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Posts with tag emerald dream

What's happening in the Whispering Forest?

Every now and then, an Easter Egg is found in game. Blizzard loves its pop culture references, secret nooks and crannies, and everything in between. Recently, this popped up: a secret grove, hidden in the Whispering Forest of Western Tirisfal.

While it's unknown when they spawn (I've heard every six hours or so, but I'm not sure), a troupe of faerie dragons slowly flies to this mushroom ring and begins to sing.

Tendrils of golden light flow and meet in the center of the circle, while ethereal music notes float all around. A beautiful little piece of music accompanies all of this, lasting about two and a half minutes. The infected animals of the Whispering Forest even come around to witness the performance. After they're done, the dragons leave and despawn.

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Filed under: Analysis / Opinion

New Furbolg form casting animation


Sure, this is hardly the most important change to come down in patch 3.0.2, but anything Furbolg is worth a mention in my book.

Personally, a Furbolg casting is more than enough excitement for me, but you, our readers, are discerning people, and we know you'd like a little bit of insight tailored to your own expectations, so we're going "choose your own adventure" on this one. You can read either one of the next two sections of this post whether you're the sarcastic and cynical reader type or the excited, "can't get enough rumors and speculation" type:

Meh:
"So Blizzard improved an animation only used by lowbies (Alliance lowbies at that) with an obscure quest item? Is this why we can't have more battlegrounds?"

OMG Rumorz: "Emerald Dream expansion confirmed, with playable Furblog races! I can't wait!"

There you go: either you get a chance to whine that Blizzard isn't working on more important things, or you can extrapolate a ton of rumors from something that probably took a developer a few minutes to do. Enjoy.

Thanks, Acyronius!

Filed under: Mage, Analysis / Opinion, Machinima, Fan stuff, Odds and ends, Blizzard, Humor, NPCs

WoW Future-Vision: Express train to the level cap

The year is 2012. WoW fans are excitedly awaiting the game's 5th expansion, Revenge of the Gnomes, which brings two new races to the game (Sporeggar and Goblins, at last!), as well as a new class (the Tinker), and a slew of other features. As everyone knows, this is the expansion where the gnomes finally take back Gnomeregan from the troggs, pushing them back all the way into the "Undergloom," a vast and ancient network of caverns beneath Azeroth. Of course, the gnomes also accidentally stumble upon the long-buried prison of the Old Gods and unleash unbridled havoc on the World of Warcraft, but that's where the fun is, right?

I could go on and on about the new features included in Revenge of the Gnomes, but I'm sure you've heard about most of them already (like the subterranean hovercraft group-mounts and blue-pill, red-pill potions for alchemy). Suffice it to say that the feature everyone is most excited about is that the level cap is once again being raised another 10 levels, to a grand total of 110.

Like everyone else, you're probably wondering how in the world (of Warcraft) are you going to level your new Goblin Tinker character all the way through those tedious levels of 1 to 100? Everyone wants to try out the new content, but no one wants to slave away through Stranglethorn Vale for the 48th time. To complicate things further, Blizzard still doesn't want to add any more 1-60 quests in the lower-level zones (not to mention any of the Outland, Northrend, Emerald Dream, or Great Sea Expansion zones)!

Fortunately, though, Blizzard's got what you need! Are you prepared for the "/level" command?

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Filed under: Gnomes, Analysis / Opinion, Odds and ends, Expansions, Humor, Alts

Rob Pardo talks content with Businessweek

Recently Blizzard's Rob Pardo sat down with Businessweek. He mostly talked about the future of the game, the success of The Burning Crusade, and the creative process. Since reading his interview, I have spent a lot of time mulling over what he said. The first thing that stuck out in my mind was his likening the MMO to a television series. "We're developing episodes just like Lost or Seinfeld," he commented, "We're always trying to come up with something that's true to the theory; that's true to the content that people love; but that is new."

I never had the chance to look at the development cycle like this. In some ways it explains the company's drive to constantly bring us new content rather than connecting old dots (Uldum anyone?). The designers are looking forward, and as they mentioned at Blizzcon in 2005, more portals will be opening, new worlds for us to explore. And we as gamers are ravenous for this new content. Our expectations are high, and the company is there to try and satiate our ever growing appetite. What this also means is that there is a story arch with which they are working. I know Lost is working on a seven-year story arch. Does this mean that we can expect a grander plotline connecting the expansions together? I for one am eager to find out.

I haven't really thought about the game in these terms. My previous experience with MMOs (*cough* Anarchy Online *cough*) has taught me that games are fairly linear. Yes, there might be a new world connected to the old one, but the story pretty much stays the same. Since playing World of Warcraft I have had to reinvent my view of the MMO, and now I, too am one of those ravenous players dying for new stories and new characters to love or hate. This interview has made me wonder where we are going with the next expansions. So I'd love to hear what you think. Beyond the proposed Northrend and Emerald Dream expansions, where would you like to go as the World of Warcraft universe expands into new worlds?

Filed under: Blizzard, Expansions, Interviews

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