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Posts with tag emblem-of-heroism

The evolution of zerg dungeon farming

When one considers how dungeons and heroic dungeons will work in Cataclysm, one of the first elements to consider is the way that dungeons have functioned since World of Warcraft's release. I find it illuminating to consider that one of the most complained-about aspects of dungeon running in Wrath of the Lich King seems to my eyes to be a consequence of a successful series of design changes.

We've all heard the complaints about groups treating the dungeons and heroics of the Wrath era as chores, five- to 15-minute frenzied runs through the place, annihilating everything in the path of five silent, grim harbingers of death. No nuance, no subtlety, and no strategy. Crowd control? Crowds are controlled by their own grim, horrible demises. When considered in this light, these dungeons seem less like adventures and more like unfortunate victims of beings who invade and despoil.

However, the reason for this is fairly simple. In Wrath, dungeons have been wildly successful at two very difficult tasks.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm

The Light and How to Swing It: Gearing a new level 80 tankadin, part 3


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

First up, I'm looking for action screenshots of retribution and protection paladins. They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com.

Secondly, this is it. We're almost done. We're finishing our final installment of how to gear your new level 80 protection paladin. If you've been reading our previous weeks of this guide, you know that we talked over reputation and profession gear as well as all of the various dungeon gear you can nab. This week we're going to be taking advantage of all of that dungeon running and spending our badges with a look at all of the badges from Frost to Heroism (and yes there are exactly 7 useful items that you can trade Emblems of Triumph down to Emblems of Heroism for ... and 6 of them are epic gems).

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Arcane Brilliance: Level 80 mage gearing road map, part 2

The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress.

Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly.

If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away.

This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

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Filed under: Mage, (Mage) Arcane Brilliance

Growing Pains: How to approach gearing up your tank

I'm going to assume that if you're still reading this past the title, you're interested in talking about tank gearing for your level 80 and that you've presumably used the Dungeon Finder to level him or her as a tank, but you're certainly not rocking full T9 yet. It's generally accepted that you'll be saving up emblems for that, and of course filling the gaps for rings and trinkets and such as you can. You also may be a DPS player who wants to switch over to tanking but don't have the gear yet.

First off, please, don't pass on tanking gear just because it's blue or dropped in a normal or heroic. Just because it's not iLevel 232+ doesn't mean it's not good. You should be collecting and using upgrades as they drop, even if they won't immediately put you at 35K health. Please remember also that a lot of people ran these instances and heroics back when Wrath first released with 22k or so health: despite what speed obsessed or hyper geared players will tell you, it is indeed possible to tank all the original Wrath heroics in blues.

Take the Nerubian Shield Ring, for example. If this drops and you don't have better, roll need on it. Don't worry that people will lose their shard, don't let people give you grief on gear not being up to some ridiculous standard, just take the ring. It has armor, defense and stamina. If you're there as DPS but you want to build a tank set? Roll need if you don't have better. Just ignore people who give you grief over it, clearly they don't understand how important every possible upgrade is while building a tanking set.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Death Knight

Time Is Money: Putting your emblems to work


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold!

First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down:
  1. Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool.
  2. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man.
  3. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar.
  4. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man.
  5. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

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Filed under: Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Time Is Money

Patch 3.2 changes the tiered Emblem system

There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:
  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

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Filed under: Patches, Analysis / Opinion, Raiding

Badge purchases now refundable for two hours

A previously unannounced relatively un-promoted feature is apparently going live in patch 3.1 today: buyback for "alternate currency" items. "Alternate currency" means any currency except gold - Emblems of Heroism, Arena Points, etc. According to Vaneras, when the patch goes live, you'll have two hours after buying an item with an alternate currency to sell it back and get a refund. I've never accidentally bought something with badges, but I know people who have, and it sucks; this is a nice fix.

A few caveats:

  • Stackable items (such as Frozen Orbs) are non-refundable.
  • Items that grant achievements are non-refundable.
  • Augments will not be returned - if you buy an item, enchant it, and then sell it back for badges, you don't get your enchant mats back.
  • This only works one step back: If you buy a tier token for emblems, then exchange that tier token for a tier piece, you can trade the tier piece back for the token if you want. You can not, however, trade that token back for emblems after doing that.

Even with these limitations, it's still good protection against accidental purchases. Thanks, Blizz!

Filed under: Items

The Queue: WoW Insider Mobile and more


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Ah, Monday afternoon! Does it get any better than this? ...Actually yes. Yes it does. Someone throw me off of a cliff, please. I want to go back to bed. Yes, I know it's almost 4 PM. I don't care.

Thander asked...

When you pay for the dual specialization do you also get separate gem slots?

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Filed under: Patches, Analysis / Opinion, The Queue

Emblems to be easier to loot in 3.1

Here's a nice and simple change that recently showed up in the official patch notes on the 3.1 PTR: Now, when someone loots a badge or emblem, everyone in the raid or party will automatically receive their proper emblem. This doesn't apply to people outside the raid instance though, so no twinking your lowbie second account character while they wait outside the instance, sorry.

It's a minor change, but still a welcome one, since it's sometimes easy to forget to check the corpse when you're not in charge of loot and would rather be focusing on getting ready for the next pull.

