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The Lawbringer: Letters to Rogers, letters to Congress

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

We've got two stories to talk about on The Lawbringer today, both interestingly involving letters. That's right -- letters. To you from me, that sort of thing. These letters, however, are instruments of change in a world where we as consumers seem not to have much control or ability to change the big picture concepts that dot our path to consistent entertainment. The amount of energy that we have to put into just getting in a decent WoW session is staggering at times.

The first story revolves around Rogers, one of the largest Canadian internet service providers, famous for its lame bandwidth caps and my old Canadian guildmates shouting "Rogers sucks!" as much as they could on Mumble. Yes, it is another chapter in the Mathew McCurley Guide to Awful Bandwidth Throttling -- but hopefully, this new information and story chapter will get us on the path to better WoW experiences in the face of the immense throttling of WoW data as peer-to-peer traffic.

The second story is all about letters that you will want to send. Last week, I wrote The Lawbringer about Senate Bill S.978, colloquially being referred to as the anti-streaming bill. While not directly prohibiting video game streaming or even mentioning video games anywhere in the proposed legislation, video games are nonetheless obliterated in the crossfire of the entertainment industry and would-be illegal streamers making millions off of pirated entertainment, movies, music, and more. The Entertainment Consumers Association has begun a letter-writing campaign to inform and implore Congress to not pass a bill with such broad and language lacking description.

Read more →

Filed under: Analysis / Opinion, The Lawbringer

New tax set to raise costs of digital downloads


The Digital Distribution Tax has been around for a little while now. In fact, seventeen or more states have already adopted it, and more are considering it.

Once upon a time, digitally distributed content, such as downloaded copies of WoW and its expansions, allowed customers to avoid the sales tax that they would pay if they bought a copy from a store.

This proposed tax is poised to increase the costs of downloading music, books, videos, games, and other similar content.

Wisconsin is one of the most recent states to hop on board, adding a 5% tax to digitally distributed goods. One of the opponents, State Rep. Scott Suder, commented, "it's basically taxing students to fill in the Doyle budget shortfall, and I think that's unfair."

This tax will also affect families, and in these economic times, further taxing the people may not be the best way to drum up state funds.

Steve Delbiano from NetChoice, which encompasses Ebay, Aol, Yahoo and many others, points out that this tax is anything but environmentally friendly.

"With global warming and a world that's running out of oil, the last thing governments should do is add taxes on something that uses no oil and produces no carbon. A digital download is the greenest way to buy music, movies, and software, since it requires no driving to the store, no delivery vans, and no plastics or packaging."

The ECA, or Entertainment Consumer's Organization, a voice for the people, is leading a campaign against this tax, rallying in New York, Washington and Mississippi.

China recently chose a similar route. Instead of adding a sales tax, they imposed a 20% income tax upon digitally distributed goods, resulting in sweeping price increases.

Unfortunately, this trend might be here to stay.

Filed under: Analysis / Opinion, News items

Behind the scenes on the Comcast bandwidth limit

Our friends at BigDownload have a long but interesting feature up about that Comcast bandwidth limit and how it might affect PC gamers like us. Even though they chat with a lot of people higher up in both the ISP and gaming industry, the bottom line hasn't really changed: most people won't be affected by the limit, and if you are, there are things you can do about it. As we determined last time, at max, even if you run WoW 24/7 the entire month, you're still using only about 5gb, nowhere near enough to trip Comcast's limit. And even if there's a big patch download that comes through, it'll still be a very, very small percentage of people that come anywhere near it. While Comcast may change things in the future, there are a few voices already speaking out against bandwidth caps, including the Entertainment Consumers Association.

And if you do get suspended out of the blue? Best option is to just use another ISP -- even if Comcast isn't willing to support people who use tons of bandwidth, there will likely be another company that does. And if high-level broadband does become really widespread, it would be a bad business decision for Comcast as well to suspend large numbers of their userbase -- while there's always the chance that they could start charging a premium for more bandwidth, smaller companies will likely step up to fill any spaces that Comcast tries to screw over.

In short, right now, this isn't a problem. While in the future, Comcast may try to bring the bandwidth cap lower and lower, at this point, it doesn't effect enough people out there to worry, and even if you are affected, there are likely steps you can take to get around it, including going with another ISP if that's an option.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Economy

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