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Posts with tag elves

Breakfast Topic: Why can't my night elf have red hair?

We need to get serious for a minute here. I've been quiet about a lot of issues that World of Warcraft and Cataclysm have brought to light over the six-plus months that the expansion has been rolling. I've turned a blind eye to many aspects of the game that have bothered and bugged me, from disconnects to warrior rage issues. With the Firelands and tier 12 armor sets, an issue has surfaced that I can no longer stay silent about and has sent me into a spiral of hate-fueled rants to my guildmates as well as sleepless nights over how I am going to cope with this looming curse.

My night elf cannot have red hair.

Let me explain why this is such a frigging big deal to me and all night elves across Azeroth. As a protection warrior, I need to not only bring my A-game when fighting the nastiest creatures that Ragnaros and the Firelands can throw at me, I have to look good doing it. As a main tank, my raid team and guild look to me for guidance, safety, and momentum. How, Blizzard, can I effectively be that focal point of magnanimous support and a pillar of raid success when my beautiful new tier armor can never match my hair? How am I supposed to lead gracefully and with assertion when I have to see a pale blue or (god forbid) purple-hued color atop my unhelmeted head?

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Filed under: Breakfast Topics

Cataclysm Beta: Last call for Quel'thalas

One of the better kept secrets of vanilla WoW is a zone called Quel'thalas. (Be careful not to confuse this with the zone Isle of Quel'danas.) If you're not a lore buff, Quel'thalas is the kingdom of the Quel'dorei, or blood elves, as they're now known. (Check out Elven Evolution and Current Horde Politics: the Blood Elves for the full story.) The blood elf zones we know in WoW as Silvermoon City, Eversong Woods and Ghostlands are all considered part of Quel'thalas -- but those are not the zones I'm talking about today.

The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look.

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Filed under: Cataclysm

Know Your Lore: Elven evolution

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people.

All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei.

Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.

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Filed under: Lore, Know your Lore

DC Series 6 figures feature Sylvanas and Bronzebeard


We only just posted about the DC Unlimited Premium series 2 figures, and here comes another set that's getting announced way earlier than it's getting released. The series 6 set isn't actually due out until March of next year (seriously, what's with all of the early announce dates on these things?), but it does have some of the most-wanted lore figures in the game depicted in action figure form. Magni Bronzebeard, Sylvanas Windrunner, and goblin tinker Gibzz Sparklighter are all making appearances, as you can see over on DC's page.

I think they look pretty darn good, though I'm still not sold on actually buying one. We'll likely see them on the floor at BlizzCon, so if you want to get a closer look, be sure to poke around the DC booth there. And even if you're not going, we'll be sure to take pics for you.

Filed under: Alliance, Dwarves, Undead, Fan stuff, Odds and ends, Blizzard, NPCs

Interview with Dick Hill, voice of Blizzard's audiobooks

Our friend Medievaldragon has an interview up over at WorldofWar.net with Dick Hill, voice of the upcoming Warcraft audiobooks. Reading the books is a great way of catching up on old lore and new characters found in the new expansion, and considering that lots of players like to listen to books while playing (me included), these will probably end up being pretty popular.

Hill isn't a huge Warcraft fan (though his son has played a few of the games), but he is an audiobook veteran, having read over 500 books, including works by Terry Brooks, Orson Scott Card, and Anne McCaffrey, so he's got the chops for sure. It'll be very interesting to see what kinds of characterizations he has come up with -- while there are some very familiar voices already from the World of Warcraft, we'll have to see if he drew the same conclusions in terms of voicing the characters as they did. He says that you can't really research a Gnome's voice, or find any recordings of Elves, but we've actually talked to both in game, some of us every day.

The first audiobook, Day of the Dragon, is due out sometime this month, with two more scheduled releases to follow next year.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Lore, NPCs

He said, she said: Does Blizzard support homosexual stereotyping?