Speaking of nice instancing changes, this is something we've actually reported on before, but now it's officially in the patch notes and everything: Come 3.1, you will get a confirmation box when you're in danger of being saved to an instance so you know what you're getting yourself into. If you click no, you'll be teleported to the nearest graveyard. Hopefully that'll cut down on those annoying instances where one of your group members forgot he already cleared Sarth that week and got you all saved.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses

The Queue: Hawaiian Pizza edition

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today, in addition to all of the questions I'm answering for you, I need all of you to answer a question for me. Hawaiian Pizza: Delicious, or Crazy Delicious? This is an important question, my friends. I need each and every one of you to contribute. It's for the good of mankind. Also, to prove my girlfriend wrong. It rules, does it not?
Hawaiian Pizza
Delicious3727 (31.6%)
Crazy Delicious8083 (68.4%)

Evaline asked...

Are there any Ulduar achievements currently on the PTR? I'm guessing they aren't there yet, because we would have heard something about them if there were. Another question if I may, do the bosses on the PTR currently drop loot? Again probably not, for the same reason as above, but can't hurt to ask.

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Filed under: Patches, Analysis / Opinion, Wrath of the Lich King, The Queue

The Queue: Slack-jawed daffodils

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

We have another appearance from Allison Robert today for you Druid players, so that's fun! Guest answers tend to be a lot more fun, no? I certainly think so, because it means less work for me to do! I'm kidding, I'm kidding, but it's definitely fun to spread the love around a little.

Chas asked...

Has there ever been any lore surrounding Thane Korth'azz and Lady Blaumeux from Naxxramas? The other horsemen seem to have back-stories but I can't find anything on them.

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Filed under: Items, Analysis / Opinion, Wrath of the Lich King, The Queue

The Care and Feeding of Warriors: Raiding Gear III the Gearening

And at last we finish our look at raiding gear, including emblem of valor and emblem of heroism gear. Last time while covering Naxxramas, we forgot (well, I forgot) to cover capes, so before we move on to Malygos and Emblem gear, we'll take a look at tanking and DPS capes for warriors in Naxx.

Naxx 10 provides three options for warriors: the Cloak of Armed Strife for tanking (dropping from Maexxna and Gluth, as we're by now used to), the Cloak of Darkening from Razuvious and Gluth as a DPS option, and finally Sapphiron drops the Cloak of Mastery for DPS as well.

Naxx-25 gives us the Shadow of the Ghoul, a very nice tanking cloak from trash, and the Cloak of the Shadowed Sun which drops off of four bosses. For DPS, we see the Drape of the Deadly Foe off of KT himself and the Aged Winter Cloak off of another quartet of bosses. This pretty much shuts the door on Naxx, allowing us to move on.

Before we get started, though, I should admit that I'm having one of my usual mood swings on the Horde/Alliance axis lately, so if I start posting a lot of pictures of a tauren here don't be alarmed. The fact that I'm done with raid content as a player and Ulduar is a ways away is also making me want to spend time Horde-side as well. Maybe get back to my prot roots. Maybe not, who knows?

Anyway, on to Malygos and Emblems.

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Filed under: Warrior, Items, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors

WoW Insider's gearing up in Northrend guides

We probably have at least an hour (or seven) of maintenance and downtime before realms start coming back up, so this is as good a time as any to make a nice list of the Wrath of the Lich King gear guides we've done so far. Not every class and spec is complete, but progress is progress, right?

If you don't see the spec/role you're looking for in our list below, never fear! Our columnists are always working on these things, and the best inspiration for all of our writers is knowing what everyone is looking for. Don't see what you're looking for? Just let us know. Don't be afraid to look at guides for similar classes, either. They might just have the information you need. For example, the Shadow Priest spell hit guide will work for most casters.

But enough talk, on with the show!

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Guides, Death Knight, Wrath of the Lich King

Lichborne: Gearing up to tank Naxxramas

Best Raid Group Ever.
Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team.

So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.

Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

EoHs (not) exchangeable for EoVs at 10:1 on the PTR

Update: This post is incorrect. Sorry about that. As mentioned in the comments, the actual change is one EoV for one EoH, which makes a lot more sense.

In the latest PTR build, updated tonight, the Emblem of Valor quartermaster will sell you Emblems of Valor (the 25-man raid, ilvl 213 emblems) for the price of ten Emblems of Heroism (10-man/ilvl 200). This is something we talked about way back last summer, when they introduced the idea of having multiple levels of badges; this way, 10-man raiders can eventually get the 25-man gear, it just takes a very long time. One EoV can not be traded back for ten EoHs, by the way.

I do think that exchange rate might be a bit high. The cheapest items (rings and cloaks) cost 25 EoVs, which would be 250 EoHs if you paid for it entirely that way. That's (just under) 16 weeks of full Naxxramas clears. If you've been clearing Naxxramas for 16 weeks, you're probably pretty bored of it and ready to move on to Ulduar (which will hopefully be released by then), at which point any EoH-EoV trade-up is meaningless, because you're not getting EoHs anymore.

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Filed under: Patches, Items, Raiding

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