something different to do in between 2-on-2 Arena queues, world PvP offers a different slice of the PvP pie.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)








