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Posts with tag embroidery

Insider Trader: Profession-specific buffs part 2


Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end.

Tailoring Perks

Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases.
  • Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5.
  • Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds.
  • Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds.
There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.

For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP.

Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed.

Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower.

Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

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Filed under: Herbalism, Alchemy, Blacksmithing, Engineering, Leatherworking, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription

Arcane Brilliance: Professions for Mages, part 1



Each week Arcane Brilliance thinks about its career as a Mage. It considers which profession to pursue, and polishes up its résumé:

Previous job-titles: Sweet DPS, Table-whore, Sheep-bot

Job skills: Can blow stuff up good. Able to conjure 400 strudels per minute (depending on lag). Can teleport. Hates Warlocks...

Now that the PTR class changes for patch 3.1 seem to have died down a bit, we can finally talk about other things. I asked last week for topic suggestions, and you guys responded in typically spectacular fashion. That's one of the best parts about writing a column for Mages: my readership is made up of freaking Mages. I can always count on you guys to be smart and insightful...as well as complete nutjobs.

Suggestions ranged from relatively normal (PvP tactics), to angry and bitter (One guy is switching his main to a Death Knight because Mages apparently suck now), to mean (I should rename the column from "Arcane Brilliance" to "QQ"), to clever (the most effective places to AoE farm, since, you know, we are the kings of AoE), to disturbing (Top 10 ways to cook and serve Warlock on a budget). Okay, so I made the last one up. Several of you thought a column on profession choices for Mages would be a good idea. So, that's what you're getting this week. Well, the first part of it. I plan to do this in installments, which may or may not come on concurring weeks. The next part will probably be coming along next Saturday, barring any crazy patch-news or my sudden demise.

Those of you who've been reading this column for awhile may remember the last time Arcane Brilliance dealt with professions for Mages. So much has changed since then--both for Mages as a class and for the professions themselves--that I felt an all-new multi-part guide was in order.

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Filed under: Mage, Herbalism, Mining, Skinning, Tailoring, Analysis / Opinion, Jewelcrafting, Leveling, Guides, Classes, (Mage) Arcane Brilliance

The Queue: Patch 3.0.8 is here!


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Good news, everyone! We have a guest star today on The Queue! Yes, that's right, a very special guest! Well, sort of. I guess she's not that special after all, but our resident Feral Druid guru chimed in to answer a Bear question yesterday, and she answered it better than I ever could. Our first question of the day is hers to handle, then it's back to me. Because you all love me, right?

thon asked...

I've had a lot of heated debate on the current def cap of Druid Bear Tanks. Is there one if specced into Survival of the Fittest? Is it lower than a normal tank class? I'd love to be able to tell them for certain to pipe down!

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Filed under: Druid, Patches, Analysis / Opinion, Bugs, Wrath of the Lich King, The Queue

New tailoring recipes discovered in Wrath Beta files

MMO-Champion has just discovered 3 interesting new tailoring patterns in the Wrath Beta files. Rather than things you can sell, however, these are soulbound cloak embroideries, and at least at first glance, they seem very nice indeed.

  • Lightweave Embroidery: Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.

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Filed under: Tailoring, Items, News items, Expansions, Wrath of the Lich King

Real-life, handmade Tabard


I was amazed by the Scarlet Crusade T-shirt tabard (and, you know, for wearability in public, it still kind of wins -- I still think my "custom tabard as t-shirt" business idea is a great one), but this is awesome, too -- Ammana of Dying Breed on my own home server of Cenarius-A was encouraged by her friend to send us this one, and we thank her for it -- she handcrafted a real-life, wearable version of her guild's tabard (you can click the picture above to see a bigger version of it). The crest is apparently hand-embroidered. She says she also made the dress and circlet herself, and the belt was crafted by a friend.

Very cool. Now all she need is those Pauldrons and that big axe and she's ready for some adventuring! I'm actually surprised by how well the tabard works in real-life. In game, it's kind of the least interesting thing on your character -- it's there for decoration, but the real show comes from your shoulders and helm. But when it's just the tabard, it's a much cooler piece of apparel. Not quite enough to start a new fashion trend, I think, but it does look good.

Filed under: Night Elves, Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Factions

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