Each week, Arcane Brilliance delivers a serious burst of Mage content, a burst that can even out-damage a Druid's HoTs. How, you ask? Hax. Lots and lots of hax. What, you thought Arcane Brilliance was powerful enough to out DPS a Druid's heals legitimately? Sadly no. Arcane Brilliance cheats. Arcane Brilliance cheats hard.
Edit: Ok, Arcane Brilliance is lying. There are no mods that will allow Mages to out DPS the instant-cast HoTs of the most mobile class in the game. No matter how long we chase that cheetah around that pillar. Please excuse Arcane Brilliance while it casts Invisibility and goes into the corner to cry.Though I enjoy burning down
raid bosses as much as the next Mage (especially now that the raid bosses in question are
so much easier to burn down), I make no secret about the fact that my first love has always been burning down other players. When
patch 3.0.2 landed so forcefully upon our heads, bearing with it a plethora of new and revamped spells and talents, I have to admit that my first burning question was not so much "how will this help me down
Kil'jaeden," as it was "how will this help me brutally slaughter the next
Warlock I stumble across?"
Before the patch, Mage
PvP could be distilled down to a couple of absolute truths. The first of these was: Spec Frost. The second was: You will lose to Warlocks, Druids,
Priests,
Hunters, and
Rogues, and only reliably beat
Warriors one on one. PvP was a known quantity. We knew based upon the matchup what our chances were, we knew our strengths and limitations, and we knew which spec worked the best (cough...17/0/44).
The patch turned all of that on its head. What spells work now? What talents should we be taking? Are we better or worse off now than we were two weeks ago? Join me after the break and we'll see where we stand.
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Filed under: Mage, Patches, Analysis / Opinion, PvP, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Battlegrounds, Arena