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Posts with tag elegon

Level 80 paladin solos some Mogu'shan Vaults bosses, gets Vengeance hotfixed


A great video is making the rounds right now of an exceptional player using some unintended consequences to solo multiple bosses in Mogu'shan Vaults -- and as a protection-specced paladin no less! He apparently downed Stone Guard, Feng, and Elegon before Blizzard caught wind of the escapade. You can see a video of the Elegon kill above.

How he pulled this off was by taking advantage of a series of design choices that Blizzard made, combining them all into a hilarious example of the law of unintended consequences in action.

To reach a decent item level, the paladin equipped various bind on equip rares that drop in Mists zones which all had a required character level of only 80. And because he was only level 80, he was avoiding the combat ratings drop-offs for levels 81 and 86 that a normal character wearing those pieces would be subjected too. This would allow him to get an insane amount of secondary stats like haste (I've seen that he had 95%!) and mastery (88%, apparently).

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Filed under: News items

Blood Pact: Vault's end with multitarget magic

Blood Pact Vault's end with multitarget magic MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill continues on with Mogu'shan Vaults while hunting pets in old raids.

I thought maybe I'd goofed, that I'd mis-timed the first two-thirds of Mogu'shan Vaults and would need to interrupt to make a fun post about Black Temple and some new warlock lore. Sadly, the felfire questline got postponed for a little while.

Oh well. In the meantime we can alternate between old raids and new as a warlock. First, let's finish up Mogu'shan Vaults with two complex-to-explain but simple-to-do fights.

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Filed under: Warlock, Raiding, (Warlock) Blood Pact, Mists of Pandaria

Encrypted Text: Stabbing your way through Mogu'shan Vaults

elegon rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The tier 14 raiding system is a new experiment by Blizzard. I actually see Mists' first batch of raid content as three sub-tiers underneath the tier 14 umbrella. Mogu'shan Vaults is the introductory raid that can be done in mostly blue gear. The Heart of Fear requires purple-equipped raiders and a skilled roster. Finally, the upcoming Terrace of Endless Spring will be a challenge even on normal difficulty. The early heroic bosses have already been toppled, while I expect it will be weeks before we see the difficult Terrace cleared on heroic.

Everybody has to start somewhere, and chances are that you're starting in Mogu'shan Vaults. If you're equipped with a mix of heroic blues and an epic item here or there, you'll be fine in MV. Rogues are performing quite well in MV, in spite of being a melee class. We have several tricks that allow us to maximize our damage against the first six bosses that we face in Pandaria.

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Filed under: Rogue, (Rogue) Encrypted Text

Officers' Quarters: Elegon, the Raidslayer

Elegon
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Oh, Elegon, you magnificently annoying Titan-created celestial Internet dragon. You are far from the hardest boss Blizzard has ever designed, but you require precision in all phases in order to win. One mistake by any member can botch the whole attempt. You are part of the tradition of unforgiving first-tier bosses such as Magtheridon and Blackwing Descent's Nefarian. It's no surprise to me, then, that some guilds are struggling with you. This week, one raid leader is questioning what he can do to improve his chances before his entire team falls apart.

hello Scott,

i really need some advice here. i am a officer and raid leader in a progression guild. i run two raid teams - the second and third for our guild. when i joined here, i came to be with friends, and with the understanding that there was no raid spot for me in the primary team, so to raid i would have to start my own progression group. that was almost a year ago. I already had a group that i raid my primary alt with, a casual fun group that i love, and now this progression group for my main. Both groups joined the guild with me.

so, in a nutshell, here's the problem: I'm not much good at raid leading.

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Filed under: Officers' Quarters (Guild Leadership)

Know Your Lore TFH: Flesh of the Makers

Know Your Lore TFH Flesh of the Makers
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for Mists of Pandaria and Patch 5.1 in this post

First, go read this. This post is a Tinfoil Hat continuing off of concepts found in that previous post, so be warned.

Okay, now we jump off from there. Because this all started when discussing the recent patch 5.1 sound files, one of which includes a voice file of a certain king reading aloud a description of the Divine Bell. What's the Divine Bell? Well, according to said voice files, it was a device crafted by the ancient mogu which, when struck, resounded with a sound that caused fury and chaos, and drove the mogu armies into a state of frenzy and rage that made them unbeatable in combat. And it was supposedly "cast from the Makers' flesh, shaped by star's fire, and bound by the breath of darkest shadow." As you might expect, the first question I asked was, what does cast from the Makers' flesh mean?

Throughout Pandaria we've seen evidence of the Titans presence and their work in reshaping Azeroth. Both Mogu'shan Palace and Vaults as well as the yet unexplored Terrace of Endless Spring hold hints of being constructed by the Titans or their servants, just as Ulduar and Uldum and Uldaman were. The discs that create Elegon remind us of the discs of Norgannon left behind in Uldaman, although warped by the Mogu. And we've repeatedly been told that the mogu were themselves once a race of brutes exposed to the waters of the Vale of Eternal Blossoms, uplifted by its waters just as the ancient silithid became the Qiraji before being warped by the Old Gods, just as the night elves were. But all of that doesn't quite answer one question - where did the mogu get the flesh of a Maker? And more importantly, if the Divine Bell is merely the greatest creation of the mogu, does that mean they were working with such rare materials before they cast the Bell?

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Filed under: Know your Lore

Top guild Method discuss their World First

Top guild Method discuss their World First
Top EU guild Method came from behind to beat the US guilds' head start and take the World First 25-Man Will of the Emperor by 12 hours before any other guild.

Three of Method's raiders answered our questions about their World Firsts.

What's your role in Method?
Artzie: I play shadow priest.
Vailaine: Also shadow priest.
Treckie: I'm one of the two main tanks in Method, I play protection paladin.


What did Method do in the way of planning?
Artzie: We had a basic plan that included everyone having at least a second character levelled to 90 before we start clearing normal modes, so that we could create as many raid groups as possible. Other than that, our goal was to become #1 in this progress, we'd do anything we can for that.

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Filed under: Raiding, Mists of Pandaria

Blood Pact: Looking for loot in tier 14 raids

Blood Pact Looking for loot in tier 14 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes she has a sorcerer's apprentice to run Simulation Craft over and over again with different reforges.

Loot lists are about as boring to write as they are to read, but they're helpful for when you're staring down a 20-second timer on the EPGP window and you're not sure what GP-spending button you'd like to hit.

After we get done with the tier 14 gear, we should be set to talk about cooler things, like whether capping hit makes sense or particular boss strategies.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Lichborne: Mogu'shan Vaults loot for death knights

Lichborne Mogu'shan Vaults loot for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
It's actually more important than ever to know what loot drops from what bosses in raids in Mists. This is because, if you've been collecting Elder Charms of Good Fortune, you'll have the option when a boss dies to spend one for a chance at extra loot. Knowing what loot is available means you can be better informed when you spend coins. With that in mind, let's take a quick look at the bosses of Mogu'shan Vaults and figure out if their loot is worth spending charms on.

This analysis is made on the basis of the normal 25-man raid drops. If you are running raid finder, many valor point choices may pull ahead because of superior item level. On the other hand, you do have a highly limited number of valor points due to the 1000 per week cap, so in some cases you may want to "settle" for the raid drop so you can use your valor points to buy something else. In addition, DPS will want to maintain 7.5% hit and 7.5% expertise at the raid level. This can usually be accomplished via reforging, but there may be times you take an "inferior" piece of gear to hit one of those caps.

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Filed under: Death Knight, (Death Knight) Lichborne

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