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Posts with tag emeriss

Know Your Lore: Fandral, Feralas, and the struggle of the Green Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
In the sunken city, he lays dreaming ...
The drowned god's heart is black ice ...
At the bottom of the ocean even light must die ...
Do you dream while you sleep or is it an escape from the horrors of reality?

-- The Puzzle Box of Yogg-Saron
We've discussed the Green Dragonflight before, from the history and background of the flight itself to the events that occurred during the Nightmare War. But the activities of the green flight continue in Cataclysm, both in the northern reaches of Hyjal and elsewhere around the world. Despite the victory at the end of Stormrage, the troubles of the Green Dragonflight are far from over, and the threat of the Emerald Nightmare still looms.

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Filed under: Lore, Know your Lore

Breakfast Topic: Who could be a new world boss in Cataclysm?

One thing that was missing from the Wrath expansion, conspicuously or not, was a world boss on par with those such as Kazzak and the Emerald Dragons. For better or for worse, Blizzard completely removed them from the game, reserving the massive figures towering over the landscape for instanced quests or dungeons.

Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.

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Filed under: Analysis / Opinion, News items, Breakfast Topics

Breakfast Topic: Should Cataclysm bring back the world boss?

Robin's post about fun with kiting yesterday immediately reminded me about the old days of 40 man raiding. Don't worry, this isn't a nostalgia trip per se... in many ways raiding is better now than it's ever been... but one of the things I enjoyed back in classic WoW were the world bosses. Bosses like Azuregos, the Emerald Dragons and Kazzak (as well as summoned bosses like Maws and Eranikus) added a feeling of competition that simply couldn't be had by being the first to clear a raid. If Blizzard wants to bring the antagonism between Alliance and Horde back to the forefront, well, even on a PvE server back in the day one could watch Horde and Alliance guilds jostle over Azuregos. Heck, we were griefed pretty hard doing the green dragons, especially Emeriss, as Horde players would come running up to die under our tank and become mushrooms.

Burning Crusade
had a couple of world raid bosses (a recycled Kazzak and Doomwalker) but for the most part they weren't terribly compelling: the gear they dropped was comparable with Karazhan (eventually it was made BoE to try and drive raiders towards it to harvest them for sales, which happened to some degree but is hardly what you'd call a sign of an exciting time, scavenging bosses for BoE's) and it seems like the practice has fallen out of favor since those days. While there are wandering big elites in Howling Fjord and Zul'Drak, they're either just there with no real rhyme or reason, or they're involved in quests.

So I ask you: would you like to see big world bosses return in Cataclysm? Or do you think they're an artifact of an older time, and we're better off without them?

Filed under: Breakfast Topics

Raid Rx: Raid bosses that brought healers to their knees - Part 1


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 10 to number 6.

Different raid bosses had different ways to challenge healers. Tanks and DPS players had to worry about their own position, damage output, threat, and other abilities. Healers were focused more on keeping the rest of the raid alive through varying levels of damage and attacks.

This is a multi-part article where I take a look at some of the most tear inducing raid bosses that the game has to offer. This week features number 10 to number 6!

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Filed under: Druid, Paladin, Priest, Shaman, Ranking, Raiding, Lore, Raid Rx (Raid Healing)

Around Azeroth: Meet Emeriss


Serisa of the Gigaknights on Daggerspine (EU) was showing a newbie around Duskwood when they ran into Emeriss in the Twilight Grove. And they did what any sane World of Warcraft players would do -- called for help on the guild line and put up a fight. Of the attempt, Serisa explains that the level 60 paladin we see in this shot, Felain, managed to survive for 16 seconds. A later attempt by a level 70 warrior lasted all of 19 seconds. Perhaps by the next expanion, he'll be soloable, but for now it looks like Emeriss still needs a group!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

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