He Said / She Said is a new feature at WoW Insider, which looks at the game from masculine and feminine points of view. Today, Amanda and David discuss the age-old question: are male night elves and blood elves "gay?" Does Blizzard intend to give us that impression, and if so, why? If that's not what Blizzard intends, then why is gayness such a big deal when people think of elves?

Read on to see the conversation.

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Filed under: Night Elves, WoW Social Conventions, Virtual selves, Blood Elves, He Said She Said

Bringing magic and steel back to Warcraft

Alerinne starts an interesting conversation over on the forums about bringing WoW back into "Medieval Fantasy" -- swords and sorcery instead of alien Draenei and spaceships. Normally, the conversation about MMO genre runs along the lines of too much fantasy, but many players, it seems, would rather be running around with axes and fireballs rather than lasers and robots, especially in a world that is so akin to traditional fantasy (Orcs, Elves, and so on).

To be fair, World of Warcraft has always had its own charms -- Dwarves have always been able to fire guns, something that's not usually in traditional fantasy, and even Goblins with their zeppelins (and Gnomes with their engineering) have always added a little extra flavor to the game that goes beyond purist fantasy. But it's true -- zones like Netherstorm and even Auchindoun go a little overboard for real fantasy fans.

So hopefully, as we hear in the thread, we'll see a little more traditional fantasy setting in Wrath of the Lich King. So far, lots of things we've seen there have had a bit of a Norse trend to them, from the Frozen Tundra to the Vykrul race found in the early zones. But there's more to this expansion that we haven't seen -- Icecrown Citadel is an old-fashioned ice fortress, according to the lore, and with the movement of Dalaran and the rumors of dragons up there, we definitely have a possibility of a return to the magic and steel that made this series so popular in the first place.

Filed under: Analysis / Opinion, Blizzard, Expansions, Lore, Wrath of the Lich King

Phat Loot Phriday: Quel'Serrar, the High Blade


Big swords are cool, and this one is no exception. Plus, it gives you a reason to run an often overlooked endgame instance. A lot. Like, over and over again.

Name: Quel'Serrar a.k.a. "The High Blade"
Type: Epic Main Hand Sword
Damage / Speed: 84-126, 2.00 (52.5 DPS)
Abilities:
  • Only obtainable by Warriors and Paladins, sorry Rogues
  • Chance on Hit: Grants the user 20 defense and 300 armor for 10 seconds (an ability like that just screams Main Tank Weapon)
  • Looks pretty, like an Epic Elven Blade should.
How to Get It: This one actually has a quest behind it-- before you start, you'll need to be in or with a guild that is running Onyxia. Nowadays, that's actually hard to find, so make sure you've got that before you start the quest off.

What you'll need is actually another item, called "Foror's Compendium of Dragon Slaying." It's a book (about dragon slaying, natch) that drops in Dire Maul-- reports say it's about 1% random drop from all the bosses, but in reality, it's probably less than that. As in, this is a really, really rare drop. However, it is not BOP, so you can sometimes find it in the AH-- usually it'll run you about 300 gold, but it's been known to sell for thousands before.

Once you've got the book, you want to go to Lorekeeper Lydros in the Dire Maul Library-- it's inside DM North, and he's the same guy you get the Dire Maul enchants and the Mage water quest from. He'll give you something called an Unfired Ancient Blade, and that's where Ony comes in-- you've got to get her to breathe on the blade to forge it for you. In combat, you drop the blade in front of her, and then when she's dead, you use the blade on the corpse, and then boom, you've got... the Treated Ancient Blade. One more FedEx quest back to the librarian, and you've got the shiny sword. Now hit stuff with it!

Oh, and I forgot-- all the quests involved give some pretty good XP. So you might make a note now, and then look this one up on your way to 70.

Bonus Useless Trivia: If the name of that book looks familiar to you more veteran players, it's because yes, the name comes from Blizzard's Furor: he's a former Everquest player who now works as a WoW Quest Designer. He must know a lot about slaying dragons.

Getting Rid of It: The quest item itself is BOP, of course. Sells to vendors for 7g 59s 70c.

Filed under: Items, How-tos, Instances, Features, Phat Loot Phriday

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