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Posts with tag emblem-gear

The Light and How to Swing It: Gearing a new level 80 tankadin, part 3


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

First up, I'm looking for action screenshots of retribution and protection paladins. They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com.

Secondly, this is it. We're almost done. We're finishing our final installment of how to gear your new level 80 protection paladin. If you've been reading our previous weeks of this guide, you know that we talked over reputation and profession gear as well as all of the various dungeon gear you can nab. This week we're going to be taking advantage of all of that dungeon running and spending our badges with a look at all of the badges from Frost to Heroism (and yes there are exactly 7 useful items that you can trade Emblems of Triumph down to Emblems of Heroism for ... and 6 of them are epic gems).

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Gearing a new holy paladin at 80, part 2


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the most efficient way to use your emblems of triumph to pick up great holy gear.

Do any of you remember raiding Naxxramas, back at the start of Wrath? What now seems so trivial today was actually pretty easy back then too, considering that guilds in level 70 gear cleared it on their first night in. Even considering how simple raiding was at that point, loot drama could still occur. A guild on my server, one of the larger and more successful guilds too, disbanded over a loot dispute. It wasn't about whether or not hunters should be allowed to roll on one-handed items (they shouldn't), but rather about whether an item with spellpower, mana per 5, and haste should be given to a healer. The item in question is the Torch of Holy Fire, which today, we would clearly state is a healer weapon: MP5 means that a healer should be using it.

However, one of the guild's elemental shamans contested that it was also best-in-slot for him, and that DPS classes deserved gear before healers did. His argument was that letting the DPS gear up was more important than giving items to healers, because more DPS meant quicker boss fights. Once an encounter was beaten, additional healing did nothing to push progression. While the idea of a guild focusing on gearing their tanks first and everyone else second is not that uncommon, the idea of DPS superiority over healing was divisive enough to rip this group apart. Healers were arguing for their fellow brethren, while DPS derided them for being selfish. Paladins were particularly focused on, since critical strike rating was far more desirable back then and we were rolling on sp/haste/crit gear along with every other caster DPS class. Luckily for us, things have changed a lot since those early Wrath months.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Arcane Brilliance: Level 80 mage gearing road map, part 2

The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress.

Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly.

If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away.

This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

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Filed under: Mage, (Mage) Arcane Brilliance

Spiritual Guidance: Getting the most out of your emblems


In 1972, Fox Van Allen was sent to prison by a military court for a crime he didn't commit. He promptly escaped from a maximum security stockade to the Boston underground. Today, still wanted by the government, he survives as a shadow priest columnist. If you have a problem, if no one else can help, if you find over-the-top gunfights where no one actually gets shot entertaining, and if you can find him, maybe you can hire ... Spiritual Guidance.

I'm an admitted altaholic. My shadow priest will always be my first love, but since he's already a Kingslayer, I've been playing more and more with Shammyfox. She's a sassy little Draenei shaman who can Lava Burst with the best of 'em. Or, at least, with the best of 'em who have recently hit level 80.

Her gear right now isn't the best, but I'd like to continue to progress her through the end game. Shadow priests are equipping different gear, of course, but the main challenge remains the same. It's not easy to figure out what to buy when to get the most value out of your emblems -- and your play time.

If you hit 80 shortly after the Wrath release, you'd have run regular instances to gear up for heroics, so you could gather enough blues and purples to take on Naxx, where you'd get gear to take on Ulduar, where you'd get gear to take on Trial of the Crusader and Trial of the Grand Crusader. Yeah, yeah, grandpa, we get it. You walked through ten feet of snow 87 miles a day to get to school. The old way is passé. We bypass old raid content with emblems and supercharged heroics now -- great news for the casual player or dedicated altaholic. But how do you get the most out of those hard-earned emblems and get ICC ready without even stepping foot inside a raid instance?

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.2 PTR unveils Tier 9 sets


Now that the PTR is up, the floodgates have been opened. We're beginning to see a ton of new information about the next major content patch, the Call of the Crusade, including but not limited to the new Tier 9 sets. I know, it's crazy, right? I haven't even completed my Tier 8.5 set and here comes Blizzard dumping all this new gear on my lap. Ok, it's technically not that easy to get the gear but it'll certainly be easier with the new badge loot system. It's the dawn of the casual age of WoW, and Blizzard is taking a huge leap experimenting with dungeon modes.

Whatever happens, we players win. So take a gander at pieces of the Tier 9 sets, which are available on the Tournament Grounds on the PTR for a token piece and small change (and purely for testing purposes, Michael Sacco notes that one vendor is giving away tier sets for a song). While there aren't any models for the gear yet -- they're currently using Tier 8+ placeholder graphics -- it's interesting to note that there are two sets of gear for each spec. They're identical items, just named differently for the Horde and the Alliance because, as Blizzard revealed, Patch 3.2 marks the return of faction-specific gear. Even cooler, Blizzard departs from the old tier set naming convention by naming the sets after notable figures in Warcraft lore. Check out all the items in the gallery Alex and Adam painstakingly put together. You know you want to.

Filed under: Patches, Items, Blizzard

Emblem of Conquest gear up on Patch 3.1 PTR


Emblems of Conquest are the new Emblems of Valor - that is to say, they drop from the 25-man version of Ulduar and enable you to buy ilvl 226 stuff. This much we knew. What we haven't known, until now, is what exactly they'd let you buy.

With this latest PTR patch, the gear sold for Emblems of Conquest is now availabe. The names are placeholders ("Emblem of Conquest Healer Neck"), and the stats may also be relatively placeholder-y as well, but it's something to look at, anyway.

Currently up are:

  • Runed Orbs for 15 EoC; these are like Frozen Orbs and will be used for crafting.
  • Necklaces for 16 EoC.
  • Belts and gloves for 23 EoC.
  • Legs for 32 EoC.
  • Deadly Gladiator gear (38 EoC for hands and shoulders, 48 EoC for head, legs, and chest).
  • Tier 8.5 chest and head tokens for 48 EoC each.
  • Emblems of Valor for one EoC.

You can see the stats on everything over on the inimitable MMO-Champion, although I don't think the tier 8 vendors are implemented yet, so we still don't know the precise numbers on those. What I'm really anxious to have confirmed is that we'll be able to buy tier 8.0 with the Emblems of Valor that drop out of 10-man Ulduar - if that's not the case, I will be one very upset raider. And what's with some of those prices? 38 badges? Really?


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Items, Raiding

Encrypted Text: Emblem of Heroism rewards for Rogues

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about Heroic gear available in Northrend.

So, I have been hearing that many of you have put in the time and effort to level your Rogues to 80. Congratulations to all of you who have the perseverance and dedication to stick it out and focus on the goal! You do us Rogues proud. It takes a special kind of player to pull those all-nighters on the road to Icecrown. Unfortunately, I'm not one of those players.

I've been leveling casually through Northrend, exhausting every single quest in a given zone before moving on to the next. In addition, I've been focusing on leveling my tradeskills to 450 and also helping my friends and family as they quest as well, with a little bit of World PvP mixed in when the opportunity presents itself.

However, that hasn't stopped me from looking ahead at all of the "badge reward" gear available for us in Dalaran. I guess we should start calling it "emblem gear" or something, but it just doesn't roll of the tongue. Whatever you call it, I've compiled a list of the 5/10 man loot that is of interest to us subtle shadows. Read on for the details.

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Filed under: Rogue, Items, Features, Guides, (Rogue) Encrypted Text, Wrath of the Lich King

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